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Old 11th July 2009, 09:08 PM   #61 (permalink)
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I'm ok with dropping the Con a bit (though +5 seems a pretty high addition to HD), but I prefer Int toward the higher range given their general knowledge (which is Int, not Wis based). And I like the higher Cha for the SLAs, too. How about Int 20, Wis 20, Cha 19?
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Old 12th July 2009, 01:06 AM   #62 (permalink)
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I like the inflated mental stats and favor only a small drop to Con, if any.
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Old 13th July 2009, 04:19 PM   #63 (permalink)
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I'd rather not drop either.

Their Con is on par with (or slightly below) other 10 HD outsiders, such as monadic devas, osyluths, and vrocks. The "+5" in the HD line was quite a big boost in 1e.

Also, their Int of Genius to supra-genius rivaled only the greatest of dragons, archdevils, etc., in 1e, so the scores are probably a bit understated, actually. These are knowledge-focused monsters, so mental stats should be their strong suit.
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Old 13th July 2009, 07:42 PM   #64 (permalink)
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Nicely put. Let's go back to the originally proposed stats, then.
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Old 13th July 2009, 09:28 PM   #65 (permalink)
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Quote:
Originally Posted by freyar View Post
No natural, I think, but I could go for a deflection bonus to AC.
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Agreed to knowledgable and to an unearthly grace-type ability. Considering their affinity for force effects, giving them mage armor wouldn't be much of a stretch.
Does anyone see a problem with simply giving them unearthly grace (adds Cha bonus to saves and as deflection bonus to AC)?

I like the mage armor idea as well. 3/day? That puts them at AC 20, at least 4 points shy of the other outsiders we compared them to earlier. Maybe add shield 3/day as well?
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Old 14th July 2009, 02:29 AM   #66 (permalink)
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Does anyone see a problem with simply giving them unearthly grace (adds Cha bonus to saves and as deflection bonus to AC)?

I like the mage armor idea as well. 3/day? That puts them at AC 20, at least 4 points shy of the other outsiders we compared them to earlier. Maybe add shield 3/day as well?
I don't see anything suggesting such extraordinarily good saves in the original. I was thinking just Wis bonus to AC like a monk, not Cha.
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Old 14th July 2009, 05:44 AM   #67 (permalink)
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The monk bonus to AC is a nice suggestion--I like it!

I also think that just 3/day mage armor is sufficient.
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Old 14th July 2009, 03:49 PM   #68 (permalink)
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The monk bonus to AC is a nice suggestion--I like it!
Ta.

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I also think that just 3/day mage armor is sufficient.
Mage armour's OK by me.

So, what AC have we got so far? +2 Dex, +5 Wis, +4 mage armour adds up to AC21. If we want it to be near a "typical" 10 HD Outsider it looks like it needs nudging up a bit more.
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Old 14th July 2009, 04:15 PM   #69 (permalink)
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Updated.

Other than adding shield as a SLA, I could see granting them an insight bonus. However, that is usually based off Wis modifier, so combined with the monk AC bonus, it would be "double-dipping."
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Old 14th July 2009, 08:37 PM   #70 (permalink)
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OK, you've convinced me to shield. And their caster level is high enough that they can take Quicken for it as a feat!
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Old 14th July 2009, 09:02 PM   #71 (permalink)
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Sounds good.

Skills: 14 at 13 ranks
Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (the planes), Listen, Search, Spellcraft, Spot? 3 more Knowledge skills?

Feats: 4
Quicken Spell-Like Ability (shield) was suggested. What else?
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Old 14th July 2009, 11:02 PM   #72 (permalink)
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Quicken and Empower SLA (magic missile), Combat Expertise? I see them throwing magic missles around like mad. I could drop one of the magic missle feats or the other if there's strong sentiment against them, but I'd like to keep at least one.
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Old 14th July 2009, 11:12 PM   #73 (permalink)
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It works for me. Since they tend to shun weapons, and lack other attacks, magic missiles seem an excellent method of removing "inconveniences" in their pursuit of knowledge.
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Old 15th July 2009, 12:19 PM   #74 (permalink)
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Quote:
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Quicken and Empower SLA (magic missile), Combat Expertise? I see them throwing magic missles around like mad. I could drop one of the magic missle feats or the other if there's strong sentiment against them, but I'd like to keep at least one.
Hmm, so the proposal is Quicken (shield) and Quicken (magic missile). I guess if magic missile is they're preferred form of violence it makes sense they would have a defence against it, but it looks like it may be investing too many feats into 1st level spells.

It can Empower a spell up to 4th level with its 12 caster levels, so we could put that feat into a different SLA. How about Empower (searing light)? It only has 2 uses of it, but it's a little better damage-wise than magic missile, assuming it hits.
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Old 15th July 2009, 12:28 PM   #75 (permalink)
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Skills: 14 at 13 ranks
Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (the planes), Listen, Search, Spellcraft, Spot? 3 more Knowledge skills?
Are we going to set the other Knowledge skills? The relevant section is:

"They may answer questions as sages, with special categories in the inner and outer planes and major fields in humankind, demi-humankind, humanoids, and giantkind. The prices asked to provide such knowledge to other races are often unusual. Minor questions have been answered for no more than a demonstration of a simple knot or the telling of an old folktale"

Humanoids fall under Knowledge (local), giants under Knowledge (nature) and its great age and possession of antiques suggests Knowledge (history). That would make it:
Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (the planes), Listen, Search, Spellcraft, Spot
That's twelve skills, so we're still missing two. Any suggestions? A knowledge skill or two to represent "personal interests"?
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Old 15th July 2009, 04:08 PM   #76 (permalink)
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Empower (searing light) works for me.

Decipher Script would seem to make sense in their pursuit of Knowledge. And maybe Sense Motive to support their approach to "equal value" of shared knowledge?
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Inside my hands these petals browned;
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I pushed my fingers through the earth,
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Old 15th July 2009, 04:57 PM   #77 (permalink)
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I like the way the skill list is shaping up.
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Old 15th July 2009, 06:37 PM   #78 (permalink)
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Updated.

Suggested sample weapon for attack lines? Quarterstaff?

Organization: Solitary or x (2-8)

Challenge Rating: 7? They are fare less deadly than the equal HD, CR 9 vrock and osyluth.

Treasure: No coins; standard goods; no items?

Alignment: Always neutral good?

Advancement: 11-20 HD (Medium); 21-30 HD (Large)?
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

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"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
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Old 15th July 2009, 08:06 PM   #79 (permalink)
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Empower (searing light) works for me.

Decipher Script would seem to make sense in their pursuit of Knowledge. And maybe Sense Motive to support their approach to "equal value" of shared knowledge?
Good ideas, that's the skills done then.
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Old 15th July 2009, 08:13 PM   #80 (permalink)
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Updated.

Suggested sample weapon for attack lines? Quarterstaff?

Organization: Solitary or x (2-8)

Challenge Rating: 7? They are fare less deadly than the equal HD, CR 9 vrock and osyluth.

Treasure: No coins; standard goods; no items?

Alignment: Always neutral good?

Advancement: 11-20 HD (Medium); 21-30 HD (Large)?
Challenge Rating's OK.

The description mentions magical staves, so while they often carry mundane antiquities it needs something in the items category, how about:
Treasure: No coins, 50% goods, 25% items
Advancement by hit dice seems wrong, I don't see them as growing to 7'+ Large sized creatures. Advancement by class makes more sense to me.

If so, what favoured class should they have?

EDIT: Oh, and quarterstaff's fine for a weapon.

Last edited by Cleon; 15th July 2009 at 08:20 PM..
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