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Old 1st March 2009, 04:16 AM   #181 (permalink)
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I was thinking about those old studies into remote viewing and psychic phenomenon when I started working on the project. I have this great book Psychic Discoveries Behind the Iron Curtain that probably should have reread while I was working on the game.
Good Lord Twist, that's an old book. I read that thing back in the Sixties I think, when I was fighting Commies (those were the good old days.)

As a matter of fact, let me go look it up. I think I have a copy buried in my old Intel library.

Yep. Ostrander and Schroeder. But it was copyright 1970, not the Sixties.
Still, it is an interesting read.

And I'm looking forward to downloading and studying everyone's work.
Over the next couple of weeks or so.
Well, downloading now, studying later.
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Old 1st March 2009, 05:08 AM   #182 (permalink)
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Well guys it looks like life has forced me to bow out at the last second. I pretty much have the whole thing designed, but there is just no way I can type up the remainder of the material before the deadline. I just want to say good job to everyone who has turned in their submission so far. I looked over a few and they all looked top notch. Hopefully I will be able to post my game up eventually, to at least get some feedback, but now I have to go back to work on other things.
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Old 1st March 2009, 06:44 AM   #183 (permalink)
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Hopefully I will be able to post my game up eventually, to at least get some feedback, but now I have to go back to work on other things.
Sorry to hear you won't make it X but let us know when you get something up. Maybe through this thread.

As for the rest of you guys if some of you did another careful edit (I mean for typos, etc.) then I suggest you might try putting your works up on game market sites like RPGNow (if that is allowed) and see how that goes.

Even if you just offer it for free then at least you can get a gauge and feedback for what the market thinks of your ideas.
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Old 1st March 2009, 08:05 AM   #184 (permalink)
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Needs more content; I really wish I'd had another day. I'll probably post a version with more content in a while.

edit: That was the version with a silly typo, let me try that again. Look at the version in the next post.
Attached Files
File Type: doc Tarot Arcana.doc (295.5 KB, 12 views)

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Old 1st March 2009, 08:19 AM   #185 (permalink)
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Hopefully I got the attachment right this time.

Tarot Arcana.doc

Anyway, I'm happy with the mechanics, but I'd really like to add more content, and I'd like a lot more playtesting. Like I said, I'll proably work on this some more an post an updated version in the future. If you have any feedback please tell me; the most helpful thing for me was having my brother read over the rules, because without it a lot of them would be gibberish.

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Old 1st March 2009, 08:31 AM   #186 (permalink)
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I'm really excited by everything that's getting posted. Cardinal - your layout looks great to me. I learned a lot just by looking at it - and I slapped my head with the pure simplicity of your layout. I love the retro look of things.

And your monster list is pretty neat.

I'll be doing a lot of reading tomorrow, and posting my initial impressions of everyone's work. I'm really excited by what I see.
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Old 1st March 2009, 09:54 PM   #187 (permalink)
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Argh, why didn't I make time for layout too?

Oh, yeah. I could barely finish the writing itself before the deadline.

Just started downloading and looking forward to getting some reading done.
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Old 2nd March 2009, 03:49 AM   #188 (permalink)
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Quote:
Originally Posted by Jack7 View Post
Good Lord Twist, that's an old book. I read that thing back in the Sixties I think, when I was fighting Commies (those were the good old days.)

As a matter of fact, let me go look it up. I think I have a copy buried in my old Intel library.

Yep. Ostrander and Schroeder. But it was copyright 1970, not the Sixties.
Still, it is an interesting read.

And I'm looking forward to downloading and studying everyone's work.
Over the next couple of weeks or so.
Well, downloading now, studying later.
Yeah, the book's a little over a decade older than I am, though some of the materials I used to get myself excited about the project* are older.

* Mostly early Alfred Hitchcock films and episodes of The Prisoner.
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Old 2nd March 2009, 08:26 AM   #189 (permalink)
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Originally Posted by Wik
I learned a lot doing this, and I'm thinking I'll now go over my game, clean some things up, and really expand upon it.
I've been working on mine a lot today, and I think it's become 50% more playable in the last 24 hours.

My plan is to post a play-tested version with better-written rules an a lot more content by April 1st; I think setting a public deadline will help get me to do it.

The biggest lesson I got from this? Don't procrastinate! Too bad I already knew that.
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Old 3rd March 2009, 02:01 AM   #190 (permalink)
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Originally Posted by Abisashi View Post
I've been working on mine a lot today, and I think it's become 50% more playable in the last 24 hours.

My plan is to post a play-tested version with better-written rules an a lot more content by April 1st; I think setting a public deadline will help get me to do it.

The biggest lesson I got from this? Don't procrastinate! Too bad I already knew that.
I am interested in seeing what you come up with.
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Old 3rd March 2009, 06:38 PM   #191 (permalink)
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* Mostly early Alfred Hitchcock films and episodes of The Prisoner.
You can't go wrong with the Prisoner or most Hitchcock.
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Old 4th March 2009, 05:21 AM   #192 (permalink)
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Originally Posted by Abisashi View Post
I've been working on mine a lot today, and I think it's become 50% more playable in the last 24 hours.

My plan is to post a play-tested version with better-written rules an a lot more content by April 1st; I think setting a public deadline will help get me to do it.

The biggest lesson I got from this? Don't procrastinate! Too bad I already knew that.
Yeah, I'm finding some huge errors in my game already. I don't like the Damage System (AT ALL), and I've begun toying around with an exploding die damage mechanic. My big problem is that my Hit Point/ Wound system doesn't mesh well with the numbers I've given in some major ways.

regarding procrastination - I'm just as guilty. So very guilty.

***

While people are still coming here, what are the thoughts on doing this again in a few months time, only with a shorter product and a shorter deadline? I was thinking it'd be fun to do a judgeless one, with the entrants putting in a smaller product (ie, just basic rules and chargen), and putting them up for votes - every week, there'd be a new "supplement" to this core game that'd have to be written up, and a new round of voting.

It'd be the same length of time overall, but it'd be something that would prevent us from really procrastinating. Also, if we put up a list of themes and whatnot, and had them voted for, we could run this whole thing without a judge.
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Old 4th March 2009, 02:26 PM   #193 (permalink)
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While people are still coming here, what are the thoughts on doing this again in a few months time, only with a shorter product and a shorter deadline? I was thinking it'd be fun to do a judgeless one, with the entrants putting in a smaller product (ie, just basic rules and chargen), and putting them up for votes - every week, there'd be a new "supplement" to this core game that'd have to be written up, and a new round of voting.

It'd be the same length of time overall, but it'd be something that would prevent us from really procrastinating. Also, if we put up a list of themes and whatnot, and had them voted for, we could run this whole thing without a judge.

I'm not opposed to it at all, though I'm still working on the first one as it turned out to personally be a much larger project than I had originally imagined.

In this next round Wik are you talking about creating "supplements" to this project just completed, or a whole new and different "core game." It was kinda hard to tell exactly from your phrasing.

I don't mind producing supplementary works because of the fact that I think a lot of the stuff I've read so far from others could be greatly, profitably, and very interestingly expanded upon. Plus I gotta lot of expansion work to do on my own work.

I'm also very much for an ongoing process and project of critique and improvement on what has already been produced. Critiquing the Conjunction.

I like to try and finish up one thing before moving on to another. Make the ship as tight as possible.

However I'm also not opposed in theory to creating a whole new work because I've got about six games I intend to eventually revise and standardize (using the same basic design parameters and "system" if you will, but varying in the details and in setting and time-frame and genre) that I can work in my spare time.

So either way, I'm game to the game.
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Old 4th March 2009, 03:17 PM   #194 (permalink)
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YWhile people are still coming here, what are the thoughts on doing this again in a few months time, only with a shorter product and a shorter deadline?
I've already thought about continuing on with Ignition regardless. There's still much to be done and I've already come up with some new revisions to step it up a notch, but doing so through the Conjunction would make sense. The more input, the better.
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Old 6th March 2009, 08:27 AM   #195 (permalink)
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Y'know, I didn't even think about continuing what we've done here, but that would be a better idea. And it'd help keep me going on my current work. But, if we did that, I wouldn't mind giving newcomers a chance to work on their own games beforehand, so that we could get more blood.

Or, we could just run this between us, each adding more and more through the "mini-challenges" we set for ourselves (each week or two-week period).

Some things ("mini-sourcebooks") I'd want to add to Awakening:

1) A "Player's Option" book with more skills and a refined psychic power system.
2) a "gear" book, with prices for items and expanded barter rules.
3) More monsters. A lot more. Trust me, I have ideas.
4) An "adventures" booklet, built more like Dungeon Delve than a single module.
5) A "DMG" of sorts.
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Old 6th March 2009, 04:33 PM   #196 (permalink)
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How about something simpler like a second draft? Work out the kinks from this round, style it up a bit, and submit something with more depth. Expand the pages to 70 and allow us fine tune what's been done before? I know Ignition could definitely benefit from that.
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Old 6th March 2009, 05:04 PM   #197 (permalink)
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1. But, if we did that, I wouldn't mind giving newcomers a chance to work on their own games beforehand, so that we could get more blood.

2. Or, we could just run this between us, each adding more and more through the "mini-challenges" we set for ourselves (each week or two-week period).

3. How about something simpler like a second draft? Work out the kinks from this round, style it up a bit, and submit something with more depth. Expand the pages to 70 and allow us fine tune what's been done before? I know Ignition could definitely benefit from that.

I actually like all three of those ideas.
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Old 6th March 2009, 05:26 PM   #198 (permalink)
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I actually like all three of those ideas.
They all seem good to me, though we should definitely do second drafts first (whether or not it is a formal goal) because there are some things in my game (Tarot Arcana) that are never explained which are rather important in order to play the game.

Oops

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Old 6th March 2009, 09:59 PM   #199 (permalink)
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They all seem good to me, though we should definitely do second drafts first (whether or not it is a formal goal) because there are some things in my game (Tarot Arcana) that are never explained which are rather important in order to play the game.
I agree that for most of you some order of procedure between 2 and 3 might be best (as for me I'm still working on my project, though it is well over 70 pages by now), but for newcomers they could work their initial project while we're working ours, and then catch-up later if they are interested.

They don't have to be excluded, they'll just be working a different part of their own project and a different timeline (though a parallel one) than we are.
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Old 6th March 2009, 10:29 PM   #200 (permalink)
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I like the idea of mini challenges, but one thing we may want to consider is maybe just upping the page count on the existing projects and seeing what we could fit in. (I know I didn't finish my project in time, but when I was working on it there were several options I had to scrap in design due to limited space)
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