Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

Gamers Online Now: 982
178 members and 804 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Rite Preview
The Rite Review by Rite Publishing.

This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse)
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
101 Feats
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
Poll: Story or Combat?
Be advised that this is a public poll: other users can see the choice(s) you selected.
Poll Options
Story or Combat?

 
Share LinkBack Thread Tools Display Modes
Old 2nd December 2008, 10:06 PM   #31 (permalink)
Registered User
 
xechnao's Avatar
 
Join Date: Dec 2007
Posts: 1,999
xechnao Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Kamikaze Midget View Post
Yep!

Where I might be a little weird is that I want the game to give me stories without me having to put things into the game to get them. Skill challenges have some balance issues that I'm not a fan of, but ditching a lot of "simulationist" aspects hurts my ability to pull a narrative out of a few dice rolls. 4e assumes I have a story all lined up and ready to tell and gets out of my way for it. I want more system than that, myself.

I'm a narrative DM who wants the game to tell me a story.
Like background staff hardcoded to PC abilities as in Runequest/Heroquest?
xechnao is offline   Reply With Quote
Old 2nd December 2008, 10:09 PM   #32 (permalink)
Registered User
 
Thanee's Avatar
 
Join Date: Jan 2002
Location: Germany
Posts: 23,111
Thanee Hobgoblin Soldier (Lvl 3)
Story (and character development (both kinds)), but combat is also fun and as such a close second.

A game with only combat and no story whatsoever would be pretty boring.
A game with only story would fare better, but would still be lacking something.

Bye
Thanee
__________________

“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Thanee is offline   Reply With Quote
Old 2nd December 2008, 10:11 PM   #33 (permalink)
Registered User
 
xechnao's Avatar
 
Join Date: Dec 2007
Posts: 1,999
xechnao Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by diaglo View Post
neither. i play for fun and escapism.
Yeah fan do you have more fan with the combat or with the story?
xechnao is offline   Reply With Quote
Old 2nd December 2008, 10:16 PM   #34 (permalink)
RolPunk
 
Phaezen's Avatar
 
Join Date: Jul 2006
Location: Cape Town, South Africa
Posts: 1,818
Phaezen Orc Berserker (Lvl 4)
I voted story, with the caveat that at least part of the story includes killing things and taking thier stuff.

Phaezen
__________________
David Muller

My Blog: Cape of Games

RolPunk: Reject attitudes, not games.

Disciple of Fifth Element. All editions of D&D are Awesome.

D&D Army signatory

Rousketeer 32
Phaezen is offline   Reply With Quote
Old 2nd December 2008, 10:17 PM   #35 (permalink)
Registered User
 
evilgenius8000's Avatar
 
Join Date: Apr 2008
Location: Buffalo Grove, IL
Posts: 135
evilgenius8000 Goblin Sharpshooter (Lvl 2)
I chose story because that is what drives an adventure, and adventures are what D&D is all about. Combat and RP (which was suspiciously absent from the poll) are two things that come about because of the story.
evilgenius8000 is offline   Reply With Quote
Old 2nd December 2008, 10:35 PM   #36 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 22,600
Piratecat Snaketongue Initiate (Lvl 7)Piratecat Snaketongue Initiate (Lvl 7)
I love whacking things and taking their stuff, and I have a deep and abiding love for treasure baths, but I'm about 60% story / 40% combat.
__________________
- Piratecat, EN World Admin
Check out the membership drive and War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 2nd December 2008, 10:38 PM   #37 (permalink)
Registered User
 
Join Date: Aug 2007
Posts: 254
Crazy Jerome Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by jdrakeh View Post
For me, combat is usually part of the story (to wit, such epics as Beowulf, the Volsungasaga, The Illiad, etc all feature combat rather prominently but are no doubt stories all the same). If you're asking whether I prefer combat-intensive roleplay to non-combat-intensive roleplay, your question is worded poorly.
This. When I roleplay, I'm usually interested in heroic or epic fantasy, or (very) occasionally space opera or super heroes. It is rather hard to do the kind of stories I like without a large dose of combat being likely. If the players want and manage to cleverly avoid combat, I'm completely fine with that, even if it happens all of a 10 hour session. But the threat has to be there.
Crazy Jerome is offline   Reply With Quote
Old 2nd December 2008, 10:42 PM   #38 (permalink)
Cat with a Mouse
 
pawsplay's Avatar
 
Join Date: Dec 2003
Posts: 7,441
pawsplay Snaketongue Initiate (Lvl 7)pawsplay Snaketongue Initiate (Lvl 7)
There are some situations in which I don't mind spending the session in talk, but I usually prefer a little action. There are some situations where I don't mind a little mindless violence, but I usually prefer a story behind it.

