General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I have to say I like that Wild Shape doesn't have to be specific animals, it can simply be a amalgamation of various Primal Spirits. I likey, fits quite well with my style of Druid and that the Beast-Keyword Powers may alter that shape accordingly. This fits surprisingly well with my style of Druid.
Am I the only one who thinks that Barbs will be getting something like Primal Guardian?
that's the Warden. Shaman will be the primal leader. Maybe, wotc did mention they want to keep the barbarian out of heavy armor.
Say, what was the wording about how you count as your own ally in 4E? I am wondering about that and how Call of the Beast is worded.
"Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target."
Well, I'll be damned. It's still both a Shapeshifter/Weather druid. And the free Animal Messenger once per day kinda has the feel of an animal companion too.
Interesting to see that wildshape has no effect other than letting them use Beast powers. Of course, it seems there will be quite a few Utility powers that give bonuses to wildshape. Wonder if there will be any feats that modify it... or rather, to the extent they'll give bonuses.
Quote:
Originally Posted by Drakhar
Am I the only one who thinks that Barbs will be getting something like Primal Guardian?
Nope, it seems a perfect fit for the class. I'm surprised the Druid got it, though.
Anybody else notice the part where it says Druids start with THREE At-Wills?
Kind of interestingly congruent to wizards two daily spells. Seems to make some sense... Druids have some more options with lower-level controllery stuff (aside from wizard cantrips) while Wizards have more options when it comes to big-bad-powerful spells.
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it says level 1-3 but (at least when i load it) it seems to only to go level 2 utilities.. i don't see lvl 3 encounters. is my page just loading wierd or something and therefore not getting the level 3 powers?
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It will have campaign logs and random thoughts...
It bears saying that I didn't have to sign in to Insider to read this. Also, it was advertised that this would be a playtest. Playtests prior to this ran all 30 levels.
Anybody else notice the part where it says Druids start with THREE At-Wills?
Yah but atleast one of them has to be a beast power and no more then two can be, for their entire career as a Druid. And all I know is that Druids better be sure that their defenders know the kind of trouble that they'll be bringing down on them with Call of the Beast, because it's a Burst 1 at-will.
Last edited by Drakhar; 1st December 2008 at 06:22 AM..
Reason: Misread something in the power.
Anybody else notice the part where it says Druids start with THREE At-Wills?
And that they have EIGHT to choose from straight off the bat.
That said, so far I am liking what I am seeing. The utilities seem to give erm utility to the beast form. Skittering sneak is nice for those players who like using thier wildshape to scout and spy.
Kind of interestingly congruent to wizards two daily spells. Seems to make some sense... Druids have some more options with lower-level controllery stuff (aside from wizard cantrips) while Wizards have more options when it comes to big-bad-powerful spells.
You're right.
This way, Druids always have two At-Wills available, no matter which form they're in. Human Druids will have an extra At-Will available to them in one of those forms.