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Old 7th January 2009, 02:04 PM   #41 (permalink)
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Bill Slavicsek's latest D&D Insider column basically says...

"We admit we screwed up and overpromised. We have produced a good character generator. We are now rethinking the rest of the project. All promises are now off."

Digital Insider #20
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Old 7th January 2009, 02:18 PM   #42 (permalink)
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Originally Posted by wedgeski View Post
I will expect it when I see it. I agree with the earlier poster who said that the GenCon and subsequent videos showed an app that seemed solid;
That what got my hopes up, too. But then... Duke Nukem Forever also had a few screenshots and videos that promised a lot.

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Originally Posted by Charwoman Gene View Post
Bill Slavicsek's latest D&D Insider column basically says...

"We admit we screwed up and overpromised. We have produced a good character generator. We are now rethinking the rest of the project. All promises are now off."

Digital Insider #20
I am afraid I share this interpretation. I don't like the message, and hope I am wrong, but I think that's the core of it.

Well, at least the character generator gives me hope they can actually get it done, even if not this year.
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Old 7th January 2009, 03:11 PM   #43 (permalink)
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Then why not fix the REAL problem and make it cross-platform compatible from the start?
Because the reason they gave that it wasn't going to be cross-platform was that they cut development time dramatically by recycling a Direct3D engine that Hasbro owned due to being created for another project. They needed to make some modifications to it, but a 3D engine is not something that is easy to code from scratch. Direct3D is also not porting friendly. Which means they'd pretty much have to start from scratch in order to make it cross-platform friendly.

And when you can save maybe a year of development time and all the money that goes with it, you take it. Especially when the people you lose are such a small percentage of the market.
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Old 7th January 2009, 03:21 PM   #44 (permalink)
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I will expect it when I see it. I agree with the earlier poster who said that the GenCon and subsequent videos showed an app that seemed solid; the fact we haven't heard anything more about it could simply mean that they've diverted resources to other parts of the insider package.
Yeah, it looked pretty good. The couple of things I've read tell me this:

-One of the GenCon previews mentioned that there would be a dedicated "Game Table" area in the RPGA room at GenCon where WOTC reps would be demoing actual games of 4e using the Game Table for the entire con. It would be 7 computers all around a table specifically for this purpose, but it was mentioned that it would be running only in select slots.

-The Game Table area never appeared at GenCon and they only let people play with the Character Visualizer and Character Creator

-I read one blog where someone asked the WOTC rep at GenCon about where the Game Table was, since he had read the preview. The WOTC rep told him they were allowed to let people look at it if they specifically asked, but they were not supposed to bring it up. The WOTC rep mentioned that it was because a number of the features didn't work yet and there was a lot of things that would cause it to crash, so a rep was supposed to watch someone using it the entire time. He said he tried it out and it was really cool, but after a short while it did crash and the WOTC rep put the character creator back up on the screen.
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Old 7th January 2009, 03:48 PM   #45 (permalink)
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I think it is really strange how they pimped the Game Table so much early on, and now they never talk about it. I understand they have focused efforts onto some other products... but come on... the Game Table is what people really want.

They showed off a very early version of the Game Table a full year before D&D 4e launched. Even at that very early state it looked like the progress was coming along VERY well. Most of the essentials looked in place. Sure, it was unpolished but I'd say it looked halfway to beta status. Here we are all these months later (how long? 18 months? more?) and they never say so much as a word about it. It's very discouraging.

Do what I did: buy Fantasy Grounds II.
Yeah, well, back around February or March of 2008, I said that if Game Table was in alpha in December of 2007 (which was when it was previewed and claimed to be 'in alpha'), no way was it going to be ready for launch, and Scott Rouse basically did the "Are you saying I'm a liar? You talking to me? I don't see anyone else here, you must be talking to me." routine, so I basically shrugged and said, "Fine, you're the one who sees the code every day, if you say it will be here by May, who am I to say otherwise?" (Well, I'm the guy with 20+ years experience working on complex software projects and who knows Cheops Law, but I wasn't going to bring that up.) And here we are closing on a year later, and it still doesn't look like it will be here any time soon. If it makes it by May -- a year late -- I'd consider that a triumph for WOTC.

I repeat what I said back then: Any sufficiently advanced technology is indistinguishable from a rigged demo. The fact you can "show off" features -- or, as I am beginning to suspect was the case, have them "shown off" to you (management) by your development team -- is no evidence of a product anywhere near to shipping. The distance between "We have the program working for one set of data hard-coded into it so we can show it off" and "We have the program working for all the data it's supposed to work with, including full load/save/edit" is very, very, long.

