Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 26th September 2008, 10:40 PM   #1 (permalink)
Registered User
 
WarlockLord's Avatar
 
Join Date: May 2006
Posts: 1,153
WarlockLord Goblin Sharpshooter (Lvl 2)
Stuff that still bugs me about 4e

Don't get me wrong. I like 4e. It's fun, and the basic rules structure has a lot of potnential. Still...

Why is the shadow power source going to come out WAY in the future?

Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.

In an unrelated question, is there some kind of "shadow adept" paragon path in the FRPG?
WarlockLord is offline   Reply With Quote
Old 26th September 2008, 10:56 PM   #2 (permalink)
Registered User
 
malraux's Avatar
 
Join Date: Sep 2004
Location: 72227
Posts: 1,560
malraux Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by WarlockLord View Post
Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.
Wait, what monster has a SoD? Cuz there's a big difference between SoD and get hit and then fail a bunch of saves all while your party has the chance to change your status.
__________________
All we want to do is eat your brains
We’re not unreasonable; I mean, no one’s gonna eat your eyes
All we want to do is eat your brains
We’re at an impasse here; maybe we should compromise:
If you open up the doors
We’ll all come inside and eat your brains

Last edited by malraux; 26th September 2008 at 10:56 PM.. Reason: bbcode
malraux is offline   Reply With Quote
Old 27th September 2008, 12:00 AM   #3 (permalink)
Registered User
 
Androlphas's Avatar
 
Join Date: Nov 2004
Location: Lorton, VA
Posts: 175
Androlphas Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by WarlockLord View Post
In an unrelated question, is there some kind of "shadow adept" paragon path in the FRPG?
An new pact for warlocks called Dark Pact. It seems more Underdark-themed, though.
__________________
"It is important to keep in mind that, after all is said and done, ADVANCED DUNGEONS & DRAGONS is a game. Because it is a game, certain things which seem "unrealistic" or simply unnecessary are integral to the system."

- Gary Gygax, AD&D Player's Handbook 1st Edition
Androlphas is offline   Reply With Quote
Old 27th September 2008, 12:03 AM   #4 (permalink)
Registered User
 
Jeremy757's Avatar
 
Join Date: Jul 2003
Location: Irving, Texas
Posts: 302
Jeremy757 Goblin Sharpshooter (Lvl 2)
Send a message via Yahoo to Jeremy757
Examples?

It's not really Save or Die anymore, it more Save, Save, Save or Die.
__________________
Jeremy

Live in the DFW metroplex? Join ENWorld's Dallas-Fort Worth Gamers group

My home on the Internets: Jeremy's Brain

An important site:Epilepsy Foundation
Jeremy757 is offline   Reply With Quote
Old 27th September 2008, 12:07 AM   #5 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,783
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by malraux View Post
Wait, what monster has a SoD? Cuz there's a big difference between SoD and get hit and then fail a bunch of saves all while your party has the chance to change your status.
Well, the fact is that there are several monsters that can turn you to stone if you fail a series of saves (medusa, beholder, basalisk), but the wizards don't get flesh to stone any more.
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 27th September 2008, 01:44 AM   #6 (permalink)
Registered User
 
Byronic's Avatar
 
Join Date: Nov 2007
Posts: 601
Byronic Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Plane Sailing View Post
Well, the fact is that there are several monsters that can turn you to stone if you fail a series of saves (medusa, beholder, basalisk), but the wizards don't get flesh to stone any more.
Well, there is the "Remove Affliction" ritual for petrification. Of course that doesn't help you till after the battle.
Byronic is offline   Reply With Quote
Old 27th September 2008, 02:10 AM   #7 (permalink)
Registered User
 
Benimoto's Avatar
 
Join Date: May 2006
Location: Toledo, OH
Posts: 336
Benimoto Goblin Sharpshooter (Lvl 2)
What's really bugging me about 4e right now is the difference between the Fighter's Combat Challenge (which is an immediate action basic attack) and his Opportunity Attacks (which are a basic attack at +Wis, and stops a moving target).

I know of very few people, myself included, who don't constantly mix the two up. It's a proud nail among otherwise simple to teach mechanics.
Benimoto is offline   Reply With Quote
Old 27th September 2008, 02:20 AM   #8 (permalink)
Registered User
 
CleverNickName's Avatar
 
Join Date: Mar 2007
Location: Pacific Northwest
Posts: 1,613
CleverNickName Bugbear Strangler (Lvl 6)
The thing that bugs me the most about 4E is the way healing works: I do not like the new cure disease, and I abhor healing surges, for example.

I could probably get past all of the other little quirks and nuances of 4E.
__________________
- CleverSignature
CleverNickName is offline   Reply With Quote
Old 27th September 2008, 03:24 AM   #9 (permalink)
Registered User
 
Join Date: Jun 2004
Location: Philippines
Posts: 563
charlesatan Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by WarlockLord View Post

Why is the shadow power source going to come out WAY in the future?
Space and (design) time?

Quote:
Originally Posted by WarlockLord View Post

Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.
Well, not ALL the monsters have "save or die". And if you noticed, those kinds of effects are only available at the Paragon and Epic tier. Besides, we don't want to coddle our players too much. Death is still very much possible in 4E.

As for PCs not having it, the problem there is that what prevents them from using it on the BBEG Solo? Using it on a regular monster is fine, or even an elite, but when you're down to that Solo encounter, a few bad saves on the side of the GM might turn that encounter anti-climatic.

And on the side of the GM, I've been permanently stunned/dazed by my players and that's almost as bad as Save or Die.
__________________
Bibliophile Stalker
http://charles-tan.blogspot.com
"The story in your head is often better than the story you actually get to write down. But the story that actually gets written might surprise you."

Also check out my Tabletop RPG Podcast Primer to find out the podcast for you.
charlesatan is offline   Reply With Quote
Old 27th September 2008, 03:47 AM   #10 (permalink)
Registered User
 
JeffB's Avatar
 
Join Date: Jan 2002
Location: CT
Posts: 1,426
JeffB Hobgoblin Soldier (Lvl 3)
I think the only thing that still irks me to no end is the abysmal failure that is(n't) the GSL.

Yeesh.

And still no word- how long has it been since the revision was announced?
__________________
Founding Father of O.A.F! - Old school Admirers of Fourth edition

Proud Rouseketeers Member-Badge #2!

"I feel books like "A Princess of Mars", "The Swords of Lankhmar" and "The Black Company" are far more important to your gaming experience than whether you choose between OSRIC, Labyrinth Lord, or D&D4E." - The Ravyn

I think people sometimes get too fixated about what's "official" to see what they could do with the whole- "David "Zeb" Cook
JeffB is offline   Reply With Quote
Old 27th September 2008, 05:10 AM   #11 (permalink)
Registered User
 
ExploderWizard's Avatar
 
Join Date: May 2008
Posts: 2,330
ExploderWizard Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by charlesatan View Post

As for PCs not having it, the problem there is that what prevents them from using it on the BBEG Solo? Using it on a regular monster is fine, or even an elite, but when you're down to that Solo encounter, a few bad saves on the side of the GM might turn that encounter anti-climatic.
This is the problem. Beating down powers and abilities with a nerf stick until its not worth having them anymore. When the design prevents the use of varied and interesting abilities (and not just the ones that deal damage and perhaps add a status effect that gets shrugged off in a round) purely on the basis that it just MIGHT ( oh noes) get used in a major conflict that would really matter to the PC's and give them a sense of accomplishment then there is a problem.

Giving PC's balloon monsters to pop as a consolation prize doesn't quite cut it.
ExploderWizard is offline   Reply With Quote
Old 27th September 2008, 05:30 AM   #12 (permalink)
Registered User
 
StreamOfTheSky's Avatar
 
Join Date: Aug 2005
Location: Cranston, RI
Posts: 2,500
StreamOfTheSky has disabled Experience Points
Quote:
Originally Posted by charlesatan View Post
And if you noticed, those kinds of effects are only available at the Paragon and Epic tier.
And if you noticed, in other editions, save or dies didn't appear till spel level 4-5 (CL 7-10), so how have things changed, then?

Quote:
Originally Posted by charlesatan View Post
As for PCs not having it, the problem there is that what prevents them from using it on the BBEG Solo? Using it on a regular monster is fine, or even an elite, but when you're down to that Solo encounter, a few bad saves on the side of the GM might turn that encounter anti-climatic.
Death Ward. Level FOUR spell. Not to mention "mundane" defenses like tricking them to waste a SoD on an illusory double or henchmen dressed like you... Of course, that only prevents them using it early, but I've never heard of a DM complaining about a SoD ending a fight a few rounds in. It's no longer "anti-climactic" by then.

Quote:
Originally Posted by charlesatan View Post
And on the side of the GM, I've been permanently stunned/dazed by my players and that's almost as bad as Save or Die.
Except if said BBEG has allies to cure those things, he can keep fighting. Curing death mid-fight is slightly more difficult. Yes, there's some Spell Compendium spells, but that's about it. And they have to be a move action away to use those in time. There's also a SpC spell that brings back a dead person for a short while and gives him bonuses against the one that killed him. If a BBEG's henchman did THAT after a SoD, now wouldn't that be anti-anti-climactic?

