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More details. What is the plot outline? Is it entirely within the city? What are the major foes? Are there intrigue and roleplaying elements? How easily could one translate it to a homebrew city? Etc.
Scions is a 4th-6th level urban adventure crawl where players are hired by a minor noble family to find out how a pendant, which is supposed to be entombed in the family tombs, has made its way to a local pawn shop. Soon the heroes find themselves embroiled in a tale of revenge, because the slighted and thought-to-be-dead deranged daughter of the family has returned, now an insane necromancer. She has amassed a secret army of undead in the depths of the city of Punjar, and wants her family dead.
As usual, Goodman Games gives an adventure full of deadly traps and nasty combats. However, and this is a big plus, many of the encounters have a non-violent solution, so it’s not all hack and slash. There are a few twists, and room to expand the adventure significantly, if that is what you want. They are also kind enough to provide a flowchart of the major encounter areas, since not all encounters need to be taken in a definite order.
There are some crunch issues with it (might have been errataed since then though) especially with the skill challenges which aren't well thought out.
Most of the opponents are either rogue-type humanoids, traps and undead, but there are also some spiders, snakes and other stuff to keep the encounters more or less varied. Most notably some nasty wights with class levels and a human death master (necromancer).
If you can look past the issues I had with the crunch, it's a good adventure that can fit in just about any larger city which can have some hills (the end is in an abandonned iron mine about 30 minutes outside the city and at a windmill, also outside the city).
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
I haven't played it yet but have had a read through and am planning to run it so would be useful to get some tips on this thread! It looks like it'll be easy to fit into my Parsantium campaign (see sig). We've just started Sellswords but we've not get very far with it.
Books used last session Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King. Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure) Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
Minor note, there is not such thing as class levels in 4e. The wight in question has the cleric class template.
Yeah. Typo - I do not get paid to write these posts, so I must admit that I do not proofread nor check if every single word - I am sure the other posters understood what I meant. On the other hand, when these mistakes slip into published products, then it's a screwup! (Funnily enough, iirc, Scions has one of those)
Cheers
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin