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I don't actually think anything is missing. The Character Sheet I am using hides a couple of the bonuses and so it looks like they are not included. However, I am pretty sure that if you check the final numbers, the bonuses have been included in the final sums.
I will likely try to fix this at some point when I have some time.
Cris
PS: If you still think I am wrong, please say so.
Hi Cris,
You're right about the Bluff secretly including the +2 racial, and the Will defence secretly applies the +1 racial and the +1 cloak pin.
Sorry about the false alarm!
Cheers
__________________ Plane Sailing
(Enworld Admin)
If you need to email me click here
"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
No, we did a point buy with 32 points. Actually, we all got an extra point for coming up with Deities for Piratecat.
Sagiro had a strong preference for point buy, especially after we were goofing around and he failed to get better than a 15 on something like 20 d6 pick best 3.
__________________ -- In every adversity lies the seed of equivalent benefit.
No, we did a point buy with 32 points. Actually, we all got an extra point for coming up with Deities for Piratecat.
Sagiro had a strong preference for point buy, especially after we were goofing around and he failed to get better than a 15 on something like 20 d6 pick best 3.
I think it was 22 points (whatever the standard PH point-buy number is), bumped to 23 for inventing Deities, as Aravis says.
Piratecat has a die-rolling app for his iPhone, and we were goofing around rolling some huge amount of d6's. I think it was more than 20 -- it was a number that made it nearly inconceivable that a set wouldn't include at least 3 "6's". I picked it up, rolled, and didn't get a single 6. Yay point buy!
The new 22 points is like the old 32 points (because 5 of your abilities start at 10 instead of 8), but it's also different because the cost to increase scores above 13 is different.
Actually, we all got an extra point for coming up with Deities for Piratecat.
To elaborate: Piratecat started his new world with an undesigned pantheon, and then offered us (and the players in his other, forthcoming campaign) an extra point in our character build if we designed a deity. Some of us made up our PCs' patron god, while others just filled in unoccupied "portfolios". I really enjoyed this, not just for the free point -- it got us all invested in the world-building!
To elaborate: Piratecat started his new world with an undesigned pantheon, and then offered us (and the players in his other, forthcoming campaign) an extra point in our character build if we designed a deity. Some of us made up our PCs' patron god, while others just filled in unoccupied "portfolios". I really enjoyed this, not just for the free point -- it got us all invested in the world-building!
Piratecat also gave me an extra point for Soss, Khagz, and Zha.
I just need to figure out what to do with the damned thing.
Hey, I've been twice. Is it so much to ask that all you guys show up here for a change?
-Hyp.
Yes.
I mean, there's approximately 300 million of us Americans. And, as near as I can tell, there's only one of you New Zealanders. You coming to us is just more efficient.
I mean, there's approximately 300 million of us Americans. And, as near as I can tell, there's only one of you New Zealanders. You coming to us is just more efficient.
But with the exchange rate at the moment (the New Zealand dollar has dropped from around 80c US while I was there, to around 60c), you'd all be like millionaires here!
our lack of cleric wasn't by conscious choice. We each designed our PCs individually, based on what we each felt like playing; this is what we ended up with. It wasn't as if we got together and said, "Hey, let's have a party of a whole bunch of strikers!"
That happens in my gaming group all the time, each player has four to eight characters in the campaign and there have been several times when I've instructed them to bring whichever character they'd each like to play for a module. Thus, a key class is often omitted. The quick fix is for them to just find/hire and NPC of that particular character class.
Love this thread, amazed that it's been here a few weeks before I noticed it. I have a copy of the 4E PHB but haven't had time to open and read it yet. This thread will go a long way to helping me along with that, as I love to see examples instead of reading straight text.
And when I read the intro. post the names jumped out at me too, as being unusually GREAT. I've done enough reading of British history (which my father was a Professor of, with an extensive library) to recognize the root/origin of several of those.
Last edited by Silver Moon; 22nd October 2008 at 04:21 AM..
No, we did a point buy with 32 points. Actually, we all got an extra point for coming up with Deities for Piratecat.
Sagiro had a strong preference for point buy, especially after we were goofing around and he failed to get better than a 15 on something like 20 d6 pick best 3.
That's interesting - the wide spread of ability scores, defences (and sum of abilities) led me to wonder. It's nice to see an illustration that point buy doesn't have to mean 'rampant min-maxing' (I've seen numerous assertions that "You've got to have a 20 in your primary stat to be worth playing, or an 18 if you don't mind being suboptimal" or some such; personally I don't believe it, and I draw comfort from the fact that you guys don't believe it either!)
In my current 4e campaign I decided to get people to start with the standard array + racial mods, and that is working nicely for us at the moment. I'll probably let them loose on point-buy next time
Cheers
__________________ Plane Sailing
(Enworld Admin)
If you need to email me click here
"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
It's nice to see an illustration that point buy doesn't have to mean 'rampant min-maxing' (I've seen numerous assertions that "You've got to have a 20 in your primary stat to be worth playing, or an 18 if you don't mind being suboptimal" or some such; personally I don't believe it, and I draw comfort from the fact that you guys don't believe it either!)
I have to note that Piratecat's playing a Rogue in my game, and he's bought a 20 in Dexterity!
So rampant min-maximg is still alive and well in Boston
That's interesting - the wide spread of ability scores, defences (and sum of abilities) led me to wonder. It's nice to see an illustration that point buy doesn't have to mean 'rampant min-maxing' (I've seen numerous assertions that "You've got to have a 20 in your primary stat to be worth playing, or an 18 if you don't mind being suboptimal" or some such; personally I don't believe it, and I draw comfort from the fact that you guys don't believe it either!)
In my current 4e campaign I decided to get people to start with the standard array + racial mods, and that is working nicely for us at the moment. I'll probably let them loose on point-buy next time
Cheers
To some degree that may depend upon Character Class too. As a Paladin, I felt a need to spread between 3 stats. When I played a Warlock (Fey Pact) in PCat's warm up 4E game this summer I was strong in only two stats and never felt like I needed the other stats at all.
I have not read through all the Classes extensively, but my impression is that the Fey Pact Warlock may be an outlier in that respect.
__________________ -- In every adversity lies the seed of equivalent benefit.
I have to note that Piratecat's playing a Rogue in my game, and he's bought a 20 in Dexterity!
So rampant min-maximg is still alive and well in Boston
-Hyp.
At 6th lvl, mind, but yes.. I try to hide my power-gaming under a carefully crafted veneer of roleplaying. Make 'em witty enough, I hope, and no one will notice that you're trying to beat the stuffing out of their monsters. It seldom works but it's a nice thought. And I don't encourage min-maxing in my games, either.
In truth, high ability scores don't bother me so long as they're tied to an entertaining and appropriate concept. Cobalt is sort of lop-sided, but his backstory and personality cover this nicely. And he fights nothing like Velendo!
We'll find out next game how Toiva does with balanced scores; she's currently facing off, at night and alone in knee-deep water, against five scuttling monsters with red glowing eyes and shining teeth.
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