So I'm not wishy-washy. I'm emphatically about 80% for both.
__________________
RPGs and more
http://rjgrady.webs.com/

RPG Talk - The information wiki for gamers.
http://rpgtalk.wikia.com
pawsplay is offline   Reply With Quote
Old 2nd December 2008, 10:48 PM   #39 (permalink)
Registered User
 
Join Date: Sep 2002
Location: The Evil Empire
Posts: 4,093
Darrin Drader Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Piratecat View Post
I'm about 60% story / 40% combat.
That's what I was going to say, but you seem to have beat me to it.

Sometimes there is something to be said for depopulating the monsters who have taken up residence in the local dungeon, but after doing that for several hours, it does get boring, particularly if the game moves so slow that you can really only fit in 4 combats per evening - and that's really a fault of 3E and 4E in my opinion. If the name of the game is dungeon clearing and killing as many bad guys as possible, give me C&C.

On the other hand, if the combats are fewer and farther between, then I think 3.5 plays really well. The number and variety of skills available make for a game where you can really sink your teeth into specific NPC encounters or non-combat challenges.

Ideally though, if I had to choose between a dungeon stomp or something with more roleplay, I'll take the roleplay any day of the week. I've had games where the characters don't draw their swords throughout the entire adventure. Instead they were interacting with people or sneaking around. Of course one adventure in particular comes to mind where they didn't draw their swords because their were too busy evading their enemies for much of the night.

My group has actually found that for straight dungeon crawls, we're really enjoying the game Descent, by FFG.
__________________
Darrin Drader
Writer/RPG Game Designer

List of Published Credits

Blog
Darrin Drader is offline   Reply With Quote
Old 2nd December 2008, 10:55 PM   #40 (permalink)
Registered User
 
Victim's Avatar
 
Join Date: Jan 2002
Posts: 6,191
Victim Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Victim
I picked combat. I like playing games - on nights when not everyone can make it, our group can still play video games, Arkham Horror, or other board games and still have a good time. And combat is the primary game playing element of DnD.

Story and campaign elements are good value adds, but I'll find those a little unsatisfying without the foundation of a solid game underneath.
__________________
"I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Victim is offline   Reply With Quote
Old 2nd December 2008, 11:04 PM   #41 (permalink)
King of the Crosstrade
 
Shemeska's Avatar
 
Join Date: Apr 2003
Location: Fortune's Wheel, Lady's Ward, Sigil
Posts: 4,459
Shemeska Orc Berserker (Lvl 4)
Send a message via ICQ to Shemeska Send a message via AIM to Shemeska
Quote:
Originally Posted by Mouseferatu View Post
Combat in D&D is, to me, just one of many sorts of scenes and tools at the DM's disposal; it's a means, not an end unto itself.
What Ari said.

Combat is just (one of several) vehicles to advance and influence a campaign's story / plot.
__________________
"I can just see the 4e adventure anthology "Tale from the Limited Staircase"." - Ken Marable

Visit Shemeska's Planescape Storyhour and Shemmy's 2nd Planescape Storyhour

Fiendish Proselytizing (aka my LJ of science, randomness, politics and fiction)
Shemeska is offline   Reply With Quote
Old 2nd December 2008, 11:16 PM   #42 (permalink)
Registered User
 
joethelawyer's Avatar
 
Join Date: Sep 2007
Location: New Haven, Connecticut, USA
Posts: 664
joethelawyer Gnoll Huntmaster (Lvl 5)
Send a message via ICQ to joethelawyer Send a message via AIM to joethelawyer Send a message via MSN to joethelawyer Send a message via Yahoo to joethelawyer
Quote:
Originally Posted by Mouseferatu View Post
Story (which includes, in addition to plot, role-playing, PC-to-PC and PC-to-NPC interaction, investigation, and figuring things out). I love a good fight in D&D, but I want it to advance the plot, not happen "just because."

Combat in D&D is, to me, just one of many sorts of scenes and tools at the DM's disposal; it's a means, not an end unto itself.
that's about the best representation of my viewpoint i've seen, and i didn't even write it!

__________________
~Joe
If you like what I said, throw me some XP. I was a goblin sharpshooter for far too long.

Now Blogging at http://wondrousimaginings.blogspot.com/

joetheattorney@yahoo.com
clarencedarrow70 on AIM
Clarencedarrow70@hotmail.com on MSN

Erik Mona: "Woah. Surely you're not _that_ Joe!"
joethelawyer is online now   Reply With Quote
Old 2nd December 2008, 11:20 PM   #43 (permalink)
Registered User
 
JeffB's Avatar
 
Join Date: Jan 2002
Location: CT
Posts: 1,466
JeffB Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by JRRNeiklot View Post
I didn't vote because there was no option for neither. The main thing that draws me to D&D is the exploration of a world, it's wilderness areas, dungeons, towns, etc. What lies over the next hill, etc. There must be some combat, and story plays a role, but I want to get out there and explore, find new things, explore new venues.
Agreed 100% and I should have mentioned this in my first post- D&D to ME has always been a game of exploration first and foremost, not combat (and from what I've read of Gary's & other "forefathers of D&D" original games, their games were the same). Combat is important, but it's not the focus.

I voted story, and in my mind, the exploration aspect is "story" more or less.
__________________
Founding Father of O.A.F! - Old school Admirers of Fourth edition

Proud Rouseketeers Member-Badge #2!

"I feel books like "A Princess of Mars", "The Swords of Lankhmar" and "The Black Company" are far more important to your gaming experience than whether you choose between OSRIC, Labyrinth Lord, or D&D4E." - The Ravyn

I think people sometimes get too fixated about what's "official" to see what they could do with the whole- "David "Zeb" Cook
JeffB is offline   Reply With Quote
Old 2nd December 2008, 11:23 PM   #44 (permalink)
Registered User
 
Michael Silverbane's Avatar
 
Join Date: Oct 2005
Location: Columbia, MO
Posts: 822
Michael Silverbane Goblin Sharpshooter (Lvl 2)
Theoretically, my answer should be story... But combat is the primary manifestation of the conflict in the story... So... Combat, but with an eye towards the story at all times?
__________________
It's a big world out there. Go tear it up.
Michael Silverbane is offline   Reply With Quote
Old 2nd December 2008, 11:35 PM   #45 (permalink)
Registered User
 
Kamikaze Midget's Avatar
 
Join Date: Jan 2002
Location: NYNY
Posts: 8,245
Kamikaze Midget HERO 8th Level - Shadar-kai WarriorKamikaze Midget HERO 8th Level - Shadar-kai Warrior
Send a message via AIM to Kamikaze Midget
Quote:
Originally Posted by xechnao
Like background staff hardcoded to PC abilities as in Runequest/Heroquest?
Yeah, I do eat that stuff up.

Quote:
Originally Posted by Fallen Seraph
If stuff like Rituals either with same mechanics or simply same orientation in the game were prevalent throughout 4e that be more to your liking?
Yeah. I'm a fan of Rituals (and I'm glad they were removed from basically being "wizard and cleric only). When I saw the monster-based dragon rituals in the Draconomicon I let out a little giddy laughter.

Quote:
Originally Posted by Cadfan
Can someone give me an example of something that would satisfy this: "I want rules for thwarting villains like 4e has rules for bashing goblins."

I assume its something other than a setting with pre existing conflicts. But beyond that I really don't get it.
One of the ways 4e nods toward this that I like is by having "encounter groups" and by talking about how certain monsters interact with others. That helps me create a narrative of why these things would go together.

One of the ways 2e and 3e helped was by giving me rules for random encounter charts, and basically saying "anyone who spends the night in the Deserts of Red Sand might have an encounter with something that lives thre! It might not be hostile...but maybe it is!" That was a huge help in adding local interest and flavor to a region. 2e's "rarity" rating was great, and the charts in the 3e DMG for habitat, terrain, and dungeon level were one of my best campaign-building resources. And the rules for demographics helped me estimate what a "local guard" could handle. NPC XP and NPC Classes, too.

