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Old 7th August 2009, 04:41 AM   #121 (permalink)
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I'd rather strip out the psionics altogether. They seem tacked on.
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Old 7th August 2009, 11:15 AM   #122 (permalink)
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10 or 20 ft climb speed? That could free up some skill ranks too.
I was thinking 30 feet Climb speed. They've got all those arms, a powerful grip and are very spider-ish.
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Old 7th August 2009, 11:36 AM   #123 (permalink)
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I'd rather strip out the psionics altogether. They seem tacked on.
Yes, the psionic attack forms do seem rather pointless and I'd have no objection to seeing them cut. Unless, that is, we make an alternative version which swaps its spell-like abilities psionics? Hustle instead of haste, ectoplasmic cocoon instead of slow, cloud mind instead of darkness, plus psionic greater teleport. Not sure how to interpret bestow curse, maybe make it id insinuation at will?

As for their wind resistance, I'd think some form of Wind Tolerance would be enough. They don't have any sound-based attack, so Sounds of Pandemonium doesn't do much for them.
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Old 7th August 2009, 04:57 PM   #124 (permalink)
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Let's just drop the psionics and meet halfway on the climb speed (giving us 20 ft.). As for the sounds of Pandemonium, it also benefits their hearing and provides for the possibility of one advancing as a spellcaster. I could see one as an assassin or arcane trickster.

Challenge Rating: 11? That paralysis is nasty.

Treasure: Double standard? (Its 1e treasure types account for roughly up to 20,000 gp value in coins, 40 gems, 30 jewels, and any 3 magic items)

Advancement: 11–20 HD (Large); 21–33 HD (Huge)? (Osyluths reach Huge at 21 HD, while vrocks reach Huge at 15 HD--both are 10 HD)

Level Adjustment: +7? (Similar fiends are in the +6 to +8 range)

A tener is 8 feet tall and weighs x pounds.

Teners speak Abyssal?
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Old 7th August 2009, 07:03 PM   #125 (permalink)
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All that sounds good, except I think advancement should include "or by character class."

350-400 lb, based on scaling up ettercaps.
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Old 7th August 2009, 09:27 PM   #126 (permalink)
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I think CR 10. The paralysis is nasty, yes, but they have a low AC and less than 100 hp. The DR 10/lawful will certainly help them out in that regard, but I think they're only a little nastier than a bone devil, and not as bad as a barbed devil.
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Old 7th August 2009, 09:51 PM   #127 (permalink)
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Updated.

Anything left?
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Old 7th August 2009, 11:26 PM   #128 (permalink)
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They appear to be done.
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Old 8th August 2009, 12:00 AM   #129 (permalink)
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Quote:
Originally Posted by Shade View Post
Let's just drop the psionics and meet halfway on the climb speed (giving us 20 ft.). As for the sounds of Pandemonium, it also benefits their hearing and provides for the possibility of one advancing as a spellcaster. I could see one as an assassin or arcane trickster.
Works for me.

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Challenge Rating: 11? That paralysis is nasty.
Hold on, shouldn't the paralysis be with their bite only? The original monster only paralyzed through its venomous jaws, not its claws.

EDIT: Oh, and I agree with Demiurge. They look more like a CR 9-10 to me. :END EDIT

Quote:
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Treasure: Double standard? (Its 1e treasure types account for roughly up to 20,000 gp value in coins, 40 gems, 30 jewels, and any 3 magic items)

Advancement: 11–20 HD (Large); 21–33 HD (Huge)? (Osyluths reach Huge at 21 HD, while vrocks reach Huge at 15 HD--both are 10 HD)

Level Adjustment: +7? (Similar fiends are in the +6 to +8 range)
I'd think +6. Most 10-12 Hit Dice fiends can fly, teleport at will and have more powerful spell-like abilities.

