Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 15th October 2008, 12:37 AM   #41 (permalink)
Registered User
 
Eric Tolle's Avatar
 
Join Date: Jul 2007
Posts: 117
Eric Tolle Goblin Sharpshooter (Lvl 2)
The main difference I've seen is that my wife actually found character creation in 4E to be fun. She liked to make characters in AD&D, but character creation in 3.X was like pulling teeth for her, to the point where she pretty much hated having anything to do with the character sheet.

All of which means she couldn't really participate in the main goal of 3.X: gathering together the right combination of race, classes, skills and feats to make an overpowering specialized lump of synchronized powers. With 4E she can ignore the whole munchkin power gamer element of 3.X and get right into roleplaying.

Last edited by Eric Tolle; 15th October 2008 at 12:40 AM..
Eric Tolle is offline   Reply With Quote
Old 15th October 2008, 12:40 AM   #42 (permalink)
Registered User
 
Quantarum's Avatar
 
Join Date: Oct 2007
Location: Metro Chattanooga TN area (LaFayette GA)
Posts: 102
Quantarum Goblin Sharpshooter (Lvl 2)
Players pay attention to what happens on other players rounds. Combat is fast enough to have 2-3 combats per session rather than one.

-Q.
Quantarum is offline   Reply With Quote
Old 15th October 2008, 12:56 AM   #43 (permalink)
Wizard of Oz
 
Herremann the Wise's Avatar
 
Join Date: Apr 2003
Location: Sydney Australia
Posts: 1,488
Herremann the Wise Orc Berserker (Lvl 4)
Our group plays the way our group plays so on one hand, there is very little difference - particularly with 4E borrowing so many concepts from 3E.

However, perhaps the main difference between 4E and 3E for us is that there are more moments where the mechanics of the game and the flavour they represent disconnect and have us go "weird huh, interesting rules glitch there". Most of the time though, we just keep playing, the momentary distraction only being minor.

And actually there is one more thing too in terms of combat. Teamwork is enforced by the rules by having higher hit points and less damage output. No taking the big guy down in one hit or spectacular action any more. As well, since you really want your daily to work, you quickly work out the teamwork to make this happen. Warlord buff goes to Paladin something goes to... my daily just worked real nice. A little mechanical and limiting I suppose but it beats the frustration of mucking up a daily. I'm not too sure if this is a good thing or not.

On the other side of the screen, MUCH less prep required. Monster stats are now completely self-contained. Having monsters and NPCs follow different rules than for PCs is the big design feature here. Makes things a hell of a lot easier to run. In terms of the rules, since the rules borrow so many concepts from 3E, it was much easier to get into than from 2E to 3E.

I suppose that's several differences but heh...

Best Regards
Herremann the Wise
__________________
Want to see through my crystal ball and what's in store for 5E? Take a glance at my Dreams of 5th Edition

He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder.
Tad Williams
Herremann the Wise is offline   Reply With Quote
Old 15th October 2008, 06:13 AM   #44 (permalink)
Registered User
 
FireLance's Avatar
 
Join Date: Mar 2002
Location: Singapore
Posts: 5,762
FireLance Snaketongue Initiate (Lvl 7)FireLance Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Andor View Post
And there is no longer a growth curve for the characters. A 1st level character no longer has to fear a lucky hit from an orc. Conversely a high level character can no longer change the course of nations or bend the weather to their will.
I'm just quoting this because it helped me to crystallize what I felt was the most significant difference between 3e and 4e:

Interaction in combat is more tightly defined. Interaction outside of combat is more loosely defined.

Interaction outside of combat (skill challenges, rituals, etc.) is governed more by guidelines than a hard set of rules.
__________________
FireLance is offline   Reply With Quote
Old 15th October 2008, 09:54 AM   #45 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 277
DeusExMachina Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Quantarum View Post
Players pay attention to what happens on other players rounds.
Quoted for truth and I absolutely love it. It's great both as DM and as player of a cleric to see how inetereste deverybody is in ther actions of the other players to make sure they everybody gets the most out of their powers and such...
It also warmed me a lot to the leader type characters. When you can attack, heal and give somebody a +4 attack bonus for a round all in one turn and get a round of thank you's from the players, it just feels nice to be a leader-class...
DeusExMachina is offline   Reply With Quote
Old 15th October 2008, 12:11 PM   #46 (permalink)
Registered User
 
Join Date: Apr 2005
Location: Derby, UK
Posts: 357
TheNovaLord Goblin Sharpshooter (Lvl 2)
in the 15 or so games ive been involved in nobody has tried a grapple....yippee

In 4e
everyone needs to pay attention more in combats as its moe a team game than it was. more synergies bouncing around
TheNovaLord is offline   Reply With Quote
Old 15th October 2008, 03:00 PM   #47 (permalink)
Registered User
 
Storm Raven's Avatar
 
Join Date: Jan 2002
Location: Round Hill, Virginia
Posts: 4,334
Storm Raven Goblin Sharpshooter (Lvl 2)
Here's a difference: I enjoy playing and running 3e.
__________________
I don't know if I would consider being smashed into a pulp by a giant mace to be a "good result".
Storm Raven is offline   Reply With Quote
Old 15th October 2008, 03:56 PM   #48 (permalink)
Registered User
 
avin's Avatar
 
Join Date: Aug 2002
Location: Rio Grande do Sul, Brasil
Posts: 1,352
avin Hobgoblin Soldier (Lvl 3)
3.5 combat < 4.0 combat

There's a lot of things I dislike on 4E (dumb monster encounters, no much spells mages...) but DMing 4.0 is far easier.
avin is offline   Reply With Quote
Old 15th October 2008, 04:29 PM   #49 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Montreal Quebec
Posts: 1,436
Lord Zardoz Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by takasi View Post

I also think that 4th edition is 'basic' D&D. I am hoping that PHB2 and other rules supplements add 'skill tricks' that let you, for example, try an athletics check vs Ref to grant combat advantage to someone you're grabbing (as the old 3.5 grapple checks did) or an Acrobatics check vs Ref to avoid combat advantage while moving (3.5 tumble). I think the underlying mechanics are still there for most of the options available in 3.5 if the game seems stale to you.

Someone mentioned battlemats. I think 4th edition games benefit when DMs give as much attention to building the environment as you would an enemy.
My understanding of the current Grab mechanic is that it inflicts the 'Restrained' condition on the target, which also grants Combat Advantage. It may not be explicitly spelled out though, and I could be mistaken. However, that is how my group runs it.

And even in 3rd edition, I have found that putting effort into the battle environment has always made the encounter more interesting. Cover, highground bonuses, bodies of water in which to drown people or just make life difficult, things to climb on or jump over or balance on, all of which are worth while.

It is typically the terrain in which a fight takes place that will suggest the atypical tactics, more so than any rule set of D&D.

END COMMUNICATION
Lord Zardoz is offline   Reply With Quote
Old 15th October 2008, 07:00 PM   #50 (permalink)
Registered User
 
Nightchilde-2's Avatar
 
Join Date: Apr 2002
Posts: 1,348
Nightchilde-2 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Agamon View Post
This. I'll add that prepping the game is more fun and enjoyable, as well.
I wasn't real clear, but i was including prepping as part of running.
__________________
______________
Prince Nightchilde

I'm always looking for new Friends on Xbox Live & the Playstation Network. My username is Nightchilde. Add me!

Nightchilde-2 is offline   Reply With Quote
Old 16th October 2008, 12:38 AM   #51 (permalink)
Sum non wallabus.
 
RangerWickett's Avatar
 
Join Date: Jan 2002
Location: Atlanta, GA or Beaumont, TX
Posts: 10,300
RangerWickett Gnoll Huntmaster (Lvl 5)
Send a message via AIM to RangerWickett
I was probably too hard on 4e in my previous post (but I swear, four months and I never saw that NPC-making page; I kept on stumbling across the 'how to add classes to monsters' thing but never flipped two pages farther). I enjoy playing it as a casual beer-and-pretzels sort of game, but for an action-epic game, where I want the fights to be few and far between but dizzyingly cool, it doesn't work so well.

Minis really slow the game down for me. I gave them a try (and I got a bunch as a gift from a poster here, which was awesome), but they did not add to the game that I wanted to play.

I'm going to give it another try, at a higher level so the players will have more stuff they can do. Maybe that will make it more interesting for me, or give the players more options to try out cool tricks. And I will print out that frikkin' chart of damage you can deal with creative combat actions.
__________________
Ryan "RangerWickett" Nock

Author of the War of the Burning Sky serialized novel, free at EN World. Part Two, The Irons Have Tolled, now available.
RangerWickett is offline   Reply With Quote
Old 16th October 2008, 12:41 AM   #52 (permalink)
Official ENworld Optimist
 
MerricB's Avatar
 
Join Date: Mar 2002
Location: Waubra, Australia
Posts: 9,114
MerricB Bugbear Strangler (Lvl 6)
Send a message via Skype™ to MerricB
Quote:
Originally Posted by RangerWickett View Post
I'm going to give it another try, at a higher level so the players will have more stuff they can do. Maybe that will make it more interesting for me, or give the players more options to try out cool tricks. And I will print out that frikkin' chart of damage you can deal with creative combat actions.
The 4e DM's Screen is your friend.

It's actually one of the most impressive screens I've seen for D&D - extremely thick, and has a bunch of useful tables. For some reason, the table I look at most often is the XP table for players, but the monster XP is also great.

Cheers!
__________________
Merric Blackman
Merric's Livejournal - a blog about gaming | Now on Twitter!
Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.
Recent Session Reports : Demon Queen's Enclave 4E (25 Oct 09), Greyhawk 4E (1 Nov 09), Star Wars: Dawn of Defiance (04/9)
MerricB is offline   Reply With Quote
Old 16th October 2008, 02:37 AM   #53 (permalink)
Registered User
 
Zsig's Avatar
 
Join Date: Oct 2007
Location: São Paulo, Brasil
Posts: 303
Zsig Goblin Sharpshooter (Lvl 2)
IMO, the main difference is this:

In 3e you have a highly defined set of rules and, well, game definitions. Everything is defined for you.

In 4e you have a more "free-form" set of rules and definitions.

Whether either one is good or bad is up to personal opinion.
Zsig is offline   Reply With Quote
Old 16th October 2008, 02:07 PM   #54 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Perth, Western Australia
Posts: 216
Zustiur has disabled Experience Points
Send a message via ICQ to Zustiur Send a message via AIM to Zustiur Send a message via MSN to Zustiur Send a message via Yahoo to Zustiur
Quote:
Originally Posted by Storm Raven View Post
Here's a difference: I enjoy playing and running 3e.
Yah, I'm with you on this. The disconnect between rules for PCs and rules for NPCs/Monsters puts me off DMing completely. The nonsensical rules and powers put me off playing completely.
Zustiur is offline   Reply With Quote
Old 16th October 2008, 03:57 PM   #55 (permalink)
Registered User
 
Drkfathr1's Avatar
 
Join Date: Jun 2002
Location: Louisville, KY
Posts: 682
Drkfathr1 Goblin Sharpshooter (Lvl 2)
Let me add the design and running of Monsters is vastly simpler and a whole lot more fun. Prepping and running the game is much, much simpler for the DM.

However, player choice of powers seems too limited for now, and some of my players and myself aren't too keen on the fact that as you gain higher-level powers you some how "forget" the lower level ones. Having some trouble with that...
Drkfathr1 is offline   Reply With Quote
Old 16th October 2008, 04:42 PM   #56 (permalink)
Registered User
 
Arnwyn's Avatar
 
Join Date: Sep 2002
Location: brink of total screaming madness
Posts: 6,252
Arnwyn has disabled Experience Points
Quote:
Originally Posted by MerricB View Post
What's do you find the most significant change or difference between the editions?
The horrendously bad flavor.
Arnwyn is offline   Reply With Quote
Old 16th October 2008, 05:10 PM   #57 (permalink)
I am not a number!
 
vagabundo's Avatar
 
Join Date: Sep 2007
Location: Dublin, Ireland
Posts: 1,193
vagabundo Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by takasi View Post
Someone mentioned battlemats. I think 4th edition games benefit when DMs give as much attention to building the environment as you would an enemy.
This is the secret sauce of 4e combats. Train your PC's to start using terrain by having the monsters use it first.
__________________
Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!"
vagabundo is offline   Reply With Quote
Old 16th October 2008, 05:24 PM   #58 (permalink)
Registered User
 
Mercule's Avatar
 
Join Date: Jun 2002
Location: The tall corn
Posts: 5,417
Mercule Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Mercule Send a message via Yahoo to Mercule
Quote:
Originally Posted by RangerWickett View Post
I enjoy playing it as a casual beer-and-pretzels sort of game, but for an action-epic game, where I want the fights to be few and far between but dizzyingly cool, it doesn't work so well.
Out of curiosity, did you find 3e to work better for this? I ask because one of my biggest frustrations with 3e was exactly what you're saying about 4e.

I'm not actually expecting a huge improvement from 4e on this score. I decided that if I wanted a low-combat game, I'd use a non-level based game (Hero, Savage Worlds) where the non-combat skills can improve independent of combat ability and powers (aka spells, class abilities, and feats). I'm expecting the simplified powers and combat systems in 4e, along with skill challenges, will show some gain, just not anything earth-shattering.
Mercule is offline   Reply With Quote
Old 16th October 2008, 05:27 PM   #59 (permalink)
Did his part for ENWorld!
 
Remathilis's Avatar
 
Join Date: Sep 2002
Location: Outside of Detroit, MI
Posts: 4,420
Remathilis Bugbear Strangler (Lvl 6)
How easy it is to design an adventure/dungeon...

Determine "level of adventure"
Determine XP pool for adventure (Solo monster x10)
Spend XP on quests, monsters, and skill-challenges
Determine Treasure Packets
Place on Map (if needed)
Arrange to Taste, allowing for a couple "off the cuff" ideas if the PCs do something unpredictable...

TA-DA! No CR/EL nonsense, rolling (and re-rolling and re-rolling) treasure, etc. I can make and adventure in a day or two, (including stating out NPCs and templated creatures) whereas it regularly took my a week or two to do a full-adventure on paper in 3.X.

Thumbs UP.
__________________
Quote:
Originally Posted by Arkhandus
......I endorse anything Remathilis says.
Remathilis is offline   Reply With Quote
Old 16th October 2008, 05:28 PM   #60 (permalink)
Registered User
 
Join Date: Aug 2007
Posts: 254
Crazy Jerome Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Arnwyn View Post
The horrendously bad flavor.
I didn't realize we were talking about the change from 1st ed. compared to everything that came after?

Seriously, I've always found the flavor after 1st ed. to be some bits that were strikingly good, quite a lot of average or slightly below average, and a not inconsiderable amount of pure stinkers. 4E is no different, in this regard.
Crazy Jerome is offline   Reply With Quote


Bookmarks

Tags
difference, found, significant, what's, you've

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:17 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.