All those little "simulationist touches" helped me figure out the context from which an enemy might rise.

This information would mostly be wasted on a DM who already had a story and just wanted a platform to tell it on. But I'm at my best when I'm spontaneous and let my players' tangents carry me.

For FFZ, I'm designing a "character-first" kind of story structure system. Your players choose archcetypes for their character. These archetypes have built-in conflicts (sort of like picking a Paladin in earlier editions ). You should expect to get challenged on them. The DM then has a menu of conflicts that can be used to generate scenarios: different character conflicts you have will generate NPC's, encounters, monsters, and scenes relevant to your character. Even treasures and powers will be affected by it. It ties these most directly to experience: every time your characters get their ideals challenged, they also gain a level. The DM also designs the main villain of the game from this skeleton of archetypes and conflicts, making sure it represents everything your characters are opposed to.

For instance...
FFZ Plot Generation Example

You've got four characters. One of them is a dragonborn fighter with the "Retainer" archetype (interested in preserving ancient orders or traditions that are nearly lost to time; main conflict: tradition vs. change). One of them is an eladrin wizard with the "Power-seeker" archetype (interested in enhancing their own might; main conflict: power vs. futility). One of them is a dwarf cleric with the "Chosen One" archetye (interested in fulfilling their destiny; main conflict: salvation vs. dissolution). One of them is a human rogue with the "Treasure Hunter" archetype (interested in winning a big score; main conflict: security vs. insecurity).

You now have four qualities for your villain: your villain represents Change, Futility, Dissolution, and Insecurity. These four words are pretty descriptive on their own: you can imagine the main villain as sort of a primordial force of destructive chaos, only kept barely at bay, always gnawing at the fringes of the characters' lives, threatening to break down what little they have and reduce them all to nothingness. His goal is to un-make everything, to dissolve tradition, to make all other powers powerless, to thwart all attempts at salvation, and to blast apart any semblance of security.

At the same time, you have four motives that lead directly into plots for a game session by using their opposites as conflicts: One wants to preserve the past (so obviously the past needs to be threatened -- perhaps his family is found out to be not really part of that old clan), one wants to be powerful (so obviously they need to be made to feel weak -- perhaps they fight an early battle with the villain that is un-winnable, and all they can do is flee his might), one wants to fulfill a destiny (so obviously that destiny needs to be questioned -- perhaps it comes at the price of the characters' eternal soul), one interested in the biggest source of gold they can find (so obviously that gold needs to lead to more problems than solutions -- perhaps raiding the dungeon is how they unleash the force of entropy in the first place).

The archetypes link up to gaining levels, so that when Jimmy's character (that dragonborn) faces one of his challenges (he finds out the family isn't part of the old clan, and he makes a choice about whether his character cares about that or not), a level is gained (for everyone)

The conflicts link up to encounters and "Big Choices," which are how PC's impact the ongoing plot. Encounters somehow sap their resources and risk killing them, the "Big Choices" help them shape the game as they go forward. So when Jimmy's character is facing that challenge, he's fighting (maybe he's fighting members of the true clan who have come to exterminate this false clan!), he's using skills (maybe they set up a test that he needs to pass), he's exploring (maybe their clan headquarters is in a distant land that the party must travel to), and he's making large decisions (do I talk to the High Lord of this new clan or do I just beat him up? do I liberate the slaves they keep, or do I play it diplomatic? do I care that these creatures are 'legitimate' or is it more important that I'm keeping true to the spirit of the bloodline and they're not?) that impact the game going forward, and, ultimately, discovering a connection to the villain (aha! the Villain was the one who dug these guys up and put them onto my family!).

That's all in one session.

That just came from his character creation giving the DM interesting things to do with his character.
__________________
FINAL FANTASY ZERO
Most Recent Update: Make a character! Have it fight things!
(comments on FFZ in my blog) A Divine Wind: Digital Design: The Nature of the Medium.
The D&D Wiki! Add stuff, dummy!(/Steve Brule)
PS4e: The Athar, The Planetouched, The Bariaur, The Outcaste Modron, The Githzerai, The Githyanki
Kamikaze Midget is online now   Reply With Quote


Bookmarks

Tags
combat?, play, story

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:46 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes