I was planning on working an expanded version of Deep Black anyway. So, I would be game for the second draft idea.
Here's what I've been thinking about for Deep Black (in no particular order):
1) A section about various locations in the US along with two or three rumors for each location that can be used as springboards.
2) A solo adventure. A friend suggested it to me and it seems to fit the game, though I'm not sure how to go about it.
3) A replay, a transcript of a game that's supposed to be instructive and entertaining. Japanese role-playing games media used the a lot.
4) More antagonists.
5) Give some special attention to the Sorcery section and add some specific examples.
6) General proofing and clarification.
Quote:
Originally Posted by Wik What if we set a list of challenges to tackle, and went from there? (ie, "Include an adventure", "form a setting chapter", and stuff like that? I think that'd be fun. |
That could make things a little more interesting.
Quote:
Originally Posted by Wik Another thing I'd like to see, later on down the road, would be people making additions to OTHER people's game systems. That'd be a fun one. |
Oddly enough, I been thinking that writing a scenario for Awakening might be fun.