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Poll: What 3rd Party 4e Supplements Do You Want To See?
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What 3rd Party 4e Supplements Do You Want To See?

 
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Old 1st October 2008, 01:48 AM   #1 (permalink)
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What 3rd Party 4e Supplements Do You Want To See

What do people want to see from 3rd parties when it comes to 4e products?
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Old 1st October 2008, 04:15 AM   #2 (permalink)
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With page 42, I honestly don't know that I'd make use of further MM's except as a reference. As it is, I barely pull out the MM I have now.
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Old 1st October 2008, 07:56 PM   #3 (permalink)
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Those who voted 'Other', anyone want to expand upon that?
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Old 1st October 2008, 08:12 PM   #4 (permalink)
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I would like to see expanded character options more feats, powers and paths
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Old 1st October 2008, 08:21 PM   #5 (permalink)
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With page 42, I honestly don't know that I'd make use of further MM's except as a reference. As it is, I barely pull out the MM I have now.
I think a collection of monster powers would be great, maybe arranged by relative strength.
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Old 1st October 2008, 09:02 PM   #6 (permalink)
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I think a collection of monster powers would be great, maybe arranged by relative strength.
QFT. Skip the MM, and give me a power-building guide for custom monsters.
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Old 2nd October 2008, 05:16 PM   #7 (permalink)
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That's a very cool idea - Monster Powers.
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Old 2nd October 2008, 08:10 PM   #8 (permalink)
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a) From Stone to Steel (Monkey God/Highmoon)
b) Hot Pursuit and Hot Pursuit: On Foot (Adamant)
c) a book of alternative rules
- alternatives to per encounter/daily or at least some option tied to action points to reuse.
- using skill ranks instead of the current system
- splitting up skills
- adding craft and profession skills back in
- removing the +1/2 level bonus from ability checks and unskilled checks
- using 2e PO: Combat and Tactics style crit mechanics including a build a crit confirmation into the initial roll (I hate natural 20 as an automatic crit :P)
- variant injury rules: long term injuries
- alternative healing rules
- economy: going back to the pre 4e economic system
- alternative rules for daily magic items.
- allowing monsters to get the full benefit of magic weapons and armor.

d) Environment Books
e) Genre Themed books
f) If doing class books
- focus on a single class as was done in the 2e Complete Handbooks and the 3e Mongoose Quintessential books, and Green Ronin's Master Class books.
- before creating a paragon path, ask if the concept is merely the background difference of training due to culture, occupation, or possibly a less generalized training. If so, create new starting builds and new/reflavored powers or, if its a strong cross-cultural or fantasy archetype (e.g, shaman), possibly a new class.
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Old 2nd October 2008, 09:27 PM   #9 (permalink)
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Monsters. I just need the monsters. Player's powers/feats from 3rd parties use to be imbalanced.
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Old 2nd October 2008, 09:39 PM   #10 (permalink)
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All the official stuff for 4e

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4E has rituals, use them, they're magic;
Want to see the greatest thing you will ever see? then click;
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Origins of The Rouse; (look for it)
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Old 2nd October 2008, 10:31 PM   #11 (permalink)
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Book of non combat options
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Old 2nd October 2008, 11:48 PM   #12 (permalink)
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Quote:
Originally Posted by Jack99 View Post
I think a collection of monster powers would be great, maybe arranged by relative strength.
This. Especially with a ranking system of relative strength.

I'd like to see:
Books detailing the default planes. I want information in one easy place about the Fey, their mindset, creepy characteristics for the feywild, notable NPC/adversaries or adventures in the feywild.
A few feats. I think we have too few, right now.
Traps & Hazards. Grimtooth 4e.
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Old 3rd October 2008, 12:28 AM   #13 (permalink)
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- variant injury rules: long term injuries
- alternative healing rules
You'll want to look at Critical Matters, from Final Redoubt Press.

EN World PDF Store - Final Redoubt Press - Critical Matters (Combat Essentials 1)

It's a book on critical hits. For the most part, people can still heal quickly with healing powers, but if they don't have access, the traumatic damage of a critical effect can take weeks to heal. In addition, it deals with maiming damage and the rituals necessary to heal it.
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Old 3rd October 2008, 08:19 AM   #14 (permalink)
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I greatly endorse this book.
Quote:
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You'll want to look at Critical Matters, from Final Redoubt Press.

EN World PDF Store - Final Redoubt Press - Critical Matters (Combat Essentials 1)

It's a book on critical hits. For the most part, people can still heal quickly with healing powers, but if they don't have access, the traumatic damage of a critical effect can take weeks to heal. In addition, it deals with maiming damage and the rituals necessary to heal it.
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Old 3rd October 2008, 08:38 AM   #15 (permalink)
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I really like the DM tools idea. Magic Items and whatnot are where it's at. I can make my own monsters (indeed, I've been doing that for about 50% of the fights I run right now). Adventures are really only useful for stealing - I've been buying wotc adventures for monster write-ups, traps, and the battlemats more than anything else. But I'd love to see a book of new magic items, rituals (especially those that advance the plot!), and all that fun jazz.
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Old 3rd October 2008, 11:50 AM   #16 (permalink)
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I'd like to see (in no particular order)

Alternatives to the at will / encounter / daily / utility power set up (I like variety)

A customizable skill system

A focus on non-combat powers (I like statistics to back up my background)

A decent D&D economy (can't stand the way it's handled now)

More Rituals and more feats!
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Old 3rd October 2008, 07:04 PM   #17 (permalink)
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whimsychris Goblin Sharpshooter (Lvl 2)
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Originally Posted by Rechan View Post
Books detailing the default planes. I want information in one easy place about the Fey, their mindset, creepy characteristics for the feywild, notable NPC/adversaries or adventures in the feywild.
Part of this depends on how the new gsl pans out as technically terms like feywild are WotC's IP. However, one could still come up with a "Explorer's Guide to the Fey Realm" or some such.


Quote:
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Traps & Hazards. Grimtooth 4e.
That would be awesome.
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Old 4th October 2008, 05:23 PM   #18 (permalink)
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I greatly endorse this book.
Thanks. I'm glad you liked it.
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Old 4th October 2008, 05:48 PM   #19 (permalink)
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campaign settings and adventure paths, I personally think that wotc can do anything else better than 3rd parties.
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Old 5th October 2008, 01:32 AM   #20 (permalink)
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Here's something SPECIFIC I'd like to see: A mounted fighter build or paragon path.

Right now, mounted combat is just "X gets to make your move for you, sacrifice a standard action to let X attack, and you get fiddly plus Y for being on X". I'd prefer something a little more thematically sexy. A cavalier/mongol-style build, with mount-specific powers, would be refreshing. Trampling, a two-attack power that lets you use a basic attack and your mount to use an at-will ability, that's what I'm talking about, a Marking mechanic that lets your mount attack the foe if they shift, etc.

I however see the futility of the gesture, given how often paladins got to take their mounts into the dungeon, unless they were halflings or gnomes riding pooches. And now you have to keep your mount alive just to benefit from your powers.

Granted, I'd never get the opportunity to play it, but just seeing it in print would make me satisfied on that "This needs to exist" level.

Edit: You know, as I think about it more, a mounted class might make a very nice striker too. Movement powers, especially 'mount moves speed, no OA, attack anyone in line'.
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