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First, I've taken a less restrictive attitude to Product Identity in OSRIC v2.00, and the xp tables are now OGC. In fact, almost everything that's in OSRIC v1.03 is OGC in v2.00 (the only exception is the artwork, formatting and variable experience point rule).
This means you can now develop and publish your own XP tables for OSRIC.
Thanks a lot!
By the way, will OSRIC 2.0 be only released in PDF or also in a more "edit friendly" way like the SRD was?
Quote:
Originally Posted by PapersAndPaychecks
Second, I've tweaked them, yes.
Yes, this is very understandable. I have my own theory about what would happen if the exact same tables from the source material were to be printed... but since I'm not the one who is doing the work and exposing himself to potential litigation, I'll keep it to myself...
By the way, will OSRIC 2.0 be only released in PDF or also in a more "edit friendly" way like the SRD was?
Initially, as a .pdf. I want to get that right first.
I have some fairly grandiose plans about what to do with it later... for example, I'm minded to look round and see if any other fans can be persuaded to help me convert it to a wiki.
__________________ Download the new, improved, washes-even-whiter OSRIC v2.00 for FREE! OSRIC Monsters of Myth
Initially, as a .pdf. I want to get that right first.
I have some fairly grandiose plans about what to do with it later... for example, I'm minded to look round and see if any other fans can be persuaded to help me convert it to a wiki.
Flipping through OSRIC 1.0 for the first time; where's the monk?
I'll add my voice to the choir and say that I'd love to see Osric in print. I really think retro clones are a boon to the hobby since they preserve a style of play so many of us grew up with.
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I'll add my voice to the choir and say that I'd love to see Osric in print. I really think retro clones are a boon to the hobby since they preserve a style of play so many of us grew up with.
Flipping through OSRIC 1.0 for the first time; where's the monk?
There's no Monk in OSRIC, for much the same reason as there's no exact replication of the XP tables in OSRIC - the game can include logically duplicatable material and stuff which follows clear patterns without getting into dodgy copyright territory, but the 1E AD&D version of the monk is just too unique to be copied safely.
I believe there are a few other cases where OSRIC makes similar choices to keep itself more clearly safe. Since it's geared towards being a publishers tool more than rule-book, though, this shouldn't get in the way of people using the thing as intended: it just means an adventure can't include a monk, or has to provide it's own unique monster stats for a martial artist.
Then again, it seems clear that OSRIC has mutated somewhat once exposed to the public. Retro-clones seemed more originally geared towards being SRDs for their respective game, whereas it seems to me that more and more people have been more interested in having free/searchable/copy & pastable/whatever rulebooks for the games in questions.
...and wow, let me say, PapersAndPaychecks, that this is looking pretty darn remarkable.
I am now just a tad jealous. Looking forward to eventually playing with this. In the meantime, tonight is my OD&D game, so I need to grab my character sheet and get ready to go kill stuff!
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I feel that Dan Proctor set a benchmark with Labyrinth Lord, in terms of completeness, utility and presentation. I've attempted to exceed it.
From what I've seen so far, you'll certainly do that! Of course I'll still try to claim as much credit for your hard work as I can, since I contributed a modest amount of text to 2.0.
This expanded version of OSRIC is going to be a big thing (and not just in page count!). It will be something I can definitely see myself using at the gaming table. The fact that you are releasing much of it as OGC makes it a great show of support not just for old-school gaming but of open gaming in general, which is important to a lot of people these days. I'm very proud to be involved in a part of OSRIC, even if it is in just a small way.
Alright, you guys are doing a pretty thorough job of making me interested in 2.0. If it's half as cool as it sounds, I predict it will do well. Having it released as OGC is definitely a major bonus.
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Precisely. v2.00 is a complete, standalone game, and it'll still (naturally) be free in .pdf form.
P&P, can I ask a simple question (I'm new to OSRIC)? Is there any conversion necessary before running original 1E quests using OSRIC rules?
I guess if all you had was OSRIC you'd need to convert certain monsters and NPCs (like any Monk) to an OSRIC equivalent? Anything else?
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P&P, can I ask a simple question (I'm new to OSRIC)? Is there any conversion necessary before running original 1E quests using OSRIC rules?
I guess if all you had was OSRIC you'd need to convert certain monsters and NPCs (like any Monk) to an OSRIC equivalent? Anything else?
1) Certain creatures are WOTC's IP and not included in the OGL, SRD, or Tome of Horrors--those would need to be converted to an OSRIC equivalent.
2) There are no psionics in OSRIC, which would be an issue for one or two modules where creatures would need to be given magical powers instead of psionic ones. This doesn't apply to very many of them.
3) Monks or bards would need to be converted. This applies to one or two modules at most, since they were fairly rare in original 1e products.
4) Characters with 18/00 strength would need to be adjusted to 19 strength.
... and that's it. Apart from these issues old quests should work almost exactly as intended.
The only other difficulty would be certain products released in the late 1980's that made use of a supplementary rulebook released in 1985 allowing for cavaliers, drow player characters, etc. If you wanted to use those, more radical conversion would be necessary.
Early 2e material should also work almost exactly as intended.
__________________ Download the new, improved, washes-even-whiter OSRIC v2.00 for FREE! OSRIC Monsters of Myth
Alright, you guys are doing a pretty thorough job of making me interested in 2.0. If it's half as cool as it sounds, I predict it will do well. Having it released as OGC is definitely a major bonus.
I don't want to overstate the case: OSRIC v2.00 isn't entirely OGC.
The OGC is: All character creation rules; all the basic engine of the system ("to hit" tables, damage rolls, turning undead, saving throws, etc.); level-gaining and advancement (except the variable experience rule which is Product Identity); and all the spells.
The artwork and formatting are Product Identity, and so are Chapters IV, V, and VI except where derived from the SRD or the Tome of Horrors.
__________________ Download the new, improved, washes-even-whiter OSRIC v2.00 for FREE! OSRIC Monsters of Myth