Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 15th February 2009, 07:17 PM   #41 (permalink)
Did his part for ENWorld!
 
Remathilis's Avatar
 
Join Date: Sep 2002
Location: Outside of Detroit, MI
Posts: 4,422
Remathilis Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Reynard View Post
These things are in fact made of awesome, and every one easily adaptable to 1E.
Yeah, and I can play, but it is still better for the system it was made for.
__________________
Quote:
Originally Posted by Arkhandus
......I endorse anything Remathilis says.
Remathilis is offline   Reply With Quote
Old 15th February 2009, 07:21 PM   #42 (permalink)
Landless Lord
 
Lanefan's Avatar
 
Join Date: Mar 2005
Location: Victoria BC
Posts: 2,415
Lanefan Orc Berserker (Lvl 4)
Quote:
Originally Posted by Reynard View Post
Finding the balance can be tough, though. If you completely throw out XP for gp's and just go with monster XP, the party has to kill something on the order of 500 orcs just for everyone to reach second level, which motivates players to hunt down and kill everything they come across (which can be just as problematic as having them look everything they come across).

Plus, greed is fun to punish! If there's XP in gold, that giant ruby eye in the statue becomes a lot more tempting, and the traps and curses that protect it become a lot more fun to set up.
Oh, believe me...they're not a whit less greedy playing it this way. I ran Keep on the Borderlands to start my new campaign and the list of non-magical mundane gear they brought out was staggering! And so were they, until they thought to bring a cart out from town...

Over time, I've tweaked the advancement charts - particularly at mid-high levels - trying to arrange it so a given character will (or should) bump about once every adventure-and-a-half on average at low level and about every 2 adventures at higher levels. Result: the ExP numbers required for a given level are somewhat lower (a lot lower, at high levels) than the 1e PH has, but advancement is still a *lot* slower than the ExP-for-g.p. model would provide. Corollary result: the sweet spot lasts longer.

Lanefan
__________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
DM: Telenet 1984-1994, Riveria 1995-2007, Decast 2008 -->
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Lanefan is offline   Reply With Quote
Old 15th February 2009, 07:53 PM   #43 (permalink)
Registered User
 
Wormwood's Avatar
 
Join Date: Jan 2002
Location: Bael Turath
Posts: 4,504
Wormwood Goblin Sharpshooter (Lvl 2)
1) Gygaxian Prose:

I enjoy reading Gygax, but what I *prefer* is clarity and organization. The AD&D books are sorely lacking in that department.

2) An evolution, not revolution:

Perhaps, but again I find the current version of the game is a direct response to decades of experience and feedback---with a guided goal towards fun and ease of play.

3) Layers of Rules:

With the result that no two tables played the same game-. These days, I find that my groups enjoy being able to play a game as-is, without being forced to modify the system just to get the game we wanted in the first place.

4) Treasure=XP:

Overcoming Challenges=XP can easily accomplish the same result as Treasure=XP (clever players can still be motivated find non-combat solutions to overcoming challenges), while still providing a superior framework for adventuring.

5) Lower hit points:

Interesting point. However, as D&D now provides a large array of interesting combat actions, it only makes sense that combat lasts long enough to actually use them. That said, I'm sure I'm not the only DM who find themselves cutting combats short once the 'attrition point' is reached.

6) Uncertainty:

Seen too many wipes, gimped characters and wasted evenings because of old D&D's 'roll for everything' philosophy.

7) The Simulation-Game Tightrope:

"People who like this sort of thing will find this the sort of thing they like"

8) Forward Compatibility:

It's reasonably easy to file off the mechanics and use newer elements of D&D with older editions. Fair enough.

9) The Fan Community:

I see no appreciable difference between D&D fan communities.

10) The OGL and OSRIC:

And that's great! But the fact the some people are writing new modules for it hardly makes AD&D *more fun* than other editions.
Wormwood is offline   Reply With Quote
Old 16th February 2009, 05:01 AM   #44 (permalink)
Registered User
 
Raven Crowking's Avatar
 
Join Date: Apr 2004
Location: Toronto
Posts: 8,734
Raven Crowking Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Reynard View Post
Finding the balance can be tough, though. If you completely throw out XP for gp's and just go with monster XP, the party has to kill something on the order of 500 orcs just for everyone to reach second level, which motivates players to hunt down and kill everything they come across (which can be just as problematic as having them look everything they come across).

Plus, greed is fun to punish! If there's XP in gold, that giant ruby eye in the statue becomes a lot more tempting, and the traps and curses that protect it become a lot more fun to set up.

Agreed, although when I was first running 1e I also dropped Xp for gold.

RCFG uses XP for GP on the scale of 10 GP = 1 XP, with the caveat that the GP have to be squandered (i.e., not used to build your character up). Have a party, give to charity, refuse to accept the reward -- all are worth XP.


RC
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
Raven Crowking is offline   Reply With Quote


Bookmarks

Tags
ad&d, reasons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:13 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.