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I have Demon Queen's Enclave (P2) and Manual of the Planes
Will be back in about 90 minutes to answer questions; I just need to feed the girls first. I haven't actually read the books yet (just picked them up), but will do my best if anyone is interested in a few tidbits.
Cheers
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin
Monsters, monsters monsters. What monsters are in Demon Web (The DM booklet should have the new ones).
I'd like to know about the Devils in the MotP: The 4 devils, what levels/roles are they, and what the devils are would help (What's a barbed devil? A pain devil? Etc).
Demon Web: Does the adventure feel particularly Paragon-y? Is there RP potential, or is it dungeoncrawl-tastic? How does it hold up vs. the others? Is it as good as Trollhaunt?
MotP: So, do the chapters on Shadowfell/Feywild give you some good foundation to run in them, or is it just some superfluious description but nothing concrete? Are the details good?
I have a few small quastions, but first thank you...
MoP:
1) how big of a section is the spelljammer section?
2) can we get strad basics...role level elite solo?
Demon Web
1) Is there a set up for the next mod?
2) how much of the adventure uses winter haven
3) Any new magic items
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Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
-From the images released it appears there is at least somewhat of a sci-fi bent. How much of that is there, and how much would you say could be ripped for other usage?
MoTP:
-Could you give a brief synopsis of the Paragon Paths?
-Same with Sigil?
-What is the art like?
-From the images released it appears there is at least somewhat of a sci-fi bent. How much of that is there, and how much would you say could be ripped for other usage?
Could you explain that? I looked at the images and didn't get any sci fi vibe at all.
Could you explain that? I looked at the images and didn't get any sci fi vibe at all.
The three monsters (illith, grell, forgot the name of the other) in the glass tubes in blue liquid. The semi-bio-organic/robotic armour those two guards seem to have. They just seem sci-fi to me.
Are the Keepers the same ones I did the ecology for in Dragon? What fluff is there for them?
For the Canoloth, are the yugoloths as a race mentioned?
What is said about Pluton and Carceri (yes it irks me that 'loths were made demons because there was supposedly no place for them, and then two of their main haunts show up as Astral domains). And is there a gehenna pastiche present?
The description of Sigil... does it make any attempt to hold to the 2e/3e metaplot, or does it backtrack in any ways. Ie is Alisohn Nilesia mentioned as Factol of the Mercykillers.
And the most important question of all: is my namesake mentioned as the most awesome person in Sigil? And if so, how do they spell her name?
__________________ "I can just see the 4e adventure anthology "Tale from the Limited Staircase"." - Ken Marable
What are the descriptions of the Shadowfell and the Feywild like? I mean, how long are they, how detailed, are encounters part of them? Maps of Shadowfell cities or other locales?
Most importantly, where did you get it a week and a half early, so that I can do the same?
__________________ Rick Reroll -- Deadly Rickster Utility 26 Daily
Choose one: you reroll one die roll you just made and keep the higher result; or the DM rerolls one die roll he just made and keeps the lower result.
Isle of Dread? How much does it line up with X1? Is it more..err...fantastical? (being in the feywild)
Or is this version of the Isle of Dread something completely different?
__________________ Founding Father of O.A.F! - Old school Admirers of Fourth edition
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"I feel books like "A Princess of Mars", "The Swords of Lankhmar" and "The Black Company" are far more important to your gaming experience than whether you choose between OSRIC, Labyrinth Lord, or D&D4E." - The Ravyn
I think people sometimes get too fixated about what's "official" to see what they could do with the whole- "David "Zeb" Cook
I'd like to know about the Devils in the MotP: The 4 devils, what levels/roles are they, and what the devils are would help (What's a barbed devil? A pain devil? Etc).
Graz'zt: level 32 solo controller
Dispater: level 28 solo controller (leader)
Baphomet: level 28 solo brute
Barbed devil: defenders of infernal fortresses or elite bodyguards, name from spiked body (level 18 soldier or skirmisher)
Brazen devil: named after being permanently encased in hellforged brass armor, elite guards of Asmodeus' palace (level 28 soldier)
Pain devil: merc's, named after their ability to inflict pain.. (level 8 solider or level 11 controller)
Storm Devil: the artillery of the nine hells (level 23 artillery)
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Demon Web: Does the adventure feel particularly Paragon-y? Is there RP potential, or is it dungeoncrawl-tastic? How does it hold up vs. the others? Is it as good as Trollhaunt?
Enter the drow city that is under assault of an army of undead coming from a realm in the shadowfell, then enter said realm to stop the soon to be newest exarch of Orcus, while risking to actually make him exarch? I would say yes on the Paragon feel.
The adventure is pretty freeform, there are lots of options and ways to resolve certain parts of the adventure. Basically we are presented a good number of interesting NPC’s, with varying motives, and it is largely up to the players what to do with the information. Or they can just kill everything, of course.
Regarding the quality, and this is just from a quick scan to list the monsters and get a feeling, I am gonna go out on a limb and say that I am getter a better impression about it than I had from Trollhaunt, which I until now thought of as the best one.
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin
One of the hooks involves Winterhaven. Else the time will be spend in the Underdark and in the Shadowfell
3) Any new magic items[/quote]
New items
Death Weapon, level 13+
Drow House Insignia, level 12+
Mask of the Matriarch, level 18
Nightbringer (artifact, paragon level)
Quote:
Originally Posted by Fallen Seraph
P2:
-From the images released it appears there is at least somewhat of a sci-fi bent. How much of that is there, and how much would you say could be ripped for other usage?
No sci-fi feel here at all.
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-Could you give a brief synopsis of the Paragon Paths?
Blade of Cendriane: eladrin ranger path, experts at feystepping and dualwielding longswords, defenders of the remains of an ancient empire.
Doomguard Marauder: fighter path. A nihilistic society of mercenaries that believe that the universe is sliding towards destruction, and that everything eventually comes to an end.
Gatecrasher: rogue trained in arcana path. Rogue that rocks the planes (sounds weird, but tbh, so did the PP when I read it..
Knight of Celestia: paladin path. Icon of virtue, championing the causes of Mt Celestia
Malec-Keth Janissary: Swordmage path. Elite products of the tower of Malec-keth, a war-magic academy in the City of Brass.
Planeshifter: Warlock or Wizard path. Has extensive knowledge of the planes, loves travelling. Can cast portal in combat!
Shadow Captain: warlord path. A hero seeking power in the darkness, the lost souls and spirits.
Soul Guide: Cleric Path. Guardian of the dead. Undead hater
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-Same with Sigil?
A plane onto itself, some say it is a tiny reflection of all that is, everything that has been and everything that will be.
Ruled by mysterious Lady of Pain, armed with mazes, and still keeping deities, demon princes etc out of Sigil
Still has 6 wards
Still has a lot of portals
etc
It's been more than 8 years since I sold my PS collection (yeah, big mistake, I know), so memory is quite fuzzy about the details, but in general, it sounded familiar.
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-What is the art like?
Average mostly, although some pieces are really awesome.
Quote:
Originally Posted by Vayden
Most importantly, where did you get it a week and a half early, so that I can do the same?
In Denmark
Quote:
Originally Posted by bording
I'd really like to see the details of the Create Teleportation Circle ritual.
Level 15 ritual, can make a teleport circle that you can use to travel to. Lasts 24 hours, but can be extended by spending a healing surge. Keep it up for a year and a day, and it becomes permanent.
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin