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Old 16th October 2008, 07:54 AM   #21 (permalink)
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I should add a caveat to your question, Jack.

Spoiler:
The adventure makes two additional notations at different points with regards to the Feywild.

1) If, while in Moonstair, the PCs insist on going directly to the feywild through the Moon Door (moonstair's semi-active portal) and then travel to the Great Warren or Mross Kagg, they could do so (but the Moon Door is closed; it only opens during nights of the full moon when the sky is clear). In the Feywild, the Great Warren is not underground, but above ground, consisting of cliffs and crags and ravines.

2) If the PCs fail the skill challenge to open the portal/archway in the feywild starting area, then they are going to have to find another way through the cliffs to Mross Kagg. This would pretty much be climbing up the steep walls (Athletics DC 21) and traversing the paths.
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Old 16th October 2008, 07:57 AM   #22 (permalink)
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How do the Nothics work in 4e?
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Old 16th October 2008, 08:04 AM   #23 (permalink)
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How do the Nothics work in 4e?
In a word, simply.

Spoiler:
There are two kinds of Nothics.

The Gazer (artillery) has a rotting gaze. Ranged attack v Fort, target takes damage, slowed, -2 to attack rolls (Save ends both).

The Stalker (skirmisher) has a dazing gaze. Close blast 3 v Ref, target is damaged, dazed until end of the Stalker's next turn. The Stalker also gets +2d6 when it has combat advantage.

The gazes are at wills, and can't access their gaze power when blinded, and both have a Retaliate power: As an immediate reaction when hit by a melee or close attack, the nothic can shift and make a gaze or claw attack. Encounter power.
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Old 16th October 2008, 08:17 AM   #24 (permalink)
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I should add a caveat to your question, Jack.
Thanks. I am mostly looking for some inspiration about the Feywild, so it will probably do
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Old 16th October 2008, 08:24 AM   #25 (permalink)
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Thanks. I am mostly looking for some inspiration about the Feywild, so it will probably do
If this helps:
Spoiler:


This is the secluded spot you enter the Feywild.

(For you lawyers out there, it was a preview pic on the WotC site. )
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Old 16th October 2008, 08:37 AM   #26 (permalink)
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Thanks. I am mostly looking for some inspiration about the Feywild, so it will probably do
You and me both. My upcoming campaign has a lot of fey influence, at least to start with, so I'm really looking forward to this.

I won't be able to use the module as written, since one of my players is getting a review copy, but that's cool--I'm mostly looking forward to it for inspiration, not direct theft.
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Old 16th October 2008, 08:41 AM   #27 (permalink)
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You know, Mouse. Even though the Manual of the Planes isn't coming out til December or so, I still am itching for some Feywild/Shadowfell fleshing out. I'd like to see a net project of folks proposing sites of interest in the various planes.

I'd really like to see whatever you do with your Feywild, in any event.

BTW, have you picked up any of the books I suggested?
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Old 16th October 2008, 08:47 AM   #28 (permalink)
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I'd really like to see whatever you do with your Feywild, in any event.
You know, it's really too bad the idea for this campaign came to me the way it did. I've actually got a much stronger idea of what my Shadowfell looks like than my Feywild. But I'm not going to alter the campaign for that, not when I like the idea so much.

Quote:
BTW, have you picked up any of the books I suggested?
Haven't picked up any new books yet, no. I do already own Changeling (which I need to sit down and read; I've only ever skimmed through it so far). I've read a moderate amount of Sandman, I read Faerie Tale years ago (didn't actually care for it all that much, honestly), and of course I've seen Hellboy II.
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Old 16th October 2008, 09:05 AM   #29 (permalink)
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Yeah, right now I am just collecting inspiration. The players have just dinged level 6, and I do not expect them to make their way into the Feywild before around level 10. On the other hand, we are going away on our yearly DND-weekend in less than a month, and we usually get 30-35 hours of gaming done during those, so I need to prep quite a lot. Especially since last year was a huge hit, with a trip to a haunted island filled with horror and horrors, courtesy of the members of this board, who helped inspire me making a truly horrific place.

Right now I need to figure out what happens, since they got captured by drow slavers heading to the Seven-Pillared Hall. That was absolutely not the plan, but what can you do when they instead of following clues decide to explore the Underdark..

Sorry about the derail, back to the Feywild.

Awesome picture btw. Thanks Rechan.
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Old 16th October 2008, 09:15 AM   #30 (permalink)
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I won't be able to use the module as written, since one of my players is getting a review copy
Just kick Massawyrm out of your group, Ari. Tell him that reviewers can't be mere players; they've got to DM all the time!

Cheers!
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Old 16th October 2008, 11:39 AM   #31 (permalink)
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Sounds good! I hope to combine this adventure with Dark Heart over Mithrendain (Dungeon #157) and maybe Claws of Tyranny (Dragon #366) ... the first one seems to be an easy fit as a prelude. The second one seems harder to pull of.
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Old 16th October 2008, 01:03 PM   #32 (permalink)
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Thanks for the information. This already sounds more appealing than 'pyramid of shadows'

Cheers
I'm thinking about actually skipping Shadows and moving straight to Trollhaunt. It sounds much cooler to me. I'll just have to figure out what to do in the interim between right after Thunderspire.
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Old 16th October 2008, 02:36 PM   #33 (permalink)
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It's just me or this modules are meh for roleplaying...?

I mean, most of my encounters have a non combat solution (bluff, intimidation, bribe...)

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Old 16th October 2008, 03:13 PM   #34 (permalink)
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Thank you for sharing these informations, this adventure intrigued me since it was announced.

Could you also give some evaluation on the adventure too, even if not based on actual play?

What I'm really fond of are adventures where some interesting situations or encounters are provided, and by encounters I do not mean 10 combat/trap/combat encounters.

Something like Last Breath of Ashenport's tense atmosphere, or the cart race in Depths of Avarice.
A city to defend seems good enough, hoping characters have to decide what to guard or have to coordinate the city's defenses and not just face a combat with the enemy boss and some minor rule describing side effects in the combat.

I plunder adventure and remodulate them to fit in my campaign, and the elements here above (together with add on such the maps for the minis) , so interesting RP and combat situations are fine, old dungeon crawls are not for me.

That said, do you think I could like this adventure, has it the right degree of intriguiness (if this word does not exist, it should)?

Thank you for your time!
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Old 16th October 2008, 03:28 PM   #35 (permalink)
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I've actually got a much stronger idea of what my Shadowfell looks like than my Feywild.
And I bet I know why. Any chances that will translate into a 4e update to a certain class you wrote a while back for WOTC?

My own feeble efforts were fun, but unlike my Fencer, I'm starting to think that my approach to a 4e Shadowcaster was fundamentally flawed.
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Old 16th October 2008, 03:32 PM   #36 (permalink)
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If this helps:
Spoiler:


This is the secluded spot you enter the Feywild.

(For you lawyers out there, it was a preview pic on the WotC site. )

Thanks for posting this (and the thread in general), Rechan. That is a wonderfully evocative piece. Despite my occassional frustration with the system, I LOVE the art in 4e so much better than 3rd.
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Old 16th October 2008, 04:13 PM   #37 (permalink)
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I'd like to ask if there's anything in this module that's really different from the Heroic series. In looking at it, it seems to me like it's just "higher level bad guys are trying to do something bad to a town."

So what makes this P1 rather than H4 ... other than higher level guys who are trying to take over the town?

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Old 16th October 2008, 04:28 PM   #38 (permalink)
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I'd like to ask if there's anything in this module that's really different from the Heroic series. In looking at it, it seems to me like it's just "higher level bad guys are trying to do something bad to a town."

So what makes this P1 rather than H4 ... other than higher level guys who are trying to take over the town?

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1. Bad guys... from another dimension!!!
2. Instead of you being the first to go at it, other heroes have failed before you.
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Old 16th October 2008, 04:45 PM   #39 (permalink)
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1. Bad guys... from another dimension!!!
2. Instead of you being the first to go at it, other heroes have failed before you.
The scope of the affected area seems to have increased, although there is not much of a threat unless this Troll King goes on the war path, as there seems to be only one town close at this stage.
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Old 16th October 2008, 11:20 PM   #40 (permalink)
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To further link H3 + P1 I was thinking of setting the town to actually be wholely in the Feywild in the recent past. Then ripple effect of the events of H3s end which swap the whole town back into the normal world. I don't have P1, so would this be practical? This gives the players a further responsibility about Moonstair.
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