General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Can't wait for it to arrive over here, although it probably will be a while. Sorta starting to regret I didn't buy the PDF version. Ah well. Patience would be a wonderful thing to have...
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Arrgh! Nothing in the mail yet. Though it upsets me a little that several errors have already been found.... At least Ari is here to help out with suggestions...
Chris
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Quote:
Originally Posted by Filcher
Give the kobolds box cutters and an airline ticket and they will bring down the U.S.
Last edited by thundershot; 2nd October 2008 at 05:04 PM..
Arrgh! Nothing in the mail yet. Though it upsets me a little that several errors have already been found.... At least Ari is here to help out with suggestions...
Have no doubt, it upsets me, too.
Not that they were found, I mean. That they're there at all.
I could fall back on the fact that I've never put together a book quite like this, or that I was new to the system, or that the system was still in flux while I was coming up with some of this, and all that would be true... But it doesn't change the fact that I should have caught/realized a lot of this, and I didn't.
I truly believe this is an excellent resource, and I'm proud of how the book came out. Still, for the errors that did creep in, I certainly apologize.
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
Having had some time to digest the book, I'm impressed with the variety of character concepts it supports. Yes, Elan and the rest of the Order of the Stick are now viable 4E characters, but so are Li Mu Bai (Martial Artist/Acrobat, focused on movement and weapon powers), Hercules (Savage Warrior/Ferocious Brawler/Demigod), and even Yuna (wisdom-based Cleric multiclassed into Nature Priest for summoning). And the Troubador appears to have taken some of the Factotum's stuff.
No, Mouse, you're doing it all wrong! It wasn't a mistake, see? Rather, you wanted to make sure that further, for-pay expansions to the APG had value-add. You know... the APG2 that's going to have gish, psionics and kender? It'll have a section all for alternative class implements, too. And a section of summon materia.
All right, guys, I'll be taking over duties as Mouse's PR rep, since he's gonna be pretty busy for the next few months. Just go ahead and direct all his questions to me.
Alright, Mouse, back to work! *WWHHPSSSHH!!!*
__________________ My D&D Class: Lawful Good Human Paladin
My Robin's Laws Game Style: 100% Method Actor, 92% Storyteller, 92% Specialist (paladin), 83% Butt-Kicker, 75% Tactician, 67% Power Gamer, 17% Casual Gamer
Advanced Player's Guide - XRP and Ari Marmel - Anyone have it yet?
Here's another one that I'd love to get some feedback about. How do the new classes play along with the core classes and are there any interesting combinations of race and class?
__________________ Game on, gang! Ptolus #16 (with customized, personalized sig from Monte. Awesomesauce.), Rappan Athuk Reloaded #37 (Another Awesomesauce, the Necromancer way.)
Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
Here's the email I sent my players about the book -
Three new races:
Earth Gnome - Bonuses to Int and Con. The traditional, talking to
burrowing mammals gnome, rather than the new Gninja Gnomes found in
the Monster Manual.
Orc-Blooded - Bonuses to Strength and Wisdom. Half orcs, basically.
Good at hitting people very hard. Have a fever of a hundred and three.
Shire Halfling - Stats are in the preview. Also, I'm playing one
right now.
Five New classes:
Martial Artist - Monk. Divine Striker. Uses Dex and Wis. They move
fast, and gain bonuses to AC. While Rogues get bonus damage by
striking with surprise, warlocks get bonus damage by cursing people,
and rangers get bonus damage because they hate the guy they're hitting
SO MUCH!!!!!, martial artists basically punch them in the kidneys -
it's an extra attack they can use once per round, with damage
comparable to a warlock's curse. Easier to use, but they have to roll
to hit. Martial artists have a nice mix of weapon and unarmed powers,
and at 16th level they can fight a duel on the surface of a lake.
Nature Priest - Druid. Divine Controller. Uses Wisdom and more
wisdom. Powers are split between summoning spirit animals and
controlling weather and the elements. They have a paragon path for
shapeshifting.
Savage Warrior - Barbarian. Martial Defender. Uses strength and more
strength. Bonuses to charge, and when they're bloodied they get
bonuses to hit and AC, and are more likely to crit.
Troubador - Bard. Arcane Leader. A few powers use Dex, but most use
Charisma. A little bit of magic, a little bit of swordplay, highly
skilled, and not necessarily musical. They're better than other
leaders at enhancing spellcasters in the party, and they have a few
powers that let them borrow powers from other party members. They're
also the best choice for non-combat focused characters, and everyman
types. I think I love them.
Spellbinder - Illusionist. Arcana Controller. Charisma focused.
Sort of a subclass, since they borrow several powers from wizards, fey
warlocks, and troubadors.
Not a question, but a comment: I received my copy of the APG in the mail today, and it looks truly great! I obviously haven't read it all yet, but I'm very impressed with the Druid* and Illusionist.* The whole book really lives up to the '1e feel,' and it looks like it'll fit in very easily with the 4e rules.
Thanks!
(*: or whatever you've had to call them)
__________________ "This skull is wreathed in fire and holds knowledge about many things—mostly flammable things."
I just received the book yesterday, so I can't offer any actual in-play insights, but the book rocks. So far, I can say that I love the druid and the illusionist (you can see a good chunk of the druid in the free preview). Looking at the powers, they look like they'd stack up fine next to the 4e PHB classes.
The only shortcoming of the book is the cover: it should've been a hardcover featuring an illustration of an adventuring party in front of a huge demon idol, with a rogue about to pry the gem out of the idol's eye socket.
__________________ "This skull is wreathed in fire and holds knowledge about many things—mostly flammable things."
4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
Last edited by TerraDave; 3rd October 2008 at 09:17 PM..