General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I think Fey Step Trailblazer is going to be a popular feat, and Arcane Insight is a good utility to see on the Wizard list. "Shunt Between Worlds" probably shows how forced teleport is going to be nerfed.
As for Mithrendain itself, I'm not quite so keen. I like my faerie to be more alien.
I'd agree that the city is not different enough from any city on the regular material plane/world. If faerie isn't really any different, what is the point?
I skimmed it and am... not impressed. I want Eladrin cities to sound mystical and removed and quite fey. This sounds like it really could be any city anywhere (the orbs of anti-stealth that can be loophole stealthed are kind of cool).
Soo... the eladrin-oriented fighter powers rub me the wrong way. I would imagine that they'd go with the eladrin soldier feat. But, they only work with light blades and spears. Yes, thats's half of the eladrin feat, but it seems silly to me that the eladrin fighter would benefit more from using a rapier than a longsword for powers that are supposedly made to mesh up and work with being an eladrin. It just feels like poor design. Hopefully I'm missing something awesome.
__________________ I think I've found some dice groups. Good stuff. This site said I have Str: 7, Dex: 11, Con: 8, Int: 13, Wis: 11, Cha: 15.
Wow, that's some really bad art. The opening piece has structural pictures Photoshopped onto trees (which may or may not be pictures themselves), whereas Anne Stokes' eladrins continue their trend of looking stiff and clearly made on a computer.
Skimmed over it (the login worked this time, amazingly), but I'll be honest, it didn't feel like a planar city. Even if we accept that the 4e Feywild is only a bit more fantastic than the material plane, it didn't seem any different from any other random elven city in a forest on generic world X. Meh. Nothing that really inspires me.
And yes, the photoshoppery is a bit overdone in this case.
__________________ "I can just see the 4e adventure anthology "Tale from the Limited Staircase"." - Ken Marable
Skimmed over it (the login worked this time, amazingly), but I'll be honest, it didn't feel like a planar city. Even if we accept that the 4e Feywild is only a bit more fantastic than the material plane, it didn't seem any different from any other random elven city in a forest on generic world X. Meh. Nothing that really inspires me.
And yes, the photoshoppery is a bit overdone in this case.
I think the trick with the Feywild is actually to downplay the fantastic elements in the material world's cities. Kinda like Rivendell vs. Lothlorien in LotR.
One trick would be to ramp up the presence of creatures with the fey origin, so instead of guard dogs you have fey panthers, for instance, and remove most creatures with natural/elemental/shadow/immortal origins.
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Since then, pretty much everyone has forgotten why.
Eladrins live "for over 300 years."
This is like Berlin being founded at the end of WWII and 50 years later, everyone's forgotten why there's a big wall in the middle of it, to put it into human terms.
So, yeah, there's something funky going on. A memory-corroding magical effect, or thought-eaters, or... something.
In a town where they stick a red-hot iron brand in your face when you break the law, it's likely to be something sinister.
Since then, pretty much everyone has forgotten why.
Eladrins live "for over 300 years."
This is like Berlin being founded at the end of WWII and 50 years later, everyone's forgotten why there's a big wall in the middle of it, to put it into human terms.
So, yeah, there's something funky going on. A memory-corroding magical effect, or thought-eaters, or... something.
In a town where they stick a red-hot iron brand in your face when you break the law, it's likely to be something sinister.
Cheers,
Roger
"Several" > "a few". 300 years is "a few centuries". "Several centuries" can be anything like 800-2000 years. So to use your analogy, it'd be like people forgetting the true origin of something from 500 years ago (using a 3:1 cenvertion between eladrin and human ages).
I like how much non-fluff there was at the end, regardless of its specifics; I just like that it's there. However, the enhancement bonuses aren't listed for the magic items that need them. It's pretty easy to figure out, but still . . .
I'm especially excited about the prospect of new powers for existing classes . . . even though I don't really care for any of the ones presented so far.
~
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I am very interested to see the Mithrendain adventure in the Dungeon now:
Quote:
The Dark Heart of Mithrendain By Greg Marks
When the PCs stumble into the Feywild, they find themselves in the middle of Mithrendain, a glorious eladrin city of grace and beauty. But when the heroes find themselves the target of mysterious attacks, they begin to discover that something rotten lurks in the heart of Mithrendain. An adventure for 10th-level PCs.
Also I note the paragon path is Eladrin Rogue specific, renewing my hope for a Darwven Defender paragon path (please please please)
I'm counting down the hours until this adventure becomes available. If it's good, we'll likely shift from the H-P-E path to this for that time period. Hopefully from there we'll have some other higher level adventures to pick from without keeping up with the paragon stuff. Maybe I'll rejoin shortly after, but I'm really crossing my fingers that this adventure is good.
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