General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I would like to run a Shades of Earth game in the afternoon slot. It will use Iridium V2 and be a bit play-testy but not too much. I would not mind a good old US cult type game or something with Nazis in it...maybe both. Let's call it "Against the Cult of Thule" and try at 5 seats but like Mark I will be able to support a couple more.
I would not mind a good old US cult type game or something with Nazis in it...maybe both.
Hey! Quit stealing my plot points! []
Seriously, the "Raiders" game has quite a bit of influence from Raiders of the Lost Ark- including the entire "Nazis searching for mystical artifacts" bit that's served the series so well... but with my usual "event pregen" hook. Yep, I'll be ruining 5 more childhoods this time out... <mwa ha ha ha ha!>
Looking through things, I could have a couple of extra seats if needed, but 5 is my target. Basically, the "extras" would be slightly souped-up NPCs - but still quite playable. I'm not advertising this in hopes of using them - I'm just being a good engineer...
I would like to run a Shades of Earth game in the afternoon slot. It will use Iridium V2 and be a bit play-testy but not too much. I would not mind a good old US cult type game or something with Nazis in it...maybe both. Let's call it "Against the Cult of Thule" and try at 5 seats but like Mark I will be able to support a couple more.
Addeded.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
RETURN TO THE SLAVE PITS OF THE UNDERCITY: ASSAULT ON THE TEMPLE OF THE SLAVELORDS
It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware the slavers as hundreds of good men and women have been taken and have never been seen or heard from again!
This event is designed for five 4th-level characters and uses the Dungeons & Dragons 4th Edition rules. The event is BYOC – bring your own character. Pre-generated characters will be available if you do not wish to create your own. When signing up please let me know if you intend to make a character or wish to play a pre-gen. The following rules apply to be eligible to play your own character:
1) Races, Classes, Feats, Powers, and Equipment from any published Wizards of the Coast supplement are available, including online content, excluding play test material such as the artificer.
2) You must use Method 1 (Standard Array) or Method 2 (Customizing Scores) to generate your ability scores.
3) Your character may choose three magic items: one 5th-level, one 4th-level, and one 3rd-level item. You may choose items of a lower level than allowed, but you will receive no “change” for doing so. Your character also starts with 100 gp.
4) You must email a legible character sheet to me no later than Friday, October 31, 2008. Please note any non-Core choices you have made and from what source they are derived. I may ask you to bring any source material to Gameday to which I will not have access.
The composition of the group is in your hands! I will not enforce role coverage, although I highly recommend it. Other than that bit of advice, please discuss among yourselves.
Buzz, please put me down to run Committee for the Exploration of Mysteries in the morning slot. Let me get back to you with the number of players. However, I believe a full boat is myself plus five others. Thanks.
Buzz, please put me down to run Committee for the Exploration of Mysteries in the morning slot.
Added.
Cool; I've been hearing good things about that game.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
RETURN TO THE SLAVE PITS OF THE UNDERCITY: ASSAULT ON THE TEMPLE OF THE SLAVELORDS
Title change noted!
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
At this point, I'm leaning towards not running something this time around, just because it looks like there's a lot of cool stuff to play. If there's a ton of demand come time for the sign up thread, I'm willing to try to run some 4e D&D--perhaps another conversion of an old module.
__________________ "My name is Will... Will Negates."
Aw, c'mon, Tim... why can't you run that in the afternoon so's I can play?
Buzz, I'm still working on subtitle and blurb for my game, I'll post it when I have it. AA is really designed as a pickup game, with the setting and scenario growing out of chargen, but I have some ideas for a reasonably broad concept that should leave plenty of room to work just about anything into. Details forthcoming.
Well, this was a really tough decision, but cute wins over bearded every time.
Thank goodness. I was worried my cuteness alone wouldn't be enough.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
On a related note, it looks like I won't be able to make it to the gameday this time around...grr.
What?!? You're obviously not trying hard enough.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Now that my net access is back up, I'll throw my hat into the ring.
Afternoon slot, 4 seats, any non-minis table.
The Prison of 1001 Deaths System: Fú - The Fortune of Heroes
For many generations, the Yow clan has honorably maintained the Red Lotus prison and its peace keeping army. Why, then, do the neighboring peasants and monks now flee from the area? Why has the Red Lotus army begun seizing people for imprisonment without charge or cause? What evil now dwells there?
Come join in on playtesting Fú - The Fortune of Heroes, a system I have been working on piecemeal for a few years now. It is a rules light-ish, cinematic simulation style, kung fu fanstasy RPG based very loosely on Chinese elemental philosophy. Character will be provided and, obviously, rules will be taught. Just bring a set of dice and a desire to deliver badly translated lines while talking out of sync.
If its possible, I'd like to run a d20/D&D 3.5 in the first slot, please. Its an Eberron module named "Voyage of the Golden Dragon", a fun romp for a group of 7th level characters. I can accommodate 5 players, though I can fit in a 6th if needed. All characters will be pre-generated and a set of dice is all that is required, although a Player's Handbook works wonders as well. That is, if that last slot is still available in the morning.