General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Type in fighter...read the fighter features (battle rager and tempest technique)
Type in ranger and read about beast master (bear, boar, cat, lizard, raptor, serpent, spider, or wolf.)
Rogue gets "Ruthless Ruffian:"
You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.
Warlord gets Bravura or Resourceful builds.
Last edited by ppaladin123; 9th October 2008 at 08:12 AM..
So... Wait, what? The way I'm reading some of these things is that they aren't replacement features at all, these classes automatically get new abilities that they didn't get before just simply because you bought a new splatbook...
So... Wait, what? The way I'm reading some of these things is that they aren't replacement features at all, these classes automatically get new abilities that they didn't get before just simply because you bought a new splatbook...
you mean totally unlike cleric or druid spells in 3.5?
__________________ Vecna is contributing in many ways to the world community.
What I'm really hoping is that some key text is missing right now, such as the rogue giving up his bonus with daggers and shuriken for the club/mace thing. But I did find myself reading it like these things were just added onto the class, which I'm really hoping isn't the case.
What I'm really hoping is that some key text is missing right now, such as the rogue giving up his bonus with daggers and shuriken for the club/mace thing. But I did find myself reading it like these things were just added onto the class, which I'm really hoping isn't the case.
The Fighter entry says you get 3 class features but lists 5. Assuming it isn't an error due to the addition of the new features, it looks like the new features are in place of ones from the PHB.
This is quite bizarre - are they adding new (big) class features, while claiming at the bottom that the information first appears in the PHB? This has the potential for getting very confusing for people.
Battlerager Vigor would be a huge change for fighters if it was a generic class feature.
By comparison, Beast Master seems like something that might be quite flavourful, and Ruthless Ruffian is a pointless name for something that was a pretty silly (IMO) oversight in the original rogue class.
__________________ Plane Sailing
(Enworld Admin)
If you need to email me click here
"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
It does look like you can choose different class features at character creation. I am a little confused at how easy it will be to integrate this into my game.
__________________ Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!" One of my rituals is soon to be published in Goodman Games's Book of Rituals... Yey...
The information is incomplete. I wonder if they loaded up something they weren't supposed to before finishing it. Still, its a fun, if accidental, preview.
4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
"As part of the training you (a beastmaster ranger) underwent that allowed you to form a close bond with a beast, you learned the Raise Beast Companion ritual, which allows you to raise your companion from the dead, even if you are otherwise unable to master and perform rituals."
4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
Yeah, the information looks incomplete. I would guess that the Tempest Technique would be a replacement for Fighter Weapon Talent (since it grants a similar +1 bonus). I'm not sure what Battlerager Vigor would replace.
The two new Warlord presences look like they should be put under the Commanding Presence section, as they are just variants of that trait.
I'd probably expect the Ranger's Beast Mastery trait to fall under their Fighting Style, and the Rogue's Ruthless Ruffian ability to be a replacement for the Rogue Weapon Talent (as I remember a much earlier update that got rolled back, which had it called "Thug Weapon Talent" instead).
__________________ If you meet the Buddha on the road, kill him... and take his stuff.
We don't see things as they are. We see things as we are.
The information is incomplete, and has several noticeable formatting errors (we know that the Tempest Fighter is a build option, but it is listed as a class ability separate from the build options). I wouldn't draw too many detailed conclusions just yet.
They probably just had some partial drafts stuck in whatever software they used to do the massive update that added the Forgotten Realms Player's Guide and the Adventurer's Vault.
4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
Since Warlord and Fighter have (We guesss atleast) two new builds, and we only see one for rogue and ranger if that means we still have (atleast) 2 more class builds we don't know about...
__________________
Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
Battlrage vigour perhaps replaces combat superiority (this was suggested on a GITP thread on the same topic) - it might be seen as a less controlling, more striking way of defending.