Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

Gamers Online Now: 673
91 members and 582 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Rite Preview
The Rite Review by Rite Publishing.

This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse)
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
101 Feats
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
 
Share LinkBack Thread Tools Display Modes
Old 29th October 2008, 02:51 PM   #46 (permalink)
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,300
Mallus Gnoll Huntmaster (Lvl 5)
Just eliminate class skills. Each character class gets x Trained skills. That effectively separates combat roles from non-combat roles, allowing for greater differentiation in overall character role.
__________________
"You should probably put your bandit hat on now. Personally, I- I don't have one, but I modified this tube sock." - Ash, Fantastic Mr. Fox.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!
Mallus is offline   Reply With Quote
Old 29th October 2008, 02:55 PM   #47 (permalink)
Registered User
 
Fifth Element's Avatar
 
Join Date: Dec 2006
Location: Fredericton, NB, Canada
Posts: 4,240
Fifth Element Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Mallus View Post
Just eliminate class skills. Each character class gets x Trained skills. That effectively separates combat roles from non-combat roles, allowing for greater differentiation in overall character role.
That doesn't go as far as we want here. The issue is not that some skills are more likely to be trained with certain classes.

It's that non-combat challenges are not handled with nearly the same depth mechanically that combat challenges are.
__________________
Iain Fyffe

Original member of the Rouseketeers!

I have played 4E. And just like all other editions of D&D, it is awesome!

no one quotes me in sigs - Crothian

For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan

Fifth Element is offline   Reply With Quote
Old 29th October 2008, 02:57 PM   #48 (permalink)
Registered User
 
Fifth Element's Avatar
 
Join Date: Dec 2006
Location: Fredericton, NB, Canada
Posts: 4,240
Fifth Element Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Frostmarrow View Post
Negotiate with the duke.
The noble will do the talking and the clergyman will do the thinking. -You two, shut up.
This is the sort of situation we're trying to avoid. All characters should have something interesting to do in an encounter. In 4E, combat encounters have this, why shouldn't non-combat encounters?
__________________
Iain Fyffe

Original member of the Rouseketeers!

I have played 4E. And just like all other editions of D&D, it is awesome!

no one quotes me in sigs - Crothian

For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan

Fifth Element is offline   Reply With Quote
Old 29th October 2008, 03:02 PM   #49 (permalink)
Still a 4on
 
Frostmarrow's Avatar
 
Join Date: Jan 2002
Location: Katrineholm
Posts: 2,683
Frostmarrow Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Fifth Element View Post
This is the sort of situation we're trying to avoid. All characters should have something interesting to do in an encounter. In 4E, combat encounters have this, why shouldn't non-combat encounters?
Yeah sorry, I just ran out of imagination. Surely there are things to do for a merchant and a serf when negotiating with the duke? The point is I rather like Kamikaze Midget's pitch above but it lacks contrast. Social class provides contrast. The ideas can be combined.
Frostmarrow is offline   Reply With Quote
Old 29th October 2008, 03:07 PM   #50 (permalink)
Still a 4on
 
Frostmarrow's Avatar
 
Join Date: Jan 2002
Location: Katrineholm
Posts: 2,683
Frostmarrow Goblin Sharpshooter (Lvl 2)
Guidelines:

Noble: You handle challenges by playing up diplomacy skills and reminding people of your importance.

Clergyman: You handle challenges by being mentally prepared. You have knowledge, and the means to acquire knowledge.

Merchant: You handle challenges by being well equipped and willing to buy services, any services.

Serf: You handle challenges by doing hard and dirty work.

Last edited by Frostmarrow; 29th October 2008 at 03:30 PM..
Frostmarrow is offline   Reply With Quote
Old 29th October 2008, 03:13 PM   #51 (permalink)
Registered User
 
Join Date: Nov 2002
Posts: 1,233
Janx Hobgoblin Soldier (Lvl 3)
I like the idea where this thread is pursuing. Here's my thoughts:

I take it as a relative truth (true enough) that WotC is trying to make all classes "not suck" during combat. Basically, it's all nice getting into your role, but it sucks if you make a sub-optimal build and the powergamer outshines you. So all the rules changes (even in 3e, with minimal character scores and stat increases) have been about improving character power.

Basically, you can roleplay a talky elf that kicks butt just as well as one that doesnt' but the kick-butt elf is probably more fun.

So in that vein, I assume that 4e's combat focus for classes is good enough, for making combat fun for everyone. (I don't have 4e, so can't verify).

A big complaint I've seen here, and got from my friends, is that it's hard to do other kinds of characters. For instance, the super sneaky doesn't fight thief. Or the wizard who never gets into combat.

I have no problem with characters having a "secondary" role that isn't combat. Just tack it on (or adjust the class where overlap occurs).

Over the years, I've seen PCs that focus on the following (which I see as ideas for roles):
recon/stealth
black ops/wet work (solo assassination against unprepared foe)
summoner (conjures things to do all work/fighting)
diplomat
lady's man
master of disguise/con man
leader (business, political, military)
non-combating aid in combat (helps, but avoids actual fighting)
Illusionist (always uses illusions)
Charmer (always uses charms)


I see the standard wizard specialist classes as examples of a play style (even in combat/avoidance of combat). I've seen some PCs avoid fighting (making attack rolls, avoiding getting hit) but doing things during the fight that help/hinder (usually while hiding). The social emphasis is also common (many folks who want to be debonair also want to kick-butt, so it's a good example).
__________________
Janx

My blog about gaming:
http://www.enworld.org/forum/blogs/janx/
Janx is offline   Reply With Quote
Old 29th October 2008, 03:34 PM   #52 (permalink)
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,300
Mallus Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Fifth Element View Post
That doesn't go as far as we want here.
I tried...

Quote:
It's that non-combat challenges are not handled with nearly the same depth mechanically that combat challenges are.
I guess in most cases I'm happy w/that. I'm not sure how you cook up a satisfactory set of mechanics to resolve 'non-combat challenges' seeing as it's such a broad category. You'd need to either abstract things to the point you couldn't tell one task needing resolution from another, or you'd need to junk modeling skills in favor of a narrativist dramatic resolution system (where task resolution takes the form of agreeing to and then "betting" on the dramatic outcomes).

Also, if I wanted a fiddly system that handled talking to people in-game, in-character, I could always buy Burning Wheel .
__________________
"You should probably put your bandit hat on now. Personally, I- I don't have one, but I modified this tube sock." - Ash, Fantastic Mr. Fox.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!

Last edited by Mallus; 29th October 2008 at 03:37 PM..
Mallus is offline   Reply With Quote
Old 29th October 2008, 03:40 PM   #53 (permalink)
Registered User
 
Fifth Element's Avatar
 
Join Date: Dec 2006
Location: Fredericton, NB, Canada
Posts: 4,240
Fifth Element Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Mallus View Post
I guess in most cases I'm happy w/that.
I am in most cases as well, I think. But enough people have complained that they're not that I thought it was worthwhile pursuing. Which lead to this thread.

Quote:
Originally Posted by Mallus View Post
I'm not sure how you cook up a satisfactory set of mechanics to resolve 'non-combat challenges' seeing as it's such a broad category.
I'm not sure either, but I'm hopeful. I'm a hack game designer at heart, so it seemed like a good challenge. This thread is to explore some ideas.
__________________
Iain Fyffe

Original member of the Rouseketeers!

I have played 4E. And just like all other editions of D&D, it is awesome!

no one quotes me in sigs - Crothian

For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan

Fifth Element is offline   Reply With Quote
Old 29th October 2008, 03:47 PM   #54 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 2,091
Dausuul Bugbear Strangler (Lvl 6)
I've been thinking about this for a while, too.

My experience is that there are three types of "encounters" in a typical RPG session: combat, social, and exploration. Combat encounters revolve around fighting stuff; social encounters revolve around talking to people; exploration encounters revolve around negotiating a difficult or dangerous environment.

Ideally, each character would have something to contribute in each type of encounter. The role system ensures this is the case in combat encounters, but social and exploration encounters are much less carefully balanced.

As far as how to delineate roles for these types of encounters, I think Kamikaze Midget has hit the nail on the head. I might disagree with his proposed names, but the basic idea is right. (IMO, the biggest challenge for getting that system into the actual rules is sheer page count - there's only so much space in a PHB. But it could certainly be done as a sourcebook.)
__________________
Have you ever known a person who always behaved exactly the way you expected? Real people don't stay in character.
Dausuul is offline   Reply With Quote
Old 29th October 2008, 03:56 PM   #55 (permalink)
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,300
Mallus Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Fifth Element View Post
I'm not sure either, but I'm hopeful. I'm a hack game designer at heart, so it seemed like a good challenge. This thread is to explore some ideas.
Thinking about this a little more... while I'm resistant to the idea of adding new subsystems to handle non-combat encounters, I'm all for more and better guidelines for using the existing rules, or tips for extending the existing rules in novel ways.
__________________
"You should probably put your bandit hat on now. Personally, I- I don't have one, but I modified this tube sock." - Ash, Fantastic Mr. Fox.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!
Mallus is offline   Reply With Quote
Old 29th October 2008, 03:56 PM   #56 (permalink)
Still a 4on
 
Frostmarrow's Avatar
 
Join Date: Jan 2002
Location: Katrineholm
Posts: 2,683
Frostmarrow Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Fifth Element View Post
I am in most cases as well, I think. But enough people have complained that they're not that I thought it was worthwhile pursuing. Which lead to this thread.
Noble:
1. Affect any living thing with whom you can communicate.
2. Boast morale of your comrades.
Clergyman
1. Know information about any situation at hand.
2. Teach better techniques to your comrades.
Merchant
1. Buy services in exchange for gold (with a discount).
2. Provide better tools for your comrades.
Serf
1. Affect any non-living thing with hard work.
2. Gossip with other serfs.


All NC-roles need at least two areas to apply themselves in order to be able to contribute in all encounters. The areas should be distinctly different yet remain themed.

The areas of expertise is not revealed outside of the design process. Instead, NC-powers are designed with the areas of expertise in mind.

