General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
@**(&$*&# Japanese market! It is just not fair BTW is the Kenku a playable race? I love kenku....
I'll get it and the PDF like all the other books.... hang on a second...
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
my homegame switched back to 3.75 but yeah I have every intention of picking this one up. I mean im still running a PbP game in 4e, so I need this one right?
lothtouched goblins? DRETCH! (happy dance)
realistically ill read the commentary here on Enworld, thumb through it and buy it unless Im really disappointed.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
I'll be buying just so I can finish off most of the classics that were missing from MMI. After that though I'm probably done with MM's. The ease of statting creatures based on their level and role makes multiple Monster books less necessary. Especially with the fluff cut-out. I've got 30 years of monsters to work with!
With DDI, I don't see much need for books that are mostly "rulesy" and a Monster Manual -- chock full of stat blocks -- is on that list. I much prefer using DDI to pull my monsters from, because then I can reskin, copy/paste, and do all that junk.
Now, I'll definitely thumb through the book, to check out some of the art and some of the "fluffier" stuff that they add, but unless there's something amazing in there that I need to reference time and time again, I doubt I'll pick up the book. Not saying it won't happen, but that it's not likely.
If Monster Manuals come with "something else" beyond monster stat blocks and Knowledge check results, then sign me up. I don't know what that something else is, though. Some thoughts:
- really good, in-depth (but preferably not LONG) ecology info
- good lair maps
- monster and encounter design tips, tricks and articles
- stuff I can't find on DDI (maybe new lists of traps, poisons, diseases along with fluff text, in addition to [and hopefully with thematic ties to] the monsters appearing)
- story ideas/essays featuring info on the specific monsters
- playtest notes?
- alternate designs of specific abilities (rather than just alternate takes on a monster; kind of like the add-on abilities that I believe show up for existing undead in Open Grave)
A standalone adventure with monsters from that manual appearing might be neat. Or campaign ideas.
Not really sure though what it would take. DDI is just way more my style, because I'm cool with doing must of the story/setting stuff on my own, and I don't need to reference pictures often.
http://dungeon-crawl.blogspot.com
Tools & tips you can apply immediately to your D&D game! Encounters inspired by the movies, suggestions to speed up your game and reduce bookkeeping, and more!
I have it! I haven't muched time to read through it, but the Star Spawn monster made me happy already. There is also some nice fluff on the "Stars"... Yeah, these stars are not your fathers stars...
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>