General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I would like to run a game, but I'm kinda nervous about doing so. I know I talked to you Buzz about running that Kids Only game, but I'm not sure i could do it for 4 hours. What do you think?
I'll say that it's very rare that people bring their kids to Gameday, and when they do, they typically play in the same event as their parents.
So, if you want to run an event, assume that you'll be running it for anyone. If that's off-putting for you, then just come to Gameday and play. That's what I did the first time I came to Gameday. I don't think I ran any events until at least the second or third time I attended.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Buzz- Put me down for "Return to the Slave Pits of the Undercity, Part 1" and adaptation of the classic 1980 module for 4th Edition D&D. I'd like the opposite slot from Josh again.
Josh- Both Laurie and I would welcome the chance to play Supernatural again. The system used doesn't really matter to us. Laurie would be interested in helping playtest S.T.A.R. Truthfully, I would most likely find something else to play instead of S.T.A.R., just not my thing. Both of us would be interested in Buffy or M&M also.
If anyone's interested, I wouldn't be adverse to running Sellswords of Punjar, a 4e Goodman Games adventure. It took three actual game sessions (of about three hours each) to finish it for my "regular" group so I can't promise that the group would finish it.
Buzz- Put me down for "Return to the Slave Pits of the Undercity, Part 1" and adaptation of the classic 1980 module for 4th Edition D&D. I'd like the opposite slot from Josh again.
Added.
How many seats for the event? Six?
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
If anyone's interested, I wouldn't be adverse to running Sellswords of Punjar, a 4e Goodman Games adventure. It took three actual game sessions (of about three hours each) to finish it for my "regular" group so I can't promise that the group would finish it.
I'm sure people would be!
And you could always cut down the adventure to the final climactic encounters.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Let's say 5. On GD if we have people w/o games I'll seat one more.
Noted.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
The last time I ran I took the players to Los Angeles...
It's now time to roll in...Neo-Tokyo!
The adventure is called 'Domo Arigato Cyber Zombito!' The adventure will be for 6 players. I was hoping it could be in the afternoon. I thought to mix it up a bit.
__________________ 'Ninjas can't catch you if you're on FIRE!'
-Dr. McNinja
'Because that is How I Roll...'
-Caboose, Red vs. Blue
The adventure is called 'Domo Arigato Cyber Zombito!' The adventure will be for 6 players. I was hoping it could be in the afternoon. I thought to mix it up a bit.
Your hopes have become reality. Added.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Buzz, I am going to have to hold back one of the minis tables from Game Day. So all the tables are available except the big table closest to the front door. Game Day hasn't used all the tables for quite a while anyway.
Buzz, I am going to have to hold back one of the minis tables from Game Day. So all the tables are available except the big table closest to the front door. Game Day hasn't used all the tables for quite a while anyway.
Duly noted, sir!
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Okay, Buzz, I'm gonna go with the Supernatural game and save STAR for next time; it'll be lots more playable by then anyway.
For this time:
All the Better...
Something's up in the Pacific Northwest.
Girls have been going missing, from a treeplanting camp in Quinault Valley. Planting is hard work, and there's always people who can't cut it, walk off and leave the job, sometimes in the middle of the night because they're embarrassed...but something's different this year. Some of the girls who've disappeared have been die-hards, girls who were on their third or fourth rotation out to the Valley, no reason to give up. And the timing's been odd, if you're the type to notice patterns...
Something's in the Quinault Valley, and it's feeding on treeplanters.
All the Better... is a story-focused Classic Unisystem event for up to five players. It will play somewhat differently than a "normal" RPG, in the setting of the CW's Supernatural television show -note that the show is the television equivalent of a weekly horror movie and my event will deal with adult levels of violence and fear, inappropriate for children. No familiarity with the game system or television show is needed; Unisystem uses just 1d10 for all resolution rolls and is a simple Stat+Skill system. As for the setting, all you need to know is that the supernatural is real, ghosts and demons exist, hauntings and possessions happen, and some of those who know about it fight back. Saving people, hunting things...
Last edited by Ninjacat; 24th October 2008 at 06:37 AM..
Reason: non-child event warning
Okay, Buzz, I'm gonna go with the Supernatural game and save STAR for next time; it'll be lots more playable by then anyway.
Added.
I've tentatively added myself the the schedule as well. Now we at least have some 4e in both slots.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
I'm 50/50 on whether or not I can make it...might only be the morning slot. We'll see how it works out! I'm hoping that I can and would like to run Serenity. I'll post as soon as I get it figured out.
I'm rather tempted to run something, but I'm not really sure what I want to run. Laziness and my desire to play some of the fantastic looking stuff already posted may have me sit back and play twice this time around. I'd run 4e but I need an adventure and Id also much prefer to play the game once before trying to DM it.
I'll keep you posted, Buzz!
__________________ "My name is Will... Will Negates."
I'll give it some thought today and tomorrow, see if I can come up with something, or to see if someone else beats me to the punch.
Did you guys plan this?
I await your decisions!
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls