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Old 8th September 2009, 12:00 AM   #181 (permalink)
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You Have to Break Some Eggs to Make an Omelette
On an isolated archipalaego, the people decide their rulers every generation by a trial of ordeal. Young, healthy, clever representatives of influential families are chosen for the task of retrieving a dragon's egg from the remote, monster-infested Outer Chain. The first group of representatives to return with the prize are rewarded with ultimate glory and a lifetime of well-earned affluence.

Of course, it's not really that simple. The real dangers are fellow competitors, the tribal intrigues back home and the shame of returning home defeated...

Strange Flesh
You wake up in a dingy cave and realize, to your horror, that you have a new body. The body of a notorious criminal. Get your identity back, or die trying!
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Old 1st October 2009, 02:01 PM   #182 (permalink)
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Dzyu Kobold Slinger (Lvl 1)
Pre-apocalypse
The great kingdom of Dhyana is in a golden age where adventurers flock to in hope of fame, riches and power. A group of four adventurers arrive and find themselves recruited by a guild and sent on seemingly random missions, competing with other adventurers for treasure and fame.

A vast network of underdark tunnels is discovered beneath the city sewers, and as the adventurers explore caves and archaic dungeons beneath the cities it becomes apparent that most of the quests they've been doing lately are connected. Behind the scenes kobolds, dragons and dragonkin are plotting and scheming against humanoid rule, pitting the races against each other, unleashing demons, and breaking down the very fabric of magic itself in an attempt to eradicate the humanoids and their power.

Rumors has it that Tiamat herself is behind it, ushering in a new era for draconic rule with Ashardalon as her champion, and an unlikely alliance between all chromatic dragons, and the adventurers find themselves right in the middle of it, with the fate of the world as they know it in their hands.



Post-apocalypse
Demons have roamed the lands for decades, tearing it apart, eradicating all life they come across.
There were few signs of life remaining, and then suddenly the demon hordes vanished over night. Magic returned, and a peaceful tranquility indicated a new dawn. Though sparse with life, and on a scarred earth, the survivors at last see hope after decades with doom. They have been mostly alone and always in hiding for as long as they can remember. Some of them were born into it, and all of them have lost someone close to them.

A stormy night drives four survivors together and they establish a small settlement, but with a host of draconic races on the rise, and the remnant aberrations, magical beasts and demons after the apocalypse, their settlement and maybe even survival of the non-scaly races depend upon them, and it won't be easy.



I actually started with the post-apocalypse idea, and my players got really attached to that setting even though we didn't get very far, so when two players had to leave for school a year I started the pre-apocalypse campaign. What they do in the pre-apocalypse campaign will greatly affect the post-apocalypse campaign, and the maps are full of memorable loactions, so I'm really excited to see what happens, especially when we go back to post-apocalypse and they revisit old encounter locations.

Last edited by Dzyu; 1st October 2009 at 02:09 PM.. Reason: Formatting/editing for readability + minor changes. :)
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Old 2nd November 2009, 03:26 AM   #183 (permalink)
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Dannyalcatraz Bugbear Strangler (Lvl 6)
Just thought I'd post a link to this excellent thread full of creepy campaign/adventure ideas.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


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Old 2nd November 2009, 07:54 AM   #184 (permalink)
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Dannyalcatraz Bugbear Strangler (Lvl 6)
Inspired by this bit of unfortunate & mind-boggling news...

Newsroom

Elemental Chaos

The rulers of Elemental Air, Earth, Fire & Water have decided to settle their differences by having a contest, a game of skill and power. The contest is to be played out on the Prime Material plane, and the pieces will be their minions...and anyone else who gets drawn into the conflict.

This has made the region a living hell for the residents of the isolated mountain valley in which the contest it to take place. Their life has been thrown into utter chaos as fire erupts from wells, water jets from the blacksmith's bellows, earth refuses to yield to the plow, and wind refuses to touch the mills while it scours the towns with storms.

And worst of all, while anyone is free to enter the valley, any attempt to leave is met with unified attacks by gangs of elementals...
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!
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