General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Gamers Online Now: 934
173 members and 761 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
I have a player who has a wizard with the Ranger multi-class feats. Is there anything in the Paragon multi-class feats that would possibly give him an animal companion? He really wants one...
No, Beast Mastery is not provided through one of the new multiclass feats. Saying that, I'm sure you could come up with a house rule for a familiar based on the rules for animal companions. I wouldn't be surprised to see this appear in the Arcane Powers book when it comes out.
Are there any powers that let a Warlord lead from the back ranks, or do all the powers pretty much preclude the Warlord using a melee attack and/or being adjacent to the ally/enemy?
There are Warlord powers that are Burst 10, Burst 5, and even ranged attack ones, the large burst ones are not attacks, but allow you to aid allies in that range. So yes you can lead from the back, but still most of the new warlord powers are Melee Str vs AC.
Quote:
Do all the Encounter powers play off the class features in Martial Power?
No. I'd say (very rough estimate) about a 3rd of powers key off new stuff from the Martial Powers book, the rest are either feature independent or use existing ones from the PHB.
Quote:
Is there a real difference between the beast companions? I.e. "Wolves can knock foes prone", or any other sort of abilities beyond their defenses, HP and basic attacks?
There is little difference, other than stats, damage, attack modifiers, etc. And not a huge range in them. However some Beast powers work better with certain beast than others, so you get some additional differentiation there.
3. A heads-up: Looks like a lot of Martial Power has already made it into the DDI Compendium.
Hardly (at least not if you aren't a subscriber) I did a search for "fighter" powers didn't find any powers, but one Epic Destiny, and one Paragon Path, so less than a 10th.
Bagpuss, if you would be so kind could you give a brief overview of what the Rogue gets, especially what the Paragon Paths are like (is there anything in any section of the new Rogue stuff that is oriented toward throwing daggers (one of my current player's character concept))?
There are Warlord powers that are Burst 10, Burst 5, and even ranged attack ones, the large burst ones are not attacks, but allow you to aid allies in that range. So yes you can lead from the back, but still most of the new warlord powers are Melee Str vs AC.
I think the Warlord in my game may be very interested at the ranged ones. He feels like he sucks, or restrained by being in melee. Some ranged power he can use when he throws his shield is a definite bonus.
Quote:
No. I'd say (very rough estimate) about a 3rd of powers key off new stuff from the Martial Powers book, the rest are either feature independent or use existing ones from the PHB.
That's very excellent. I was hoping that we'd see some build-neutral and PHB-modding material.
Quote:
There is little difference, other than stats, damage, attack modifiers, etc. And not a huge range in them. However some Beast powers work better with certain beast than others, so you get some additional differentiation there.
One excerpt talked about the two "builds" for rogues (beyond the Class feature: Ruthless Ruffian). We saw a detail of the Aerial rogue (powers that are about moving around a lot, requiring training in Acrobatics).
What does the Cutthroat-related powers do? Are they all related to the intimidate skill and imposing penalties via the Rattling keyword?
Hi, Bagpuss, any info about beast companions being mounts?
There is nothing to say they can't be a mount, but looking at the creatures I would not have thought it practical. Perhaps a halfling on a wolf? I guess it would be up to your DM.
I know it's a Martial book, but any interesting (or uninteresting, for that matter) feats with an INT requirement? The game is woefully short, atm, on intelligence-based feats.
Hardly (at least not if you aren't a subscriber) I did a search for "fighter" powers didn't find any powers, but one Epic Destiny, and one Paragon Path, so less than a 10th.
I think people are just seeing the preview material. That's all I can find.