I decided to write up that rope as an artifact. I don't know if I'll use it or not.
Bloodrope Heroic Level A simple rope, twisted and warped through animal sacrifice and hellish command into something... more.
The
Bloodrope is a Rope of Climbing.
Goals:
- Choke the life out of sentient creatures - the sweeter the agony of their gasps, the better
- Be bathed in hot blood
- Consume souls through ritual sacrifice
Roleplaying:
The
Bloodrope is a malicious, corrupt spirit brought to life through failed ritual and infused with the infernal lust for mortal souls. It has a cunning, animal-level intelligence and will serve its master well if treated right... but it is always craving blood, souls, and death, and will conspire against its master to get what it wants. It communicates via empathic pangs of desire and through its snaking movements.
CONCORDANCE Code:
Starting Score.....................................5
Owner is an Infernal-Pact Warlock..................+1
Owner worships Asmodeous...........................+1
Owner chokes a non-hostile creature with the rope..+1
...if it kills the creature........................+1
Owner bathes the rope in hot blood.................+1
...if it is the blood of a non-hostile.............+1
Owner sacrifices sentient creatures to the rope....+2
The rope goes a day without choking a non-hostile..-1
The rope goes a day without killing someone........-1
All the above stack.
Pleased (16-20)
"Bow to my will or have your life's breath choked out of you."
The
Bloodrope is pleased with its owner - for now. Its infernal thirst cannot be slaked, but it is happy to be with one who feeds it so well and will not cross its master.
The rope's enhancement bonus increases to +2.
Critical: +2d6 damage, or +3d6 damage to creatures with necks who need to breathe.
Power (Daily): Standard Action. Make an attack: Ranged 10; Intelligence +2 vs. Fortitude; on a hit, the target takes 2d8 + Intelligence modifier damage and is Restrained (save ends). Sustain Minor: A creature Restrained by the rope takes 1d8 + Intelligence modifier damage when you sustain this power. As a standard action, you can attack another target with the rope, but it must release a target it has Restrained.
Satisfied (12-15)
"The rope feeds well, but it yet craves..."
The
Bloodrope is content, but it is always looking for opportunities to get more of what it desires. It will not cross its master unless an opportunity too good to pass up comes knocking.
The rope gains a +1 enhancement bonus.
Enhancement: +1 to attack rolls and damage rolls.
Critical: +1d6 damage, or +2d6 damage to creatures with necks who need to breathe.
Power (At-Will): Standard Action. Make an attack: Ranged 10; Intelligence +2 vs. Fortitude; on a hit, the target takes 2d6 + Intelligence modifier damage and is Restrained (save ends). edit: As a standard action, you can attack another target with the rope, but it must release a target it has Restrained.
Normal (5-11)
"This rope... I almost feel like it's alive. Like it wants to choke the life out of my enemies."
When first picked up, the
Bloodrope plays dead, acting as though it were a normal
Rope of Climbing. At the first opportunity, when no one is watching, it will attempt to choke any weak or frail creature it can, save its master. It will untie itself when its owner uses it every now and then.
The
Bloodrope functions as a normal
Rope of Climbing.
Unsatisfied (1-4)
"The rope seems to move when I'm not looking... and I don't think I like what it does."
The
Bloodrope, pained by hunger, will attack anyone - including its master - the first chance it gets. This normally means when no one's watching and everyone's asleep. It will confound the user's attempt to use it as a rope of climbing, untying itself at the worst time possible.
Property: You take a -2 penalty to Athletics and Acrobatics checks.
Special: Once per day, when no one is watching, the rope will attack the weakest nearby creature. Make a Stealth check at +15. If the rope does not think it has been seen, it will move at a speed of 2 and make an attack: Melee; +13 vs. Fortitude; 3d6+5 damage and the target is Restrained (save ends). Special: The target is choked and cannot speak unless it makes an Athletics or Acrobatics check vs. DC 22.
Angered (0 or lower)
"Someone cut that thing up before it strangles us all!"
The
Bloodrope has been driven mad and will lash out continually at the closest target. It will not allow itself to be tied to anything.
Property: You take a -5 penalty to Athletics and Acrobatics checks.
Special: Once per encounter at any time, the rope will try to break free and attack its master. Make an attack: Melee; +13 vs. Fortitude; 3d6+5 damage and the target is Restrained (save ends). Special: The target is choked and cannot speak unless it makes an Athletics or Acrobatics check vs. DC 22.