Quote:
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A tener is 8 feet tall and weighs x pounds.
An Ettercap is 6' and 200 pounds, scaling up to 8' works out at 475 pounds. Round that up to 500 pounds?

Quote:
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Teners speak Abyssal?
Definitely.

Last edited by Cleon; 8th August 2009 at 12:06 AM..
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Old 8th August 2009, 12:03 AM   #130 (permalink)
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All that sounds good, except I think advancement should include "or by character class."
I'd prefer just by Hit Dice, they strike me as more bestially avaricious than smart. It would also seems odd that the super-genius Thendar we just statted up didn't have "by character class" advancement.
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Old 8th August 2009, 12:23 AM   #131 (permalink)
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Paralysis is just listed as bite damage, so I think Shade just forgot to put "bite" in the paralysis description.

500 lb is ok, as long as they get thicker, too.

I don't have a problem with dropping character class advancement, but then we should strip out the sonic effects and spells bit from Sounds of Pandemonium. I have no problem with adding character class to the thendar, either.
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Old 8th August 2009, 01:55 AM   #132 (permalink)
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Is the bite damage intentionally 1d2? That seems really weak, especially for a Large creature.
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Old 8th August 2009, 11:57 AM   #133 (permalink)
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Is the bite damage intentionally 1d2? That seems really weak, especially for a Large creature.
Well that's what it does in the original. I'd have no objection to bumping the bite up to 1d4 or more. It doesn't make much difference damage-wise.
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Old 11th August 2009, 04:09 PM   #134 (permalink)
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Quote:
Originally Posted by Cleon View Post
I'd prefer just by Hit Dice, they strike me as more bestially avaricious than smart. It would also seems odd that the super-genius Thendar we just statted up didn't have "by character class" advancement.
Quote:
Originally Posted by freyar View Post
I don't have a problem with dropping character class advancement, but then we should strip out the sonic effects and spells bit from Sounds of Pandemonium. I have no problem with adding character class to the thendar, either.
I read somewhere (can't find it now" that "by character class" is always implied for creatures with a modicum of intelligence. It's usually just listed if a creature cannot advance by Hit Dice. So the ol' thendar can most certainly take classes, and dropping it here won't prevent the tener from doing so. So really, it makes little difference.

Quote:
Originally Posted by freyar View Post
Paralysis is just listed as bite damage, so I think Shade just forgot to put "bite" in the paralysis description.
Indeed.

Quote:
Originally Posted by demiurge1138 View Post
Is the bite damage intentionally 1d2? That seems really weak, especially for a Large creature.
Quote:
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Well that's what it does in the original. I'd have no objection to bumping the bite up to 1d4 or more. It doesn't make much difference damage-wise.
Sure, we can bump it to 1d4 or even 1d6. I think the damage is just tacked on, as the main role of the bite is the paralysis delivery.
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Inside my hands these petals browned;
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but it was already too late now.
I pushed my fingers through the earth,
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Old 11th August 2009, 05:27 PM   #135 (permalink)
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Let's go with 1d4 on the bite. Seems like it shouldn't be too strong.
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Old 11th August 2009, 05:36 PM   #136 (permalink)
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Updated.

Good to go?
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Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
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Old 11th August 2009, 09:46 PM   #137 (permalink)
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Looks good from here.
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Old 12th August 2009, 05:25 AM   #138 (permalink)
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Looks good to me too.
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Old 12th August 2009, 10:44 AM   #139 (permalink)
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Quote:
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Updated.

Good to go?
The claws do 1d4+5 in Attack and 1d6+5 in Full Attack. IIRC the former is the error.

I'm also tempted to give them an additional language or two. Maybe Common and Draconic?

Common because they roam the Prime Material to hunt treasure.

Draconic because, er, dragons are greedy too.
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Old 12th August 2009, 09:44 PM   #140 (permalink)
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I'll possibly go with Common, but I'm not convinced about Draconic. Plus, they aren't so smart, so I don't think they should pile up on the languages.
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