Quote:
Originally Posted by Kid Charlemagne My favorite was a Paul Jaquays adventure from one of the Books of Treasure Maps called the Lone Tower. It suffered from fewer of the old 1E oddities than most adventures of that time... apart from the magic six-sider that turned you into a were wolf, of course... |
I love that adventure, and the entire first
Book of Treasure Maps. The maps are interesting and often creative (although a bit too tied into the Wilderlands setting). I do plan on adapting some of them to my
4E campaign in Eberron.
The second one isn't nearly as interesting, with not very creative maps. The third one is awful, without any "treasure maps" in the book, just a collection of adventure sites. What's the point of a "Book of Treasure Maps" without the maps?
Right now I just introduced Tegel Manor into my campaign. There are bumps in the adaption (since I've been doing it on the fly), especially a lot of constricted areas. Once I get a chance to plan a bit more, I expect more smoothness.