General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I hope there are ads. I miss the ads from Dragon. It's one of the few places where there are ads targeted at *me* not random placements, or a wild guess as to something I'll be interested in.
As long as the content is at least decent I'll be subscribing (please don't be foolish and not allow a subscription), I may get subscriptions for all my players as well just to support a print magazine.
I guarantee you will get your money's worth for content...and then some. The first issue has at least 32 pages of solid content (issue one is coming in at around 48 pages total, actually).
Great question. Yes, some features in the magazine will tie into Goodman products occasionally, but the goal of Level Up is to provide 4E material useful for all gamers, not just those that buy Goodman products. The vast majority of the articles will be setting neutral, and even those that do tie into Goodman products or Aereth will still be useful for any player or DM.
BD
Sound Good. Will there be mail subscriptions available and where is the paypal link for them?
I wonder if they will allow WotC to advertise in it so they can have a print magazine opportunity to reach that segment of the market?
I think they are almost certain to have ads, and given that WOTC is buying ads in Kobold Quarterly, I think it's highly likely that the'll be in Level Up too.
Could you tell us some more about the Death Dealer thing?
Yeah --- it was a low magic setting, based off of the comic books. Essentially martial classes, without much in the way of magic items. The first "scene" had us patrolling a mountainous ridge and discovering a band of refugees fleeing up the slope towards us, chased by an undead army (from the comic book). We had to hold the pass by occupying a ruined keep and using the keep's defenses against the undead army long enough for the refugees to escape. But that left us behind enemy lines ... chapter 2, I guess.
It was fun because of the focus on martial, low magic; the use of critical hits; and the massive isometric battlemap. And because the scenes went a lot like this:
__________________ ENworld OAF (Old-school Admirer of 4th edition)
Yeah --- it was a low magic setting, based off of the comic books. Essentially martial classes, without much in the way of magic items. The first "scene" had us patrolling a mountainous ridge and discovering a band of refugees fleeing up the slope towards us, chased by an undead army (from the comic book). We had to hold the pass by occupying a ruined keep and using the keep's defenses against the undead army long enough for the refugees to escape. But that left us behind enemy lines ... chapter 2, I guess.
It was fun because of the focus on martial, low magic; the use of critical hits; and the massive isometric battlemap. And because the scenes went a lot like this:
Hmm I wasn't interested in Death Dealer before... I think I might be sold now though. That's sounds interesting.
Seriously? I love Goodman's products, but they would not be able to carry the brand at all.
I am clinging feverishly to the hope that everybody realises that even if Goodman Games could somehow raise the $100M dollars or so that they would require, they would be very much not the same company they are now. And are joking.
Quote:
Originally Posted by Zaukrie
As for the magazine, great news! I hope it does well.
Yep, I'll be picking it up if it makes it to my side of the pond, and is still a reasonable price when it gets here.
It was pretty sweet. 5 men against an army; no way we could "win" but chances to secure small victories.
At one point the shadow horde got around us and came in the back, and we literally had to get back to back and fight our way free. Two of our party made a break for it before we got swamped. Shouts of "cowards!" and "you're leaving us to die!" went up around the table. One had a change of heart and dived back into the swarming mob to hold a doorway until we made it through, but the other (whose name lives in infamy) lever looked back.
I don't care too much for battle maps, myself, but this was one instance that they were really, really helpful. (Not to mention intimidating as all get out, what with 100+ zombie minis on the table. If you run this adventure, I definitely recommend getting the Zombies!!!! game bag of zombies.)
__________________ ENworld OAF (Old-school Admirer of 4th edition)
It was pretty sweet. 5 men against an army; no way we could "win" but chances to secure small victories.
At one point the shadow horde got around us and came in the back, and we literally had to get back to back and fight our way free. Two of our party made a break for it before we got swamped. Shouts of "cowards!" and "you're leaving us to die!" went up around the table. One had a change of heart and dived back into the swarming mob to hold a doorway until we made it through, but the other (whose name lives in infamy) lever looked back.
I don't care too much for battle maps, myself, but this was one instance that they were really, really helpful. (Not to mention intimidating as all get out, what with 100+ zombie minis on the table. If you run this adventure, I definitely recommend getting the Zombies!!!! game bag of zombies.)
This might be one that has to be played with minis instead of inside of a VTT.
It was pretty sweet. 5 men against an army; no way we could "win" but chances to secure small victories.
At one point the shadow horde got around us and came in the back, and we literally had to get back to back and fight our way free. Two of our party made a break for it before we got swamped. Shouts of "cowards!" and "you're leaving us to die!" went up around the table. One had a change of heart and dived back into the swarming mob to hold a doorway until we made it through, but the other (whose name lives in infamy) lever looked back.
I don't care too much for battle maps, myself, but this was one instance that they were really, really helpful. (Not to mention intimidating as all get out, what with 100+ zombie minis on the table. If you run this adventure, I definitely recommend getting the Zombies!!!! game bag of zombies.)
Yeah, the DM didn't necessarily take the time to even stand them up, unless we were in the same room. He'd just "smoosh" a bunch of zombies into the occupied territories so that we wouldn't forget that they were held the opposing force.
At one point our rogue got a little pissy at the battlemap and demanded to know how many zombies were in the occupied room. The DM got an evil grin and asked:
"Does your PC want to take the time to count them?"
For obvious reasons, we settled for the fog of war and focused on getting out alive.
__________________ ENworld OAF (Old-school Admirer of 4th edition)
Yeah, sounds good to me. Two bucks is worth supporting. An issue a month, at that price, would only be a 24 buck subscription! Definitely a good thing.
__________________ Current Campaign:The Shattered Isles Homebrew - Hammer (Minotaur Fighter 8), Kirra (Drow Rogue 8), Shedin (Dragonborn Paladin 8), Zahar (Half-Eladrin/Half Drow Bard 8), and Seahorse (Halfling Rogue 8). Currently the group is in the Feywild, trying to discover who is poisoning the drow.