I do not think Scott -- or anyone at WOTC -- has ever lied about when the software would ship. I think they told the truth as they knew it. Problem is, they have very little experience with software development and did not understand just how much they needed to get done. Hasbro slashing staffing for DDI couldn't have helped matters. (And programmers ALWAYS lie to marketing. GOOD programmers lie by saying it will take longer than they think it will; BAD programmers lie by saying it will take less time than they think it will. The best software companies do not announce a release date until the program has pretty much gone gold. The worst software companies announce release dates before the spec has even been written.)
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Old 7th January 2009, 04:19 PM   #46 (permalink)
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Originally Posted by Charwoman Gene View Post
Bill Slavicsek's latest D&D Insider column basically says...

"We admit we screwed up and overpromised. We have produced a good character generator. We are now rethinking the rest of the project. All promises are now off."
Actually, that's not at all what he said. A more accurate interpretation would be:

"We admit we screwed up and overpromised. We are rethinking the timing on the rest of the project and don't want to make any more promises on release dates."

Specifically, he actually added:
"I look forward to the day when the whole grand plan comes together."
Reports of the DDI Game Table's death are greatly exaggerated.
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Old 7th January 2009, 04:26 PM   #47 (permalink)
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Yeah, well, back around February or March of 2008, I said that if Game Table was in alpha in December of 2007 (which was when it was previewed and claimed to be 'in alpha'), no way was it going to be ready for launch, and Scott Rouse basically did the "Are you saying I'm a liar? You talking to me? I don't see anyone else here, you must be talking to me." routine, so I basically shrugged and said, "Fine, you're the one who sees the code every day, if you say it will be here by May, who am I to say otherwise?"
You accused him of lying when he said he had palyed a game on it. He was challenging your assertion that he had played a game on it. The release was not in question.
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Old 7th January 2009, 04:41 PM   #48 (permalink)
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You accused him of lying when he said he had palyed a game on it. He was challenging your assertion that he had played a game on it. The release was not in question.
If that's how it was interpreted, I must have been unclear, and I am sorry. It was not my intent. My comments were entirely based on the claim it was going to be released in time for the 4e release, which seemed improbable to me based on the "It was at alpha in December" comment. Five months from alpha to release of a networked, 3-d game platform incorporating rules still under development just didn't make sense to me then, and it certainly seems that my instincts were correct.

His statement about playing a game on it seemed, at least to me, to be evidence in support of the larger claim that the program would be good to go by the release of 4e, which struck me as very unlikely. If I was wrong in that interpretation, then I apologize. My experience is that a program can be, or seem, "functional" in a controlled environment and still be a very long way from finished. The ability to use a program to do exactly what the developers have set it up to do, with them watching over you to make sure you only enter the right values and don't do anything "wrong", is not evidence that the program is going to work well in the real world. The fact that the game table "demo reel" we've all seen looked good and complete, but game table is still in limbo with an unannounced new release date, should be proof of that.
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Old 7th January 2009, 04:52 PM   #49 (permalink)
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If that's how it was interpreted, I must have been unclear, and I am sorry. It was not my intent. My comments were entirely based on the claim it was going to be released in time for the 4e release, which seemed improbable to me based on the "It was at alpha in December" comment. Five months from alpha to release of a networked, 3-d game platform incorporating rules still under development just didn't make sense to me then, and it certainly seems that my instincts were correct.

His statement about playing a game on it seemed, at least to me, to be evidence in support of the larger claim that the program would be good to go by the release of 4e, which struck me as very unlikely. If I was wrong in that interpretation, then I apologize. My experience is that a program can be, or seem, "functional" in a controlled environment and still be a very long way from finished. The ability to use a program to do exactly what the developers have set it up to do, with them watching over you to make sure you only enter the right values and don't do anything "wrong", is not evidence that the program is going to work well in the real world. The fact that the game table "demo reel" we've all seen looked good and complete, but game table is still in limbo with an unannounced new release date, should be proof of that.
I think Scott probably did misunderstood you - and maybe he had little chance of really understanding you because he lacks this software background.

I totally understand this - it depends on the size of many factors, but it's true - even if you already used a product and did a few (or maybe many) key tasks with it, it is still far from finished. A prototype can seem very powerful, but its foundation can be very weak, it's unstable and certain elements just "appear" to function.

I remember an anecdote from one of my co-workers. His team has taken over the software from an external software firm, and as they investigated it and developed it further, they stumbled upon one piece of code that didn't do anything useful except waste time. It was connected to a button that said "Enhance Image". Having no clue how he should do that, but having found a note that this button HAD to be included in the release, the original programmer added the button and added an eventhandler/actionlistener that would just get the hourglass turning. But the original customer believed the button would work...
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Old 7th January 2009, 04:55 PM   #50 (permalink)
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I got to play with the game table software at GenCon 2008. It had a lot of features and showed a lot of potential. But it also had many quirks. It was difficult to handle and creating an adventure for it was not very intuitive. It definitely needed more work on it. But that was me working with it with no experience, no manual, and no instructions at all. I also got to see the demo of the game table at DDXP that same year. It had some problems but at that demo the developers where the ones showing off the software and they knew what they were doing. Was it a rigged demo? I doubt it, specially after seeing how it worked at GenCon.
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Old 7th January 2009, 06:49 PM   #51 (permalink)
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Originally Posted by Mustrum_Ridcully View Post
It was connected to a button that said "Enhance Image". Having no clue how he should do that, but having found a note that this button HAD to be included in the release, the original programmer added the button and added an eventhandler/actionlistener that would just get the hourglass turning. But the original customer believed the button would work...
Hah! This makes me think of when I used to do sound for an AV company...

Inevitably no matter how great you get the sound gear running the client will need to have you "adjust it."

The easiest way to fix the issue they're having is to turn a knob on the board that has absolutely nothing to do with the mic they're using and ask- "That better?"

98% of the time they'll say "Much better thanks!"
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Old 7th January 2009, 07:05 PM   #52 (permalink)
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I'd guess in about a year, if ever.

Frankly, there is one thing I've never understood about some of the anger over this (actually more than 1 thing, but I'm trying to focus here): why do some people feel 4E can't be played, or is somehow missing something, if DDI isn't there? While I understand that it was promised, no other edition had that level of virtual support, and this one does not need it to be viable either.

As for DDI in general:

character builder is great so far. This might become my favorite tool

The compendium is the best D&D tool yet (other than the books). I can quickly look items up, cut and paste to make my encounters, this thing is nearly indespensible to me as a DM.

Dragon-too little content for my taste. The quantity has dropped since it was free.

Dungeon - see above, and also, they have not always delivered on the three adventure promise. December had 2 and a side trek. The awesome quality of the FR and Eberron conversions of Keep set the bar too high for this magazine to even come close to living up to the first on line version.

Bonus tools-these are throw aways, that cost little production time, and some people use them. Not a big deal to me either way.

Character visualizer-i don't care if this ever comes out.
Virtual table-I don't think I care if this ever comes out, but it could be useful someday.

edit: what I really want is a robust NPC/Monster creator, so I can make fair encounters with monsters of my own creation (or to power up/down an existing monster).
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Old 7th January 2009, 07:51 PM   #53 (permalink)
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Bonus tools-these are throw aways, that cost little production time, and some people use them. Not a big deal to me either way.

edit: what I really want is a robust NPC/Monster creator, so I can make fair encounters with monsters of my own creation (or to power up/down an existing monster).
Awww man I use the bonus tools constantly... They serve the same function as a calculator basically. Not really needed but they speed things up tenfold.

They also have a monster creator in the bonus tools you know right? I wouldn't call it particularily "robust" but it gets the job done...
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Old 7th January 2009, 07:56 PM   #54 (permalink)
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Yup, I've used it. It's not bad. By throw away I meant, not really robust and not something they'd ever try to sell, just extras.

I've used the bonus tools some, but they aren't great, and won't get any support/updates (given that they've said that, and their champion was laid off).
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Old 7th January 2009, 08:04 PM   #55 (permalink)
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Yup, I've used it. It's not bad. By throw away I meant, not really robust and not something they'd ever try to sell, just extras.

I've used the bonus tools some, but they aren't great, and won't get any support/updates (given that they've said that, and their champion was laid off).
Yeah I know that part sucked... which bugs me because throw away or not, they're crazy useful (to me at least!)

I hope they at least automatically add the new monsters from the compendium.

Maybe they're just linked to the same database and would do it on their own.... rather then have to be updated right? I can hope right? right????

What I really think dragon needs is it's own specialized search function. So way down the road if I want to look up everything they've put in dragon about eladrin cities... I can use the dragon search tool..
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Old 7th January 2009, 08:35 PM   #56 (permalink)
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Yeah I know that part sucked... which bugs me because throw away or not, they're crazy useful (to me at least!)
Biding time until I can run a 4E game, I've been doing some conversions from 3.X adventures, and the tools have all been very handy. I'd really like to see a trap builder similar to the monster creator, and have the Encounter Builder allow adding traps and not just monsters. This would greatly re-enforce the 4E idea that traps are much better used as part of an encounter mix with creatures, or other traps (actively trying to kill the party round-to-round).

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What I really think dragon needs is it's own specialized search function. So way down the road if I want to look up everything they've put in dragon about eladrin cities... I can use the dragon search tool..
Or at least a filter in the compendium based on source. As it is, some searches return a metric asshat of results with less than a year's worth of source material to draw from.
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Old 7th January 2009, 08:36 PM   #57 (permalink)
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I'd guess in about a year, if ever.

Frankly, there is one thing I've never understood about some of the anger over this (actually more than 1 thing, but I'm trying to focus here): why do some people feel 4E can't be played, or is somehow missing something, if DDI isn't there? While I understand that it was promised, no other edition had that level of virtual support, and this one does not need it to be viable either.
Oh, I'm not mad. I think 4e is perfectly playable without it. I think it was a silly idea from the start, it reeked of someone from Hasbro saying "This Dungeons whatsis, it's like Warcraft, right? But without a computer? Why don't you put it on a computer, or something?" I looked at the entire concept and said "Huh?". The whole advantage D&D has is face-to-face interaction with your real cheeto-gobbling, Mountain Dew swilling, best buds. The advantage MMORPGs have is not having to wait for people to show up -- and the computer knowing all the rules. To have a program which combines the "Sitting alone in the dark" aspect of MMORPGs with the "Flipping to look up the rules" aspect of tabletop is to go after a very small niche market indeed. The resources dedicated to it could have been better used on the tabletop game, or getting the GSL out on time.

Dragon/Dungeon online are excellent and worth paying for. Compendium is of minimal use to me because there's no wireless where we game. Character creator I'm waiting on, but it's still of small use to me as a player because, hey, I make up one character every couple of months, if that. (I'd like something which had all the Monster/NPC rules for use as a DM.) Haven't tried any of the other tools. Some of WOTC's ideas for cash flow -- BUYING miniatures to use with game table? And having the cost based on the "Size" of the mini, as if a dragon cost more pixels to store than a kobold -- are just wacky. (And what happened to each book having a code which could be used to unlock online content and get free watermarked PDFs?)

My main worry is that WOTC projected a lot of revenue from Gleemax and DDI, revenue which will never be realized, and this will anger the gods at Hasbro, who will wonder why they've still got this division now that the Pokemon fad is over...
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Old 7th January 2009, 08:44 PM   #58 (permalink)
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They also have a monster creator in the bonus tools you know right? I wouldn't call it particularily "robust" but it gets the job done...
I lost the link, but someone here on Enworld also made a 4e Monster Maker that works really, really well. I've used it more than the official one on DDI.
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Old 7th January 2009, 08:54 PM   #59 (permalink)
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Biding time until I can run a 4E game, I've been doing some conversions from 3.X adventures, and the tools have all been very handy. I'd really like to see a trap builder similar to the monster creator, and have the Encounter Builder allow adding traps and not just monsters. This would greatly re-enforce the 4E idea that traps are much better used as part of an encounter mix with creatures, or other traps (actively trying to kill the party round-to-round).
Well, you can. Just use a hazzrd of appropriate level. I agree it would be better if they added them in as actual things though so you could cut/past the stats like you can monsters.

Quote:
I looked at the entire concept and said "Huh?". The whole advantage D&D has is face-to-face interaction with your real cheeto-gobbling, Mountain Dew swilling, best buds. The advantage MMORPGs have is not having to wait for people to show up -- and the computer knowing all the rules. To have a program which combines the "Sitting alone in the dark" aspect of MMORPGs with the "Flipping to look up the rules" aspect of tabletop is to go after a very small niche market indeed.
My guess is the question was asked: "Why are we loosing out to games like Warcraft?"

One of the answers was probably it's easier to simply log on and play in your free time, then to either find a group to game with, and find time to game.

Will it work? Dunno. I think it might be neat, to be able to log on when bored, and hop into an online 24/7 convention though. No need to wait for my Friday Night game.

I don't think it could ever replace my normal table top game, but I think it will definitely get people playing more often (provided the program doesn't suck.) Which is a good thing for D&D.
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Old 7th January 2009, 08:54 PM   #60 (permalink)
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I agree with the earlier poster who said that the GenCon and subsequent videos showed an app that seemed solid;
As time has progressed, I'm increasingly convinced that we were shown a mockup or hi-fi prototype at GenCon. It's relatively standard operating procedure for the software engineering team to produce a mockup or prototype that implements just enough of the surface functionality to be useable for demoing. The client (in this case, the D&DI managers) test it out, give feedback, and they iterate until they settle on what the final program will be like. Then the software engineers go off and write the actual program.

Speaking as a software engineer, a prototype that looks pretty in a quick demo does not a working program make. Not even close.
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'Imaginary' universes are so much more beautiful than this stupidly constructed 'real' one.
--GH Hardy
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