General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Immediately? Rarely, but if it grips me... the 3e Manual of the Planes did this to me. So did the Book of Vile Darkness. On the other hand, I have books on my shelf I've never completely read- Cityscape, for example, looks really good, but I've just never quite gone through it. Same with Complete Champion- that one, I got too close to the end of the 3e life cycle, and so my motivation for reading it was waaay down.
I voted no, because not usually, though I have read number of them straight through. I don't read spells, powers or monsters though, those are usually skipped until I need to read them.
This
Among the books I have read through word for word (in whatever order I feel like):
3.0 PHB
3.0 DMG
Vampire: the Masqurade
Iron Heroes
Book of Erotic Fantacy
Star Wars Saga Edition core book
Juicer Uprising
Rifts core book
Shadowrun 3e 4E DMG
Toon
Call of Cthulhu (Chaosium)
AD&D2 PHB
AD&D2 DMG
Players guide to Paladins
Players guide to Bards
__________________
Quote:
Originally Posted by Scott_Rouse
"You called Master?"
Amateur Writer trying to break into the RPG buisness.
Works in progress:
Level 1-30 D&D 4E campaign
D&D 4E Campaign setting
Other minor works
I've been playing D&D for about three and a half years. I have lots of 3.5 books, as well as a couple 3.0 accessory books. I've never read any of them cover to cover. However, I've read much of them and have paged through all of them. I run PCs; I'm not a DM.
I just created a new character for our campaign, a female human barbarian. I used many books to get ideas on how she would be. In addition to the PHB, I used the PHB II, DMG, DMG II, Frostburn (given we're in a Frostburn campaign), Complete Adventurer, Dungeonscape, Races of Destiny, and Masters of the Wild, as well as a Skip Williams essay from the Wizards site on how to play a classy barbarian. Very little from the supplemental books added directly to my new barbarian, but I think she's better for my having read it.
__________________ Evil Math Ogre Kgh-Ra
Got math?
I didn't take "ever" literally, and thus voted "no"
It really depends on the content, writing style and volume versus my spare time and interest how much of a book I read... But I have never read a gaming book cover to cover. Some books I have read the same sections of multiple times for clarity and/or to refresh my memory. But never the whole thing. There are also some books I've read say 90% of the content, especially thinner books packed with flavour. This latter group is the closest to "read all the way" I have ever achieved.
__________________ Used last session: Kingdoms of Kalamar Campaign Settingbook, KoK Atlas, KoK Player's Guide, D&D Spell Compendium, D&D Magic Item Compendium, Dungeon Tiles, Fiery Dragon counters, D&D minis, and of course the core books
I voted no, because not usually, though I have read number of them straight through. I don't read spells, powers or monsters though, those are usually skipped until I need to read them.
Quote:
Originally Posted by Lord Xtheth
This
Quote:
Originally Posted by Winterthorn
I didn't take "ever" literally, and thus voted "no"
People, I did mean ever and not usually. The poll is to count how many gamers have never read an rpg book all the way through versus those who have ever read one all the way through. "Just the Player's Handbook" "Just Clanbook Brujah" "Just the Player's Guide to Ptolus" or "Just Keep on the Borderlands" all count even if you own and have only skimmed hundreds of others.
Heh, I just finished reading the Holmes 1977 D&D basic set book and things popped out at me that would have bugged me or I would have glazed over if I read it in isolated bits.
There is a strength spell that increases your str score by varying amounts depending on class. There are only three mechanical benefits listed for str in the book, giving bonus xp for fighters, class prerequisite for fighters, and in the sample dungeon some underwater survival mechanics. When I just read the spells section years ago I thought it would help in melee the way str score does in Moldvay basic, 1e and other versions of D&D.
Also in the combat section it says daggers and light weapons attack twice a round, swords and such attack 1/round, and heavy weapons like axes, polearms, flails, and two-handed swords attack once every two rounds. I would have thought this would be half of a combat system balanced by some other factor of weapons such as damage, reach, attack bonuses, etc. somewhere else in the rules. But no, every weapon does 1d6 and there is no compensating factor I found anywhere in the rules. Having read it through completely I can let it not bug me that I'm missing something in the text.
Usually, but rarely do I read them in one sitting or even in order by chapter. That said, if a book is simply so dry that it makes a collegiate maths text look exciting by comparison, no, I probably won't read all of it (this is a big part of why I never read any edition of HERO or GURPS from cover to cover).
Some, yeah. I mean, it helps a great deal if they're only, say, 64 (?) pages or under - time is finite. . . or at least mine is! But I have read from cover to cover several much longer RPG books as well.
The majority though, no. And this thread reminds me once again just how much I appreciate good writing and thorough editing, in general, and most of all (due to a widespread paucity) when it comes to RPGs.
I love to read modules, but mostly as a critic and game design editor. I find most modules horrifically designed and not exactly getting better. However I also find modules to be where the nitty gritty of roleplaying design is done and the number of ideas, truly cool new way of designing the game, to be worth at least skimming every one.
__________________ Apparently Reagan never played RPGs ...but he liked to watch.
Spoiler:
Participants in the Pentagon simulations were sometimes of very high rank, including members of Congress and White House insiders as well as senior military officers. The identity of many of the participants remains secret even today. It is a tradition in US simulations (and those run by many other nations) that participants are guaranteed anonymity. The main reason for this is that occasionally they may take on a role or express an opinion that is at odds with their professional or public stance (for example portraying a fundamentalist terrorist or advocating hawkish military action), and thus could harm their reputation or career if their in-game persona became widely known.
(cut)
...former US president Ronald Reagan was a keen visitor to simulations conducted in the 1980s, but as an observer only. An official explained: "No president should ever disclose his hand, not even in a war game". Para,6
Upon reflection, for most RPG books I seem to read cover-to-cover whatever contents are not arranged alphabetically or numerically into lists. So I read the chapter on combat from beginning to end (yeah, although some of the actions are listed alphabetically), but never power lists (in 4e) or spell descriptions (in 3e). So I read the DMG cover-to-cover, but I only skimmed through the MM in about 20 minutes.
I'm a good book learner, but I definitely want to the book to have some narrative structure. My eyes glaze over when trying to read through lists.
Occasionally. The fluffier the book, the more likely I am to do so. Campaign settings, for example, I usually read pretty well through. I always skim over chapters of spell lists, feat descriptions, magic items, etc. I barely glance at stat-blocks, unless I'm actually planning on using the monster or NPC in question in a combat. I don't particularly like reading rules, although classes are the exception. Because you don't get a good sense for what a class is like, and if (or when) you can use it unless you read it. Although in big long chapters of prestige classes, I've been known to start skimming.
I typically didn't do so until quite recently, I actually do read all of my new 4e purchases cover to cover. I actually do like reading all of the crunch, in addition to the fluff.
__________________ Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
I may eventually read a RPG book's contents cover to cover just from the sheer volume of how often I read through various sections, but I cannot recall a single RPG book that I have consciously read straight through. I approach them as reference works as others have said, and read the sections that I need at that moment.
I 've read many Heavy Gear books cover to cover. Mostly those having to do with the fluff of the setting and storyline. Not so much with those having to do with Gear stats and such.
With D&D I've done that with a handful of WotC adventures (City of the Spider Queen and a few others) but that's spotty at best. Can't forget Dragon and Dungeon magazines. Not entire issues but, for example, the entire Age of Worms adventure path and all associated articles.
With most games in my collection I read fluff first and then peruse the crunch. I figure I can learn the crunch if and when I ever play the game.
What's funny is that for all the reading material I have at home (enough to keep me busy for a couple years at least) I'm always, always hungry for more.
Almost always. The exceptions are things in rule-books like spell chapters and monster books, which I skim through and catch the highlights if they don't pertain to anything immediate I might need.
This might be why my game reading queue is still so long!
rarely. the only one that comes to mind is the 3e epic level handbook. i devoured that thing.
messy
__________________ You scored as Power Gamer: Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%. And proud of it.
Thanks, Gary.
Almost always, at least for print books, and I've gone through some more than once. I can't quite get through the spell section of the 3.5 PHB, though. Monster books, settings, and adventures I just devour.
PDFs are a bit tougher, and I have a ginormous backlog of PDFs to read. Eventually I'll get through them if I don't collect too many more.
Nice thread! Interesting to see the wide variety of tastes people have in books and how to read them.