General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
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The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Oddly enough, the consensus that I heard from the FR fans is, 'At least we weren't butchered like DL until now.'
Well at least Greenwood still works with FR. Do you think Tracy or Margaret will work with WotC for 4th?
Kenders would be gone, Draconians would be turned into offshoot dragonborn, or allow draconian PCs, both of which would violate DL having dragon-people running around not under the control a Tak.
then you have such a heavy tie to the gods like Paladine, any the wau 4th treats gods as not touching to world of mortals, it would be as if Tanis was right all along!
The gods have left this word!
Welcome to the new cataclysm!
Oh wait. There would be a time skip of a few centuries and the Grey Stone has come back that changed draconians into dragonborn, and kender into normal halflings, and everyone that should still be alive is dead because like the dinosaurs they got to old and fat and turned to oil, and then the Arabs came and they bought Mercedes Benz's.....
In all honesty, I only put those 5 options because I can't imagine WOTC ever releasing a 4e Planescape setting...not with the new cosmology and the manual of the planes book, etc. I really just don't think it's part of their plan (my opinion). I listed the 5 settings I thought might have a chance of being revamped for 4e.
I don't think they will either. They seem hellbent on making any setting conform as much as possible to the 4e core, and the setting's unique elements be damned if need be in the process. I fear that we wouldn't see a 4e Planescape that didn't require use of the 4e PoL cosmology, and given the previews of the 4e MotP, I'm not interested.
I'd rather a setting I love remain unused for an edition and well remembered rather than hacked apart like FR fans already had to go through.
__________________ "I can just see the 4e adventure anthology "Tale from the Limited Staircase"." - Ken Marable
__________________ "A group of men head by. They are not tarrying or running. Nor are they singing. They don't seem to be making apple pies. As far as you can tell, they're not talking about sports. They neither have sombreros nor stilts. These men are not acrobats. They have no expression as they don't dally to the west." -Simplicity
I voted spelljammer, because that is my favorite published setting of all time, but I also want to see something else.
I want spelljammer to cover flying in the astral sea, in addition to in between planets (maybe have the sea replace the Flow). Then have a Planescape setting detailing Sigil, and the factions and whatnot, and it also be in the Astral sea, and have the two mesh well (each one side of a coin as it were) so between the two you have a really large complete planar setting. And while each one complements the other, they are separate so if you don't like one or the other you can ignore them.
__________________ I'm one of the lucky ones. I married a "gamer-girl."
"Build 'em like a powergamer, but play 'em like a roleplayer." - firesnakearies
Um... you're a lot more likely to see a Planescape setting than Greyhawk, or Dragonlance or Spelljammer. There's nothing that really STANDS OUT about Greyhawk or Dragonlance, no marketable impression those settings give. A D&D in space is almost certainly sellable, but I imagine it would resemble Disney's Treasure Planet more than the akward silliness that was Spelljammer, fifty/fifty on them using the name Spelljammer on such a setting.
The Planescape Setting has:
* Sigil, the City of Doors to use as a fleshed out campaign hub.
* The 8 (or whatever) factions for the character's to get involved in and provide multiclass and paragon path options.
* The easy ability to throw your players into any situation/locale. This is the main setting point and it's a cool and popular one.
* So what if the Great Wheel is gone, that mostly interfered with the above point anyway.
* What happens after you die probably wouldn't take as big a part in the setting, but morality can still be explored through the factions of Sigil, and with easier conflict too since each alignment is not on a seperate plane.
And where's Al-Qadim?
P.S. Yeah, Rich Burlew's appeal to D&D fans has definitely been proven.
I personally would like to see Planescape come back, and be mainly Sigil-oriented. I personally feel that Sigil and that feel of a Planescape game isn't reliant upon alignment or the Great Wheel Cosmology.
Also this from the Manual of The Planes preview may be of interest:
Quote:
"This world may be Abeir-Toril, Athas, Eberron, Krynn, Oerth, or a world of your own devising."
Now they may simply have listed off some settings, but perhaps it is a hint at what is to come. Obviously; Abeir-Toril and Eberron we already know about. But the mention of Athas could mean Dark Sun is coming, Kyrnn could mean Dragonlance is coming and Oerth for Greyhawk (but I think this was already known).
Also as for whether or not Planescape would be Great Wheel or not. They mention to before their example of how the cosmology is strucutred in 4e; "Here are a few suggestions." So I wonder if they will list more then one style of cosmology perhaps show for those who want say Great Wheel how to fit that in, etc.
I voted Greyhawk but would be just as happy with Ravenloft.
I think either Ravenloft or Dark Sun would make the most sense to be released next. The feel of those two settings would be different enough from what is already on the market.
I think Dark Sun is the one with most appealing to the Point of Light mindset. It just needs Thri-keen, Half-giants and psionic rules (which are almost a sure thing to be in PHB2 or 3 anyway), and there you have.
The problem with Dragonlance is that there might be some issues about intellectual property et al with Hickman & Weiss (although the dragon predominance of this setting also appeals to one of 4e's mottos). Birthright is too niche and, without dominion rules, lacking of that "something special"; same with Greyhawk, which is a favorite of mine, but it makes little sense for a company that already released FR as its "standard fantasy" setting.
Ravenloft... It could be done, but I don't think it'd be pretty. The encounter-based assumptions of 4e seem to clash with the Hammer horror film feeling of RL.
As for Planescape and Spelljammer, I think they would be great additions to the Manual of the Planes, each one as a chapter of it.
And yes, there's the possibility of Rich Burlew's setting or, even, "Order of the Stick 4e". They'll have released the bard by then, won't they?
You should always provide an "other" option on a poll like this, even if you think you've exhaustively covered everything.
As it is, I wouldn't pay a plug nickel for any of these settings redone in 4E. Now, if they did Al Qadim--with a sharper focus on producing Arabian Nights kind of action, rather than strict fidelity to the 2E version, then I could be tempted.
I can't think of any other existing setting (including the ones already done and scheduled) that would so tempt me. Best bet for something quality really would be to shoot for the moon with a new setting. Of course, there is more risk that way.