General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Just downloaded it, and was able to put together two third level characters in about 20 minutes.
This thing is wonderful. And it's only going to get better.
__________________ DM of Adventure Path Story Hour (now in Thunderspire Labyrinth!): Ryam Plays Dice - updated 8th June 09 (campaign on indefinite hiatus).
Player in Swordlands Story Hour: Interview with a Fey - updated 15th June 09. News just in - this campaign may be restarting in the near future! Watch this space!
I also have the singular honour of being Rouseketeer #20.
Okay well I managed to get the thing installed onto an XP platform this-morning.
I have to say: wow. Quite simply an excellent application. I'm actually a little stunned, because it carries a whole lot of promise for the quality of the other upcoming DDI tools. Assembling a character is a piece of cake, and the flexibility of the print output is just amazing.
Wizards: you have exceeded all expectations, as I think a lot of us hoped you would. Well done!!
__________________ "The last time I ran into myself, I kicked my own ass." Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.
For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
The underlined clicks are really useless. The system doesn't need to confirm this until I hit next. It's the first screen, so it got me hyper-aware of the love of clicks this tool has.
Or just double-click the selection you want to make?
__________________ "The last time I ran into myself, I kicked my own ass." Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.
For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
I think it is a great program, with some annoying flaws.
Install is not butter smooth. (.Net install hangs, program crashes until install from MS) It's a beta so I let that slide.
Well, I wouldn't let it slide - final deployment of applications is something that often "forgotten" until people figure out it's not as simple as the used to think. So they should look into this a little closer. Of course, this is an error a Beta can "survive".
Quote:
I would love more output options. (PDF/Text statblock) Printing is OMGAWESOMEBBQSAUCEROFMILKANDCOOKIESDISABLED!
I do not like the lack of obvious keyboard shortcuts.
I detest the multiple clicks needed for some things.
The underlined clicks are really useless. The system doesn't need to confirm this until I hit next. It's the first screen, so it got me hyper-aware of the love of clicks this tool has.
The confirmation clicks seem unnecessary. The response to the initial click seems "strong" enough to not require an additional click or a double click.
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Vista 64 here, and it just ain't working. Install works, but when I click the shortcut on the desktop, I get an error message. I have the Net 3.5 Sp1 installed.
Something along this. The message comes in danish, and I am far from computer savvy, so...
The file or assembly "D20RulesEngine, Version=0.0.0.0. Culture=neutral. PublicKeyToken=null" or one of it's dependencies could not be read (or run). A program of the wrong format was unsuccesfully run (or read).
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Vista 64 here, and it just ain't working. Install works, but when I click the shortcut on the desktop, I get an error message. I have the Net 3.5 Sp1 installed.
Something along this. The message comes in danish, and I am far from computer savvy, so...
The file or assembly "D20RulesEngine, Version=0.0.0.0. Culture=neutral. PublicKeyToken=null" or one of it's dependencies could not be read (or run). A program of the wrong format was unsuccesfully run (or read).
64 Bit definitely does not work at the moment, a developer confirmed this.
I remember we had some problems with this, too, once upon a time. I can't remember what we did exactly. Either it was a Visual Studio setting or something in the Installer itself...
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
I got the Character Builder working on OSX using VMWare Fusion. The problem I was having had to do with 3d acceleration being on. I turned it off and it works great! I just wish it had more levels.
As a .NET developer myself, my number #1 burning question is: did they implement using Blend and XAML, or did they use Windows Forms? Because if they used Forms, they did some hella dressing-up of it.
__________________ My D&D Class: Lawful Good Human Paladin
My Robin's Laws Game Style: 100% Method Actor, 92% Storyteller, 92% Specialist (paladin), 83% Butt-Kicker, 75% Tactician, 67% Power Gamer, 17% Casual Gamer
Vista 64 here, and it just ain't working. Install works, but when I click the shortcut on the desktop, I get an error message. I have the Net 3.5 Sp1 installed.
Something along this. The message comes in danish, and I am far from computer savvy, so...
The file or assembly "D20RulesEngine, Version=0.0.0.0. Culture=neutral. PublicKeyToken=null" or one of it's dependencies could not be read (or run). A program of the wrong format was unsuccesfully run (or read).
on x64 problems
Quote:
Originally Posted by Michael 'elf' Feuell
We have a fix we're playing with here, it's passed initial tests, we're now thoroughly vetting it before packaging it up and sending it out to you. It could be a couple days, it could be next week if more issues crop up during our vetting, we'll let you know when we have more information. Check Randy's blog tomorrow night for more details.
As a .NET developer myself, my number #1 burning question is: did they implement using Blend and XAML, or did they use Windows Forms? Because if they used Forms, they did some hella dressing-up of it.
I'd like to know, too! Wasn't one of the errors in System.Windows.SplashScreenWindow? Wouldn't this namespace point towards WPF?
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
I'd like to know, too! Wasn't one of the errors in System.Windows.SplashScreenWindow? Wouldn't this namespace point towards WPF?
Indeed.
__________________ "The last time I ran into myself, I kicked my own ass." Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.
For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
As a .NET developer myself, my number #1 burning question is: did they implement using Blend and XAML, or did they use Windows Forms? Because if they used Forms, they did some hella dressing-up of it.
It is definitely not Windows Forms because you can see the WPF Builder application running as a thread in the background in Task Manager.
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>