General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Ok...I'm back in, baby! I'll take a morning slot to run a Serenity game.
And I promise that I won't let it run over into lunch!
And since we're counting seats, my game will be for six players.
Heggzie-yeah! Added.
We now have a full schedule! I'll keep the thread alive for the rest of the week just in case, but I think our job is done here.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
If someone wants to whip up a flyer, I'll print/distribute them to Games Plus. There's a special something that I need to stop by and pick up over there, anyway...(mwa ha ha ha!)
Hate to kick over the apple cart all, but I'm going to have to pull myself (and my game) out of Gameday. Little brother and his wife are coming into town that weekend and I need to make sure they're not corrupted by the less savory influences of the big city. Steady monitoring at a nearby brewery may be the only safe course.
I really wanted to try some of the interesting sounding games and really wanted to stretch my GM wings in Savage Worlds. The Eye of Kilquato will have to wait until next Gameday.
__________________ Yort
"It's as true today as when I started adventuring: When in doubt, set something on fire." -Belkar Bitterleaf
"When in doubt, have a man come through a door with a gun in his hand." -Raymond Chandler
The Eye of Kilquato will have to wait until next Gameday.
Curse you. CURSE YOU!!!
No sweat, Yort. Looks like we have room in the afternoon again!
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
If someone wants to whip up a flyer, I'll print/distribute them to Games Plus. There's a special something that I need to stop by and pick up over there, anyway...(mwa ha ha ha!)
I'll pull something together, hopefully tonight.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Reminder: please post your final event description if you have not already.
Query: I'm going to be out of town 10/16-10/21. I'll have 'net access, but I'm wondering if it might be better to start the player sign-up thread after I get back, say the 26th. That's only two weeks for signup; is that enough time? My gut says it should be, but I wanted to throw the question out there.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Reminder: please post your final event description if you have not already.
Query: I'm going to be out of town 10/16-10/21. I'll have 'net access, but I'm wondering if it might be better to start the player sign-up thread after I get back, say the 26th. That's only two weeks for signup; is that enough time? My gut says it should be, but I wanted to throw the question out there.
Hate to kick over the apple cart all, but I'm going to have to pull myself (and my game) out of Gameday... The Eye of Kilquato will have to wait until next Gameday.
If someone wants to whip up a flyer, I'll print/distribute them to Games Plus. There's a special something that I need to stop by and pick up over there, anyway...(mwa ha ha ha!)
Let me know if you have any issues downloading or printing it.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Throw me down for running Awesome Adventures in a morning slot. Four seats. No experience necessary.
Awesome Adventures is basically Spirit of the Century with all the rough edges filed off. It's a faster and smoother ride, but still packs plenty of punch.
Character sheets, pencils, and FUDGE dice will be provided. Players should bring a sense of adventure and a willingness to facilitate awesomeness.
Further description for my game:
Awesome Adventures: Children of the Quark
September 10, 2008; over the objections of critics and fearmongers the world over, the Large Hadron Collider is brought online and run through a series of tests prior to initial experimentation.
September 19, 2008; a suicidal act of sabotage by a group of suspected religious zealots results in the leakage of several tons of liquid helium, necessitating a shutdown to repair the damage. The event is downplayed in the media, and the terrorist attack is covered up.
September 28, 2009; after a longer than expected series of repairs and reinforcements, the LHC is brought online for the second time. Scientists are eager to resume their search for the Higgs Boson, among other projects, after the long hiatus.
October 1, 2009; the LHC is brought up to its full operational throughput of 14 TeV for the first time, causing a chain reaction that sends strange matter cascading through the atmosphere, forever changing life as we know it, and bringing about the Age of the Quark.
The year is now 2030. The children conceived on October 1st of 2009 have come of age. They are the first generation born into this brave new world. A world that you and I would find both familiar and yet literally Strange. But to these Children of the Quark, it is the only world they have ever known.
*
Let me know if that's too long, I can pare it down.
A side note, anyone expecting actual science as opposed to Pulp Science will be disappointed. Yes, I'm aware that a release of ungrounded strange matter within the vicinity of earth would probably just result in a really big ball of strange matter unable to sustain life, but that would make for a damn short adventure, wouldn't it?
If someone would like to switch with me so I can run this game during the day, I’d appreciate it.
Anyway, I’d like to run a Star Wars Saga game.
5 seats
5th level
Knights of the Old Republic era
Characters will be provided (but if you have a particular character idea, feel free to tell me)
The adventure is “Iridonian Darkness” a brand-new WotC-made adventure. Please don't read it
This will be my first Saga game I’ve ever run and the first game I’ve ran in 4 years. Please keep that in mind
Edit: Prior knowledge of Star Wars Saga is not necessary. While I'm not a rules-wiz myself, I plan on making each PC stat block contain all the rules for all the options your character has, so you don't need the books and to minimize the amount of page flipping.
Last edited by Paul_Klein; 9th October 2008 at 05:31 AM..
If someone would like to switch with me so I can run this game during the day, I’d appreciate it.
Since I can't force anyone to move their event (curse my limited power!), I'm going to hold off adding this to the schedule unless someone comes forward.
Paul, would you consider running this in the afternoon if no one wants to switch?
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
I'm fine with giving up the morning slot. Keep my minis game in reserve (understanding it will need to be on the one open minis table) in case we get a last minute DM cancellation.
Thanks for being accommodating, Mark! I have removed your minis event and added Paul's SWSE event.
Granted, we're still down one event for the afternoon.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Against the Cult of Thule
For a number of reasons, some good but all suspect, a group of unlikely individuals have gathered in the small Texas town of Wayside. The are problems here. Dark tidings have wafted into town like a tumble weed against the wind. First, those strangers who bought the old Jonston Ranch keeping to themselves. When Nurse Littlewood shows up in a panic saying how Dr. Kennedy has been attacked the sheriff drafts everyone in handy range. Now, five strangers with different pasts must work together. Who are the strangers? Is the animal attacks connected to them? Where have all the birds gone?
Shades of Earth is set in a 1938 alternate world where magic is known to some, monster are known to their victims and yet, the world goes on. All pregenerated characters will be supplied. No experience necessary and we will be running Iridium V2 retrofitted to Shades of Earth. Please pick from the following characters:
Father Vito Firenzi - Priest - Instrument of the Catholic Church, Servant of God.
Linsey Colepepper - Pilot - Young and firey, Linsey was meant to fly. Stranded in Wayside until her plane is repaired, she works for a local crop duster.
Sheriff Bubba-Joe Smits - Police - Local sheriff for the county drawn to Wayside by the disappearance of Betty.
Dr. Peter Lens - Archaeologist - Down on his luck, the Dr, who teaches at Texas A&M at Amarillo, has found his way to Wayside. His research has brought him here but his thirst for knowledge will not let him leave.
Nurse Maxine Littlewood - Nurse - She has worked for Dr. Kennedy for six years. She has just witnessed a savage animal attack on the good doctor. Can she get help in time?
More characters will be supplied if we get more players. All PCs will be issued "secrets" at the beginning of the adventure.
Now, I cannot compete with the LHC Rap but her are a few songs to get you in the mood.