General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I quite liked them, and it's certainly a good way to start thinking about a potential Dragon Mountain Conversion. The only thing is, with the shift in expected levels vs what you're facing, it's going to be hard having a very old Red Dragon (ie Epic tier) in a mountain full of kobolds (ie Heroic Tier).
My first thought would be to make the Dragon less impressive - but then wouldn't it be more fun to have MORE impressive kobolds?
DM: OK, the kobold steps up and swings at you.
Dave the Demigod Paladin: Hah, this should be funny.
DM: It hits AC 43, and does 29 points of damage.
Dave: I'm so not laughing.
I quite liked them, and it's certainly a good way to start thinking about a potential Dragon Mountain Conversion. The only thing is, with the shift in expected levels vs what you're facing, it's going to be hard having a very old Red Dragon (ie Epic tier) in a mountain full of kobolds (ie Heroic Tier).
My first thought would be to make the Dragon less impressive - but then wouldn't it be more fun to have MORE impressive kobolds?
One of the things I have to constantly remind myself is that books of monsters aren't books of ecologies. Not every kobold den has to have every type of kobold. That way you can make individual kobolds (and dragon masters) more interesting. You can have Kharnex, the fire breathing dragon with runes on his scales who didn't just adopt a kobold tribe as minions, he mind-wiped the strongest amongst them and turned them into shell like slaves.
I'm disappointed. I thought the dragonkin kobold would be the 4e version of the dragonwrought kobold of 3.5, wings and all.
As a person who merrily played a dragonwraught (more accurately, a fez-wearing ancient wyrm dragonborn dragonwraught sorcerous dragonheart mage kobold of a sand dragon bloodline) I'm glad the dragonkin are not the replacement of dragonwraught simply based on the fact that I wouldn't want my lil' kobold to lose his individuality and become a slave to a dragon if I converted him to 4E.
__________________ <Pretentious, poorly spelled, and poorly worded saying goes here>
As a person who merrily played a dragonwraught (more accurately, a fez-wearing ancient wyrm dragonborn dragonwraught sorcerous dragonheart mage kobold of a sand dragon bloodline) I'm glad the dragonkin are not the replacement of dragonwraught simply based on the fact that I wouldn't want my lil' kobold to lose his individuality and become a slave to a dragon if I converted him to 4E.
In our Banewarrens campaign, I played a Kobold Sorcerer. Manobarox was a fan of dragons - but mostly because he believed that their races were related and that having dragons as his allies would be of great benefit to his way-too-often disregarded race...
I don't think he'd like the idea of dragonwraughts. But I don't know how he'd feel on Dragonborn...
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
I love kobolds and just about everything related to kobolds, and this gets my stamp of approval. The only thing I dislike about it is that it seems to reflect even more that kobolds aren't intended to ever be a playable race
__________________ Psionics are too sci-fi, not like the traditional method of spell casting that has existed only in D&D, involves research, laboratory work, and formulas, and was cribbed directly from a series of science fiction novels. I mean, come on, calling forth the power to alter the world from your own center of will? That's not magical in the slightest! Not at all like my wizard's spell "Telepathy!"