And if you're trying to say doing instant death to the players is no worse than stunning them...I'm not even going to bother arguing with you.
__________________
My Ninja class Fighter Variants
Good defense of 3E mechanics

Spoiler:
http://www.youtube.com/user/goldeneaglecleaners

My online gaming group, Torch of Spirit (Contains all information for the current game I'm co-DMing as well as lots of houserules I'm using or considering for the future. Feel free to check it out.)
StreamOfTheSky is online now   Reply With Quote
Old 27th September 2008, 05:50 AM   #13 (permalink)
Registered User
 
Zsig's Avatar
 
Join Date: Oct 2007
Location: São Paulo, Brasil
Posts: 303
Zsig Goblin Sharpshooter (Lvl 2)
From what I can remember right now, the only things that bugs me about 4E are:

1) Clerics and their Gods. Basicly, the choice of your deity has no impact on your character...

2) Minions. I like the idea, but not the sort of attitude they lead the players into.

3) Ritual Scrolls. I'm fine with the books, but the scrolls make no sense. They cost the same as the books, you still need to spend material components, they have half casting time (which IMO is irrelevant since we're talking about rituals anyway), and ok, they can be used by anyone.

But then, honestly, why would an anti-social wizard on his solitary tower ever want to make a scroll which only purpose is to help those that need it? He wouldn't even get any profit by selling it!
Zsig is offline   Reply With Quote
Old 27th September 2008, 07:39 AM   #14 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 60
CardinalXimenes Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ExploderWizard View Post
This is the problem. Beating down powers and abilities with a nerf stick until its not worth having them anymore. When the design prevents the use of varied and interesting abilities (and not just the ones that deal damage and perhaps add a status effect that gets shrugged off in a round) purely on the basis that it just MIGHT ( oh noes) get used in a major conflict that would really matter to the PC's and give them a sense of accomplishment then there is a problem.
I can't say that I've ever gotten much sense of accomplishment over the BBEG having bad luck with his saving throws. Single-target SoDs aren't just possible bosskillers, they're _ideal_ bosskillers. The fewer you have, the less likely you are to fire one at a mook, and the more likely your players will have the basic common sense to reserve it in hopes of a one-round knockout. Players will use these powers against the BBEG every single time unless forcibly prevented from doing so. Rocket tag with the RNG just doesn't excite me.
CardinalXimenes is offline   Reply With Quote
Old 27th September 2008, 08:03 AM   #15 (permalink)
Registered User
 
Join Date: Jun 2004
Location: Philippines
Posts: 563
charlesatan Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by StreamOfTheSky View Post
And if you noticed, in other editions, save or dies didn't appear till spel level 4-5 (CL 7-10), so how have things changed, then?
Not much change, just worth mentioning.


Quote:
Originally Posted by StreamOfTheSky View Post
Death Ward. Level FOUR spell. Not to mention "mundane" defenses like tricking them to waste a SoD on an illusory double or henchmen dressed like you... Of course, that only prevents them using it early, but I've never heard of a DM complaining about a SoD ending a fight a few rounds in. It's no longer "anti-climactic" by then.
I don't want to get into a 3E vs 4E argument. Suffice to say, the former was an escalation of immunities on both sides of the table (immune to crits, immune to various elements, immune to death, etc.) to the point that usage of several abilities on the player's side (i.e. sneak attack) became frustrating ("why can't I use this ability?" and so on).

I've used illusions, fakes, and the like during my time but that only work a) so many times and b) on only so many enemies. Like that wild, rampaging beast (i.e. Tarrasque) isn't going to be a planner...

Quote:
Originally Posted by StreamOfTheSky View Post
Except if said BBEG has allies to cure those things, he can keep fighting. Curing death mid-fight is slightly more difficult. Yes, there's some Spell Compendium spells, but that's about it. And they have to be a move action away to use those in time. There's also a SpC spell that brings back a dead person for a short while and gives him bonuses against the one that killed him. If a BBEG's henchman did THAT after a SoD, now wouldn't that be anti-anti-climactic?
Again, those are ad-hoc solutions. Sometimes, the villain isn't going to have a support staff. Or healers. (And 3.xx encounter design is based on 4 PCs vs 1 Monster.)

Quote:
Originally Posted by StreamOfTheSky View Post
And if you're trying to say doing instant death to the players is no worse than stunning them...I'm not even going to bother arguing with you.
It's frustrating on my part but the players still have to earn their keep. During the stunned time, the players still have to pound on the creature instead of calling it quits after successfully casting Finger of Death or something similar. And I can still break out of the stunned condition after making a successful save.
__________________
Bibliophile Stalker
http://charles-tan.blogspot.com
"The story in your head is often better than the story you actually get to write down. But the story that actually gets written might surprise you."

Also check out my Tabletop RPG Podcast Primer to find out the podcast for you.
charlesatan is offline   Reply With Quote
Old 27th September 2008, 08:06 AM   #16 (permalink)
Registered User
 
Vyvyan Basterd's Avatar
 
Join Date: Jun 2002
Location: Scumbag College
Posts: 1,175
Vyvyan Basterd Orc Berserker (Lvl 4)
Quote:
Originally Posted by Zsig View Post
1) Clerics and their Gods. Basicly, the choice of your deity has no impact on your character...
I'll bypass the "it impacts the way you roleplay your PC" stance since I assume you mean it has no mechanical impact. Your choice of deity opens up divine feats that only clerics of your faith may choose. Kind of like choosing your deity in third edition gave you your domain choices/powers.
__________________
Seeking a new player! Antioch, IL. Ongoing 4E D&D Campaign. Friday nights, 7 pm to midnight.

WHEATON!!!

Proud Rouseketeers Member-Badge #33
Vyvyan Basterd is offline   Reply With Quote
Old 27th September 2008, 08:45 AM   #17 (permalink)
Registered User
 
Join Date: Jun 2002
Location: Los Angeles, California
Posts: 2,406
Greg K Goblin Sharpshooter (Lvl 2)
My issues are:
- Clerics and Deities
- paladin's divine challenge
- several of the divine class abilities
- per encounter/dailly abilities (yes, previous editions have dailies, but I wanted them gone)
- removal of skill ranks
- 1/2 level bonus to ability checks
- healing
- rituals: I like these for thing like raise dead, communing, summoning, exorcism, etc. but not for many of the other things being covered.
- how daily magic items work
- the Monster Manual
- what I have seen of the Adventurer's Vault

I really want to like 4e, because it institutes some remaining things from my pre 3e questionaire ( e.g, removing nonbiological abilities from race, toning down spellcasters) or that I wanted to see after 3e was released (i.e, unified save progression and 4e style multiclassing)
__________________
"The designers of the newest edition built so much reliance on rules right into the game, to make it easier to play. As one of those designers, I occasionally think to myself, 'What have we wrought?' " -Monte Cook

" If the DM has to make a lot of judgment calls, the game is more difficult to learn. However, it's my belief that it's also more satisfying." -Monte Cook

"Don't let rules replace good DMing skills"- Monte Cook
Greg K is offline   Reply With Quote
Old 27th September 2008, 08:55 AM   #18 (permalink)
Registered User
 
Zsig's Avatar
 
Join Date: Oct 2007
Location: São Paulo, Brasil
Posts: 303
Zsig Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Vyvyan Basterd View Post
I'll bypass the "it impacts the way you roleplay your PC" stance since I assume you mean it has no mechanical impact. Your choice of deity opens up divine feats that only clerics of your faith may choose. Kind of like choosing your deity in third edition gave you your domain choices/powers.
Yeah, there's supposed to be a "mechanically" there somewhere... my bad.

The feat that you can --and they're not free, and even if you pay to get it you still share it with another 2 Channel Divinity abilities-- get doesn't even come close to the granted powerS and domain spells we had on 3rd edition.
Zsig is offline   Reply With Quote
Old 27th September 2008, 09:06 AM   #19 (permalink)
Rouseketeer
 
Jack99's Avatar
 
Join Date: Jun 2007
Location: Denmark
Posts: 4,269
Jack99 Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Zsig View Post
2) Minions. I like the idea, but not the sort of attitude they lead the players into.
Care to expand on that?
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster)
21th level
Musings of an Epic Virgin
Jack99 is offline   Reply With Quote
Old 27th September 2008, 02:47 PM   #20 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,849
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by StreamOfTheSky View Post
Death Ward. Level FOUR spell. Not to mention "mundane" defenses like tricking them to waste a SoD on an illusory double or henchmen dressed like you... Of course, that only prevents them using it early, but I've never heard of a DM complaining about a SoD ending a fight a few rounds in. It's no longer "anti-climactic" by then.
Little makes playing PCs or running monsters more tedious and "bureaucratic" then having to have several buff spells active to just get on equal ground to your respective opposition. Rules Mastery (use these spells to gain maximum effectiveness) combined with book-keeping is a good way to remind me I am just playing a game.

And having to come up with ways to defeat player character abilities is also something that I as the DM don't like. I want them to use their abilities, and if I "pre-script" all defenses against their known tactics and spells. It just cheapens their abilities, and they begin to ask why they even have these abilities when they don't get to use them when it really counts?
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is offline   Reply With Quote


Bookmarks

Tags
bugs, stuff

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:14 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.