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Old 9th October 2008, 05:59 AM   #1 (permalink)
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ppaladin123 Hobgoblin Soldier (Lvl 3)
scoop!! compendium updated withbuilds from Martial Power

D&D Compendium

Type in fighter...read the fighter features (battle rager and tempest technique)

Type in ranger and read about beast master (bear, boar, cat, lizard, raptor, serpent, spider, or wolf.)

Rogue gets "Ruthless Ruffian:"

You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.

Warlord gets Bravura or Resourceful builds.

Last edited by ppaladin123; 9th October 2008 at 08:12 AM..
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Old 9th October 2008, 06:21 AM   #2 (permalink)
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Ok so rogues will be able to sneak attack with clubs and other blunt objects...that addresses a concern I heard voiced here a few months ago.

The Bravura warlord...I wonder what kind of secondary stat he gets. Will the resourceful warlord be totally MAD?

The new fighter build seems very similar to the barbarian. It also makes warforged even better fighters!

No comments guys?
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Old 9th October 2008, 08:13 AM   #3 (permalink)
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Very interesting! Thanks for the scoop.

I can not wait for Martial Power and the PHB2!
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Old 9th October 2008, 08:33 AM   #4 (permalink)
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So... Wait, what? The way I'm reading some of these things is that they aren't replacement features at all, these classes automatically get new abilities that they didn't get before just simply because you bought a new splatbook...
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Old 9th October 2008, 08:36 AM   #5 (permalink)
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So... Wait, what? The way I'm reading some of these things is that they aren't replacement features at all, these classes automatically get new abilities that they didn't get before just simply because you bought a new splatbook...
you mean totally unlike cleric or druid spells in 3.5?
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Old 9th October 2008, 08:54 AM   #6 (permalink)
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What I'm really hoping is that some key text is missing right now, such as the rogue giving up his bonus with daggers and shuriken for the club/mace thing. But I did find myself reading it like these things were just added onto the class, which I'm really hoping isn't the case.
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Old 9th October 2008, 09:31 AM   #7 (permalink)
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What I'm really hoping is that some key text is missing right now, such as the rogue giving up his bonus with daggers and shuriken for the club/mace thing. But I did find myself reading it like these things were just added onto the class, which I'm really hoping isn't the case.
The Fighter entry says you get 3 class features but lists 5. Assuming it isn't an error due to the addition of the new features, it looks like the new features are in place of ones from the PHB.
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Old 9th October 2008, 09:55 AM   #8 (permalink)
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whoa, resourceful presence gives everyone around the warlord the pit fighter's power....that looks mega strong!
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Old 9th October 2008, 10:03 AM   #9 (permalink)
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This is quite bizarre - are they adding new (big) class features, while claiming at the bottom that the information first appears in the PHB? This has the potential for getting very confusing for people.

Battlerager Vigor would be a huge change for fighters if it was a generic class feature.

By comparison, Beast Master seems like something that might be quite flavourful, and Ruthless Ruffian is a pointless name for something that was a pretty silly (IMO) oversight in the original rogue class.
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Old 9th October 2008, 12:22 PM   #10 (permalink)
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It does look like you can choose different class features at character creation. I am a little confused at how easy it will be to integrate this into my game.
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Old 9th October 2008, 05:00 PM   #11 (permalink)
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The information is incomplete. I wonder if they loaded up something they weren't supposed to before finishing it. Still, its a fun, if accidental, preview.
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Old 9th October 2008, 05:02 PM   #12 (permalink)
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And this is handy:

"As part of the training you (a beastmaster ranger) underwent that allowed you to form a close bond with a beast, you learned the Raise Beast Companion ritual, which allows you to raise your companion from the dead, even if you are otherwise unable to master and perform rituals."
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Old 9th October 2008, 05:16 PM   #13 (permalink)
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Yeah, the information looks incomplete. I would guess that the Tempest Technique would be a replacement for Fighter Weapon Talent (since it grants a similar +1 bonus). I'm not sure what Battlerager Vigor would replace.

The two new Warlord presences look like they should be put under the Commanding Presence section, as they are just variants of that trait.

I'd probably expect the Ranger's Beast Mastery trait to fall under their Fighting Style, and the Rogue's Ruthless Ruffian ability to be a replacement for the Rogue Weapon Talent (as I remember a much earlier update that got rolled back, which had it called "Thug Weapon Talent" instead).
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Old 9th October 2008, 05:17 PM   #14 (permalink)
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The information is incomplete, and has several noticeable formatting errors (we know that the Tempest Fighter is a build option, but it is listed as a class ability separate from the build options). I wouldn't draw too many detailed conclusions just yet.

They probably just had some partial drafts stuck in whatever software they used to do the massive update that added the Forgotten Realms Player's Guide and the Adventurer's Vault.
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Old 9th October 2008, 05:17 PM   #15 (permalink)
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Just to expand on what the OP said:

Fighter: Battlerager: the defender "barbarian" & Tempester: 2 weapon fighter, maybe sort a swashbuckly, already previewed

Ranger: Beastmaster: the animal companion is back, and would seem to be a major part of what that ranger does

Rogue: Ruffian, a club wielder who has "rattling" powers

Warlord: Bravura, making your allies take chances, and Resourcefull, sort of the opposite.
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Old 9th October 2008, 10:00 PM   #16 (permalink)
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I wonder...

Since Warlord and Fighter have (We guesss atleast) two new builds, and we only see one for rogue and ranger if that means we still have (atleast) 2 more class builds we don't know about...
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Old 9th October 2008, 11:26 PM   #17 (permalink)
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IIRC, one of the "there then gone" builds for rogues was thief-acrobat, so perhaps that is another rogue build...
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Old 9th October 2008, 11:54 PM   #18 (permalink)
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All of these powers seem to be the equivalent to the various build benefits you choose at character creation.

Rogue: Brutal Scoundrel, Artful Dodger, Ruthless Ruffian, etc.

For instance the Warlord abilities are the same structure (when an ally uses an action point) as the two Commanding Presence abilities in the PHB.
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Old 10th October 2008, 09:04 AM   #19 (permalink)
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Battlrage vigour perhaps replaces combat superiority (this was suggested on a GITP thread on the same topic) - it might be seen as a less controlling, more striking way of defending.
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