General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
All I can say is that it will be released, and it will not be under the current GSL. I've actually hired someone to rewrite (who has already finshed the first adventure and the two guides), so it's not speculative: it's underway.
Okay. This time it was crystal clear. Thanks. I have the original serie, and I think the 4e ruleset will be a much better fit. I will definitely buy at least a couple and see how it has turned out.
Cheers
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Correct. But to use your example, FR is fairly vanilla DND. A psionic based alien-inspired world would probably generate monsters that would not fit in a "normal" campaign. Ofc, YMMV, but that would be my guess, hence my question.
I see what you are saying, though I don't really agree. Monsters are one of the easiest thing to get into a game regardless of setting. If you are trying to put something from steampunk or scifi into fantasy, that can present a tougher challenge, but if you are just a bit creative it shouldn't present much of an issue.
I'm not trying to berate you or go off on a tirade or anything, it just always bothered me when people say that a certain set of monsters just can't fit. To answer your question though, the monsters are from our own world. They may be a bit more out of the ordinary than other creatures, but aren't monsters supposed to be unique and exciting?
__________________ Jeffrey J. Visgaitis
Creative Director The Inner Circle
I see what you are saying, though I don't really agree. Monsters are one of the easiest thing to get into a game regardless of setting. If you are trying to put something from steampunk or scifi into fantasy, that can present a tougher challenge, but if you are just a bit creative it shouldn't present much of an issue.
I'm not trying to berate you or go off on a tirade or anything, it just always bothered me when people say that a certain set of monsters just can't fit. To answer your question though, the monsters are from our own world. They may be a bit more out of the ordinary than other creatures, but aren't monsters supposed to be unique and exciting?
Thanks for the answer. And to answer your question, yes they are supposed to be unique. I just happen to think they can get too weird. For example, I never ever used a single monster from the 2e Spelljammer MC. Maybe I just never "got them", but they were just too weird for me.
Cheers
Edit: I just wanted to add that I am not familiar with your 3.x work, so I have no idea if I would find your monsters too weird for me, so I will definitely check it out when it comes. But maybe just not buy it unseen, as I do with a lot of other stuff.
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Last edited by Jack99; 2nd October 2008 at 12:10 AM..
They make some of the best adventures in the business. Certainly better than WotC.
I agree with this on the Goodman Games. I have not played a 4e adventure yet, but they were very solid in 3.5
I will note however, and with you coming back, this may not matter, but I prefer the WotC adventure setup, when the whole map zoom in, enemy placement, tactics and what not. I tried looking at their examples and so far have not seen this in their layout.
Talked to Jason Kempton, about CC4E, Scarred Land's fluff it's in:
"Preview will be available in about a week – release most likely towards end of November."
"We are keeping [and editing] the fluff - thats the best part! Of course, all the stats will be 4E - but I see no point in having boring monster entries - they should be exciting!"
i'm curious as to whether or not these publications will be out under the 4e gsl as it stands, wait until a new one comes out and maybe go gsl then,or if they are going to go the "copyright route", for lack of a better phrase, and use the ogl, and thereby make a 3.x/pathfinder version of the products as well. we'll see i guess.
__________________ ~Joe
If you like what I said, throw me some XP. I was a goblin sharpshooter for far too long.
There holding a design contest for the 4 missing classes? That's rich. We should do that so we don't have to do any classes too. That's a TON of work for nothing. Crazy.
Especially considering there has already been one book released with 4E versions, and it looks like Goodman has most of them covered as well in a future release.
__________________ Iain Fyffe
Original member of the Rouseketeers!
I have played 4E. And just like all other editions of D&D, it is awesome!
no one quotes me in sigs - Crothian
For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan
The apelords, once savage apes living in the frozen forests of the North, were changed by the mists of the Shroud forever, giving them the minds of men. Now nomads, they wander the Shroud and beyond, their home forests overrun by the living dead.
Inside this PDF you’ll find a complete player race for Dungeons & Dragons Fourth Edition, along with six racial feats you can use to go ape. You’ll also find several monster entries, from the wandering nomads of the apelord tribes, their guardians and leaders, and the vile undead corruptions of their ancestors and fallen warriors (ranging from levels 4 to 9), and finishing out with a full page of adventure ideas for bringing the tribes of the ape into your game!
Written by Fred Hicks with assists from the rest of the Eggheads.
Written by Fred Hicks with assists from the rest of the Eggheads.
That's one cool race. I just bought it, and for the first time in almost 20 years, I will allow a intelligent race of animals in my campaigns. I will definitely be looking forward to the things you will be releasing.
Cheers
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
I have been working on the 3rd Party for 4E Wiki. Someone added a line for Dark Quest Games. Is any of their stuff 4E? It doese not seem like it to me. I was going to delete their entry otherwise. Any opinions or comments?
Adamant Entertainment's next 4E adventure, Against the Air Pirates will be released in PDF and print on Friday, October 10th. This adventure, for characters of 4th through 6th level, also includes complete rules for Airships in 4E, as well as full deckplan tiles for use with miniatures.
Thanks - added Against the Air Pirates, updated Violet Dawn entry with links and link to design diary & link to a preview of the druid class to 4E 3rd party Wiki.
Mister Skarka, is Ice River Battle a 4E product or a non-game system promo?
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