General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Thanks for the positive feedback, here's the results including this thread so far.
11:
34 cage of delirium (haunted house)
8:
29 adventure begins (1st level adventures anthology)
5 aerie of the crow god
5:
crypt of the devil lich
50 vault of the iron overlord
adventure continues (anthology)
4:
51 castle whiterock (huge megadungeon) (includes monte cook's recommendation)
3:
11 dragon fiend pact
Anything by the author Harley Stroh
17 legacy of the savage kings
2:
sunken ziggurat (unique monsters)
31 transmuter's last touch
talons of the horned king (scifi),
51.5 Sinister secret of whiterock
0 legends are made not born
15 lost tomb of the sphinx queen (boss battles)
idylls of the rat king
vault of the dragon kings
38 escape from the forest of lanterns
1:
revenge of the rat king
palace in the wastes
chronicle of the fiend
halls of the minotaur
secret of smuggler's cove
16 curse of the emerald cobra
12 the blackguard's revenge
12.5 iron crypt of the heretics
DCC 44 Dreaming Caverns of the Duergar (1-3)
DCC 46 The Scaly God (4-6)
10 The Sunless Garden (6-8)
mysterious tower (puzzles) (two positive, one negative)
-1:
bloody jack's gold (one positive, two negative)
legend of the ripper (one negative)
DCC #34 Cage of Delirium (have it in print but wanted it in pdf too)
DCC #20 Shadows in Freeport
DCC #51 Castle Whiterock (have it in print but wanted it in pdf too)
DCC #30 Vault of the Dragon Kings
DCC #35 Gazetteer of the Known Realms (have it in print but wanted it in pdf too)
DCC #21 Assault on Stormbringer Castle
DCC #22 The Stormbringer Juggernaut
DCC #29 The Adventure Begins
DCC #48 The Adventure Continues
"I am he who rules the world, don't you know? One little piece at a time. I am the stuff of Riordan Parnell's most outrageous songs, and I am a confused memory for those whose lives I've entered and departed." -- Jarlaxle, Road of the Patriarch
Ok - I've now got every single DCC adventure in pdf (me :heart: Xmas money!) so I have a specific question - are there any adventures that revolve around the PCs traveling? My group is going on a 4 week overland journey to the Grand Bazaar delivering a McGuffin there. I want to spice up the journey with some DCCs so I'm hoping you guys who have read tons of them can help me out! I just need something that gives the PCs an incentive to investigate a given locale or track down a certain item/person etc. Thanks in advance!
__________________ "Patriotism is the last refuge of the scoundrel." - Samuel Johnson 18th century English author.
I didn't quite get them all but I did get about 30 or so of them (including Castle Whiterock and the Gazetteer of the Known Realms), plus all the PDF's in the XCrawl range. They'll keep me busy for a very long time.
Olaf the Stout
__________________
Currently running my group through the Shackled City Adventure Path
My monthly check came in today, so what I don't have in print, I now have in PDF, or both.
__________________ It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
My monthly check came in today, so what I don't have in print, I now have in PDF, or both.
I got the Gazetteer and "The Adventure Begins" in PDF, even though I already had them in print. For an extra $7, I figured the extra utility was still more than worth it.
The Gazetteer sure did use up my downloads though. That sucker came in at almost 400 meg! Castle Whiterock was over 100 meg as well. I still haven't downloaded about 30 of the DCC's I bought yet.
Olaf the Stout
__________________
Currently running my group through the Shackled City Adventure Path
For anyone who read this thread and bought some of Goodman Games' Dungeon Crawl Classics in their $2 sale, I found a place to check out what was worth it. demiurge1138 is reviewing all of the DCCs at RPG.net. He hasn't finished them all yet, but he has done all the individual ones in compilations "The Adventure Begins" and "The Adventure Continues," which I bought based on the recommendations here.
They're not in order, so possibly the best way to check out the one you're considering is to alter this Google search.
I found the thread by googling "Tower of the Black Pearl survive" when I read the adventure and couldn't imagine living through the 25 tiny vipers. After reading demiurge's review, I switched to "Lair of the White Salamander" and had one of the best sessions I've ever run. Definitely a good resource for warning you when modules just don't make sense ahead of time.
I played a few of them myself and enjoyed Lair of the Rat King, Aerie of the Crow God, one with a word Blackguard in the title, and Bloody Jack's Gold. There were a couple more too but I can't think of the titles.
The Blackguard and Bloody Jack's Gold were tough modules and BJG was really frustrating at times until you get to the end and then it has a really good conclusion.
Man, I read that thread ad disagree with ... nearly everything written.
Hah! I was actually just about to promote my thread here, and I saw that the work's been done for me. Can't say I mind being disagreed with--if completely disregarding my recommendations gets you modules you enjoy playing, my work still paid off.
Hah! I was actually just about to promote my thread here, and I saw that the work's been done for me. Can't say I mind being disagreed with--if completely disregarding my recommendations gets you modules you enjoy playing, my work still paid off.
Absolutely. Demi's opinions are just as valid, though our tastes differ.
Thank goodness, too. World would be awfully boring if everyone thought like me.
__________________ ENworld OAF (Old-school Admirer of 4th edition)
The Dragonfiend Pact (fun with reduce person)
Cages of Delirium (insane asylum that's creepy, has a great last fight, forces you to explore the whole thing, and the soundtrack's okay.)
Escape the Forest of Lanterns (possibly the craziest session you'll have)
The Adventure Continues (About a half dozen useable adventures)
__________________ All role playing advice is given without knowledge of you and your group. Only you and your group knows what is fun for you. What you are doing is not badwrongfun. My advice is offered based on what I think might be fun for you to try.
"Art is the demonstration that the ordinary is extraordinary." - Amedee Ozenfant, Foundations of Modern Art
"I already have a place where I can get little recognition for my accomplishments, advance at a very slow pace, and have to work hard to eke out minimum rewards for my efforts. It's called work." - toberane.