Let's look at the noble. His primary function is to win by talking. If there is no one to talk to at least he can raise the spirit of his friends.

DISPLAY TRUE AUTHORITY
once per day
Slam your fist on the desk and state your terms. Any sapient being must (DM willing) heed your words without interrupting.

MAKE HASTE
once per encounter
Urge your friends to work faster. Time spent on the last challenge is halved.

Is this what you are looking for?
Frostmarrow is offline   Reply With Quote
Old 29th October 2008, 04:40 PM   #57 (permalink)
Registered User
 
Fifth Element's Avatar
 
Join Date: Dec 2006
Location: Fredericton, NB, Canada
Posts: 4,240
Fifth Element Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Frostmarrow View Post
Let's look at the noble. His primary function is to win by talking. If there is no one to talk to at least he can raise the spirit of his friends.

DISPLAY TRUE AUTHORITY
once per day
Slam your fist on the desk and state your terms. Any sapient being must (DM willing) heed your words without interrupting.

MAKE HASTE
once per encounter
Urge your friends to work faster. Time spent on the last challenge is halved.

Is this what you are looking for?
That's getting close, I think, yes.

I was thinking in terms of personality types, so "noble" wouldn't be a good term to use. I think characters that are not nobility should be able to do these types of things.

The name I would choose for such a person is probably "leader", but I think that one's been taken...
__________________
Iain Fyffe

Original member of the Rouseketeers!

I have played 4E. And just like all other editions of D&D, it is awesome!

no one quotes me in sigs - Crothian

For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan

Fifth Element is offline   Reply With Quote
Old 29th October 2008, 10:12 PM   #58 (permalink)
Registered User
 
Ed_Laprade's Avatar
 
Join Date: May 2006
Location: Worcester, MA, USA
Posts: 1,122
Ed_Laprade Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Thasmodious View Post
I would say the simplest way to do this if you really feel such things need some rules weight would be to have each character, at creation, pick a background skill or two. Make a short list, allow the PCs to make up some of their own. About anything can be a skill here. Assign it a primary ability, give the player a trained bonus, as long as its applicable, and add it to the character sheet. So they all have and improve in the adventuring skills through adventuring, but these secondary skills can improve through use, which encourages their use in the game. You could combine this with the idea of crafting professions above.
LOL, this is what we did in 1E, and where Non-weapon Proficiencies came from in 2E. The more things change...
__________________
Scrag 'em all and let the gods sort 'em out!
Ed_Laprade is offline   Reply With Quote
Old 30th October 2008, 01:52 AM   #59 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 13,630
Mustrum_Ridcully HERO 8th Level - Shadar-kai WarriorMustrum_Ridcully HERO 8th Level - Shadar-kai Warrior
Quote:
Originally Posted by Kamikaze Midget View Post
*snip because a quote can only be so long and awesome*
A good write-up.
I think you've nailed down the idea of "roles" and the way to handle "non-combat combat" very well.

I note that skill challenges basically introduce a kind of "hit point" system for non-combat stuff, but what the system lacks are the finer points of the roles.

I want to add one thought about how I believe "class" and "role" interact - basically a class defines your role in different encounter types. (Combat, Social, Mystery, Exploration), and provides a certain "theme" and "flavor" to it. You are not just a Athletic Defender Hassling Intimidator (or whatever), you're a Fighter (hmm, doesn't really sound better, but you get my point? )

There are games that don't "force feed" you these connections, and sometimes even allow you create your own flavor (all those point based and superhero systems I always hear about ). I think not providing the flavor is not the D&D thing" to do - but its appeal might be that it gives you an instant idea of what your character is all about and how he might look like.


Before KMs post on the "point based challenges" my ideas more went along the line of having one combat role and one non-combat role. But the non-combat roles I had in mind (Guide, Sage, Face) seem to map to certain non-combat encounter types (Exploration, Mystery, Social), which might not really be a the best idea - though it might work, if you manage to keep a healthy mix, but it creates a dangerous imbalance or instability in the system. If you want to run a lot of Social Encounters, it will probably suck to be the Guide. That is something I might be willing to work with, but KMs idea of ht definitely identifying the core encounter types and narrowing down roles for each of them might be a far better approach. At least, it seems more consistent in the design goals.

Of course,this isn't neccessarily the "best" way to do things. But it would be consistent with the 4E design goals and I think it's a logical conclusion of them.
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is online now   Reply With Quote
Old 30th October 2008, 02:57 AM   #60 (permalink)
Registered User
 
Join Date: Feb 2002
Posts: 523
apoptosis Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Kamikaze Midget View Post
This is a LOOOOOOOOONG post, but I think the payoff is worth it.
Yes it was worth it.

That is kind of the essence of many indie games where conflict is conflict though not necessarily combat.

I think your ideas were really good. I think even crafting could fit into this as long as you can turn it into a challenge, it just takes a little more morphing than more straightforward challenges. But I am not sure that you would get a lot of drama from a crafting conflict like the others that you mentioned so I am not sure it would be worth it so much.
apoptosis is offline   Reply With Quote


Bookmarks

Tags
forked, thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:55 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes