General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
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Disclaimer: I helped generate a portion of the material for this text, providing a few derro items and one of the monsters. However, I did buy my print copy of this book. My PDF was provided by... [Read More]
Disclaimer: I contributed a bit of material (Some monsters and one background option) for this book by virtue of working on _Halls of the Mountain King_. I was not otherwise directly involved in its... [Read More]
The first thing that grabs you about the Imperial Gazetteer is the cover. Malcolm McClinton has once again put together a gorgeous image that wraps around to the back. It's fantastic piece of art and... [Read More]
This is not the first Doctor Who RPG. The first one published was a system created by FASA back in the mid 1980s, which used a similar system to their Star Trek RPG. I used to run that game back in... [Read More]
What is your favourite D&D adventure? I don't mean which one do you think is the best, but which brings back the best memories and makes you smile just thinking about it?
D1. Back when the drow and the Underdark were cool and spooky and dangerous. That was the first time as a player I felt my character was truly isolated and on his own (save for his comrades). No running back to the temple, no resupply. No clue as to what might be around the corner.
Favourite to DM: Either "Pharoah/Oasis of the White Palm/Lost Tomb of Martek", or "Expedition to the Barrier Peaks". "Griffin Island" was fun as well, but that's not D&D.
Favourite to play: Not sure. Our DM strung some adventures from Dungeon together into a mini campaign, and that worked well. Don't know how much he changed.
If it's playing you're talking about, I suppose I'd have to say Chateau D'Amberville purely for the nostalgia trip- it was my very first adventure (ah, Naarg the Old One, adventuring Cleric- I ought to bring him back as an NPC someday). Other adventures all sort of blur together in my mind, I suppose because for 20-odd years I've been nearly always DMming instead. Sure it's a disjointed mess when you read it, and pretty cooky and silly when playing it too, but when you're new to the game, none of that matters.
If it's DMming you're talking about, it's a much tougher choice, but I'm going to go with Gates of Firestorm Peak- the first time I really put a sense of wonder, awe, and even terror into the hearts of my players, and gave them an ending they'll never forget. I got a real feeling of accomplishment running it, too, since it's a large adventure and I pulled elements from Call of Cthulhu d20 to make it even weirder and more frightening.
Close runner-up for running, Tomb of Horrors- just watch the players squirm, particularly when they have some idea of the DC necessary to avoid the Soul Suck at the end and player after player keeps falling to it. Every roll has more tension than a suspension-bridge support cable.
__________________ "I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!" -The Tongue is Mightier Than the Sword, OotS, Dragon #345
"Come to the Far Realmy side...we have pseudonatural cookies..." - Tlin, Alienoid Warlock, during a game session in March 2007
Expedition to the Barrier Peaks. My first "cross-genre" game. I think what really made the game perfect was the booklet of images. And the weird technology that kept you guessing. "Oh look, a mini TV screen! I watch the screen and press the button." DM: "It blasts your face." "Oh, look, a gun! I point at the monster and press the trigger!" DM: "The monsters hoots and gibbers are translated into death threats..." That's what I get for metagaming.
Runner up: Against the Giants. My illusionist kicked some serious giant butt in that one (and thank goodness for mirror image!). Brains over brawn!
The Giants series culminating in Queen of the Demonweb Pits
Tomb of Abysthor
Castle D'Amberville
Egg of the Phoenix
and many others, including many from Dungeon.
__________________ It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
__________________ Story Hour
OMG! The SKY IS FALLING! --JoeGKushner
Myself, I plan to masturbate less -- der_kluge
I know that I've never really liked d20. I think it was designed by a bunch of hacks --- Monte Cook
I am sickened beyond belief. The half-orc wizard is obviously the best possible PC, and I only had to read 10 pages of the book to figure it out. D&D is dead to me! -- Mike Mearls
FWIW, I'm on the design team and I pretty much find WoW as fun and interesting as banging my head against a brick wall. -- Mike Mearls
you happen to say that 4E reminds you of the reasons you decided against a career as a special-Ed teacher--noted rpg author Darrin Drader
__________________ -"And now, on with the opera. Let joy be unconfined. Let there be dancing in the streets, drinking in the saloons, and necking in the parlor."
Sunless Citadel was great, because it was my first adventure as a dm and the players really liked it. And it has Meepo.
Asmo
__________________ "Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected." -Riptide Project researcher
I've run and liked many in my time, but my favourite would have to be:
X8 Drum's On Fire Mountain
I'd love to see a return adventure to the isle of Teki-Nura-Ria appear in Dungeon someday.
__________________ Marcus Cole: I used to think it was a terrible thing that life was so unfair. Then I thought, 'what if life *were* fair, and all of the terrible things that happen to us came because we really deserved them?' Now I take great comfort in the general unfairness and hostility of the universe.
__________________ "AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously." - Gary Gygax (DMG, 1979)
"There are people who regard the RPG as something more than an amusing game, more than a most entertaining hobby. They really do need to get a life" - Gary Gygax (EN World, 2004)