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Old 28th August 2007, 03:03 PM   #201 (permalink)
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Quote:
Originally Posted by Col_Pladoh
Good Grief

I forsee a party of 20 or so...shades of DMing in my basement back in 1973-4. I'll ask son Alex to assist with the monster attacks, as he loves to be on the delivery end of slings and arrows. Back to character sheets done on 3c5 index cards for the lot of you!


Gary

20 is optimal.
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Old 28th August 2007, 03:07 PM   #202 (permalink)
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Quote:
Originally Posted by diaglo
you should have been in one of the sessions i ran at Gen Con.
Salt in the wound, my friend...
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Old 28th August 2007, 03:11 PM   #203 (permalink)
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Originally Posted by thedungeondelver

Hmph. I just figured we'd be using SUPPLEMENT I: GREYHAWK where dwarves can be thieves!


Shoot. Sorry about that. Sometimes I forget about thieves as I venture little beyond Vol I-III. I am so closed minded like that.
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Old 28th August 2007, 04:16 PM   #204 (permalink)
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Rob and I ran tables of 10 for the Bottle City and Warlocks Walk events at GenCon, and went well, overall, but I can't imagine doing so without a co-DM. And to think that I ran groups of up to 15 players BITD without blinking: I must be losing my touch
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Old 28th August 2007, 06:02 PM   #205 (permalink)
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Quote:
Originally Posted by thedungeondelver

Hmph. I just figured we'd be using SUPPLEMENT I: GREYHAWK where dwarves can be thieves!



Thieves?

What are those? I can't find the term in any of the three OD&D booklets...


Gary
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Old 28th August 2007, 06:09 PM   #206 (permalink)
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Quote:
Originally Posted by Gentlegamer
If you're going to play pure OD&D, don't limit your racial choices to dwarf, elf, hobbit . . . ask Gary if you can play a dragon or goblin or lizard man or some such, as suggested in the rules themselves.
Sure, and I'll personally select the encounter area where the remainder of the party of PCs will run into such a character. Ptherwise, the unusual PC can join the group and likely provide some early XPs for them!

Cheers,
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Old 28th August 2007, 06:12 PM   #207 (permalink)
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Quote:
Originally Posted by Crossroads
Awesome thread! Got out my OD&D books to give them a read-through. Very inspiring!

What rules were used for combat?

Any references to Chainmail 2d6 or was it the alternative system all the way?
The d20 to hit, d6 for damage, and THAC0 to make it easy to determine if a number rolled hit the AC of the target.

Cheerio,
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Old 28th August 2007, 06:27 PM   #208 (permalink)
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Quote:
Originally Posted by Col_Pladoh
Thieves?

What are those? I can't find the term in any of the three OD&D booklets...


Gary

The three booklets it is then! Put me down as a "dwarf"

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Parenthetically, photostat copies of the manuscript rules were made, and when the commercial game was published, fans not willing or financially unable to expend the princely sum of $10 for the product did likewise, copying the material on school (mainly college/university) machines. We were well aware of this, and many gamers who had spent their hard-earned money to buy the game were more irate than we were. In all, though, the 'pirate' material was more helpful that not. Many new fans were made by DMs who were using such copies to run their games. - Gary Gygax
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Old 29th August 2007, 12:49 AM   #209 (permalink)
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Quote:
Originally Posted by Col_Pladoh
The d20 to hit, d6 for damage, and THAC0 to make it easy to determine if a number rolled hit the AC of the target.

Cheerio,
Gary
Thanks for answering my question, Gary.

I've been scouring the web at many fine sites dedicated to "old school D&D" with regards to combat. It's a treat to find people dedicated to discussing their interpretation of those rules, providing insights and examples of combat from Chainmail, Swords and Spells, and even the AD&D round by round combat example posted on this board.

But it's not only the rules - it's the ideas behind the development, history, and implementation that I find most fascinating.

Best regards and thanks for sharing here and elsewhere,

Crossroads

Last edited by Crossroads; 29th August 2007 at 12:52 AM..
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Old 5th March 2008, 02:21 AM   #210 (permalink)
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As soon as I heard about Gary's passing, I had two emotions. One was sadness, because he helped so many people discover worlds that never existed before. The second was joy, because of the look on all of our faces when you told (and told) (and re-told) this story last year. I never had the fortune to meet him, but what I've seen and read of him, this is exactly the sort of stories he would enjoy.
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Old 18th August 2008, 01:02 AM   #211 (permalink)
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I found myself coming here again during GenCon week.

I feel very sad that this campaign couldn't be continued this year.

I am very greatful however that Gary got to meet the ENWorld Mods and play a kick-ass game with them. It turned out to be a very good opportunity.

"Natural 20 Baby" indeed!
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Old 18th August 2008, 02:59 AM   #212 (permalink)
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Originally Posted by JohnRTroy View Post
I found myself coming here again during GenCon week.

I feel very sad that this campaign couldn't be continued this year.

I am very greatful however that Gary got to meet the ENWorld Mods and play a kick-ass game with them. It turned out to be a very good opportunity.

"Natural 20 Baby" indeed!
I'm just now home from GenCon and this is the very first post I am responding to.

It was bittersweet reflecting on this game and Gary's absense this year. While he is sorely missed I couldn't help but smile at watching all the fun people were having (myself included) and considering that none of us would be there together were it not for Gary.

I thought that the posthumous lifetime achievement ENnie was a fitting tribute and I think I got a little something in my eye when we gave him a standing ovation. I was glad to see Dave Arneson get his award while he is still around to accept it.
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Old 8th November 2008, 10:33 PM   #213 (permalink)
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It amazes me just how many people have been influenced, knowingly or otherwise, by EGG and his marvelous creation in the last 30+ years or so. There are the obvious people who play D&D or some variant, but then there's HORDES of computer and video game nerds who owe Gary a big debt. Basically any RPG in any format owes Gary some royalties.

I know that my life would be very different were it not for my brush with D&D at the age of 10 (thanks, Kat!). My imagination continues to thrive to this day because of this game. Some of my greatest memories are of fictional characters created by my brother and I or some of our friends and the absurdity that ensued.
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Old 10th November 2008, 07:49 AM   #214 (permalink)
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New here @ EnWorld and Rel's sig. was a must click...so glad I did!

I just finished reading through all of the posts, and this was definitely one of the best threads in gaming msg. board history.

I'm starting a new campaign in 2 weeks and this has got me wanting to run a rules light game again...too much fun.

Thanks for the post!
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Old 4th March 2009, 11:13 PM   #215 (permalink)
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I'm sitting here missing Gary, and remembering this game. I'm glad he knew how much fun he inspired!

But I'm still pissed about my mule.
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Old 5th March 2009, 12:12 AM   #216 (permalink)
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He was a lot of fun. I was fortunate enough to game with him one time in the seventies at a Gencon. It's a long time ago, and I was very young, but I recall their were a lot of character deaths.
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Old 5th March 2009, 02:31 AM   #217 (permalink)
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Speaking of Character Deaths from the 1970s...

This Friday night I'm running the AD&D Tomb of Horrors at a local gaming convention. I'm doing this partly out of remembrance of Gary, partly because I want younger players to experience an old school module that isn't based on combat, but mostly because I want to hear the wailing and gnashing of teeth as one PC dies after another. However, I told the players that they would receive certified bragging rights if they beat the module.

This module is a classic! Part of Gary's legacy and an inspiration to all ratbastard DMs!
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Old 15th April 2009, 08:04 PM   #218 (permalink)
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I thought that the posthumous lifetime achievement ENnie was a fitting tribute and I think I got a little something in my eye when we gave him a standing ovation. I was glad to see Dave Arneson get his award while he is still around to accept it.
Prescient words, my friend. Unfortunately.
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Old 15th April 2009, 08:57 PM   #219 (permalink)
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Prescient words, my friend. Unfortunately.
Indeed. I'll always feel honored to have met the fathers of the game in person.
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