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Old 24th February 2009, 11:31 PM   #1 (permalink)
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Free Gaming Systems

I just discovered 'Dungeons-Daring' and it looks really ineresting. Free OGL game based in Germany and put together with Open Office.

Dungeons Daring™


I was just wondering A) if anyone here had played it to give me a review b) if there were other RPGs with a similar outlook that people recommended.

Whats the state of OSRIC?
?
?


Any Response appreciated.



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Old 25th February 2009, 04:20 AM   #2 (permalink)
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I've done some work on the list of Open Game Systems over at the RPGnet Wiki. Most (not all) of the games on that page are free - there is another page, Free RPGs which has some details as well.
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Old 25th February 2009, 11:24 AM   #3 (permalink)
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A few games I recommend:

1) Basic Fantasy RPG (BFRPG). A D&D-like game with a strong old-school feel; quite rules-light and extremely fun in play (I'm using it now as my main gaming system).

2) Labyrinth Lord. A good retro-clone of older D&D (pre-1E).

3) OSRIC. A retro-clone of 1E D&D.

4) GORE. A retro-clone of the older Chaosium games (such as Call of Cthulhu).

5) Mutant Future. A retro-clone of Gamma World and similar 1970's/1980's science-fantasy post-apocalyptic games.

6) Mazes and Minotaurs. Started off as part thought-experiment ("how would D&D look like if it would have used classical Greek mythology as its foundation rather than Tolkien-type fantasy") and part parody of D&D's history, this is actually a real, serious fantasy RPG which looks quite fun to play.

7) FUDGE. A rules-light toolkit for creating RPG rules in multiple genres, having some interesting mechanics. The older version is available for free for non-commercial use; the newer version is for sale BUT has an SRD under an OGL agreement.

8) Fast And Dirty (FAD). While not an RPG per se, this is a free modern/sci-fi skirmish wargame, quite rules-light and very cool.
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Old 26th February 2009, 08:20 AM   #4 (permalink)
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Old 26th February 2009, 08:32 AM   #5 (permalink)
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Also, check out the RPG Design tournie, ongoing in ENWorld. By the 28th, there should be at least a few free RPGs posted... one is already posted, and mine will be posted some time friday night. We've had a few dropouts, but I'd guess there'll be five or so entries. It's going to be a lot of fun.

Savage Worlds also has a site that links to many free "expansions" to their ruleset. Since you can buy SW for ten bucks, and there are literally DOZENS of fairly good quality freebie games out there, it's a pretty good deal. There's even a very nice conversion of 1e D&D to SW rules.
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Old 26th February 2009, 10:32 PM   #6 (permalink)
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I came across the free sci-fi game Icar the other day at work - accidentally, I was searching for a company by the same name. I haven't played it, or read the rules, but it might be a change of pace from all the retro-clones we're seeing now.

There's also a site which links a few of these: Chris's Compendium of Free Role Playing Games. One line descriptions and links to the rules, etc. Some may be broken links, so beware.
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Old 27th February 2009, 09:07 PM   #7 (permalink)
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Swords & Wizardry (link to free download page) is a free retro-clone of 0e. Link is to the Core Rules, which use some material from the later 0e supplements. The pure first-three-books version, called Swords & Wizardry WhiteBox, can be downloaded HERE. Both are also available in .doc format for cutting and pasting house rules into the document. The project's website is Swords & Wizardry home page
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Old 27th February 2009, 09:21 PM   #8 (permalink)
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Whats the state of OSRIC?
The 2.0 OSRIC document is available, now (which greatly expands on the content of the 1.0 document -- 2.0 is kinda like a Rules Cyclopedia for 1e).

There's also a lot of retro-clone support activity, right now. Knockspell and Fight On! magazines are both excellent. Brave Halfling Publishing is putting out some cool stuff. Expeditious Retreat Press has a whole line of OSRIC modules, and is having a sale right now, until 03/09 (20% from their website and 40% off PDFs from www.yourgamesnow.com). Lots of fan/hobbyist activity on the various forums, too.
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Old 1st March 2009, 07:32 PM   #9 (permalink)
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You can download a free version of Star Frontiers (an old space/sci-fi game by TSR) at starfrontiersman.com

Havn't read through all of it myself but it seems interesting.

There's also a number of 'currently' supported games that have 'quickstart' rules that you can download and get a fair bit of playability out of them.

Castles and Crusades (basically AD&D with a Unified system called SIEGE) It only features the classic 4 classes. http://www.trolllord.com/cnc/ccqs.html I actually found that there is a fair bit of errors/inconsistencies in these rules, but with a discerning eye quite playable.

Lightspeed (a FUSION based sci-fi game. The quickstart rules try to corner you into playing space-rangers, there are a couple other options you could also download to expand that.) Lightspeed is menat to cover all the tropes of space games and I think it does it quite well. Lightspeed

HARP (High Adventure RolePlaying) also has some kind of quickstart rules. I really havn't looked at them though. HARP check the 'free downloads' menu and look for HarpLite

Speaking of Lite

MicroLite d20 is pretty awesome if all you want to do is play a really simple version of D&D 3e ish (that eliminates Vancian magic by the way) recommend downloading the Microlite d20 Purest Essence www.microlited20.net (just scroll down)
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Old 1st March 2009, 08:05 PM   #10 (permalink)
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Ars Magica 4th edition is free as well.

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Old 2nd March 2009, 01:04 AM   #11 (permalink)
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You could check out the Spellchrome RPG.
Spellchrome: A Pen and Paper Roleplaying Game - Homepage

The first Draft is up and is currently being proofed.
The online version is free for anyone to view.
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Old 2nd March 2009, 01:35 AM   #12 (permalink)
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FATE - A pretty awesome narrative/sim generic system. Based on FUDGE, but much better IMO.
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Old 2nd March 2009, 05:45 AM   #13 (permalink)
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Free RPG ? Shadow of Yesterday of course !

I'm a bit surprised to be the first to mention it, even here.
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Old 2nd March 2009, 06:14 AM   #14 (permalink)
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Some I think have yet to be mentioned:

Paul Elliot's Zenobia (alternate-historical sword-and-sandal adventures amid the magic and monsters of the Desert Kingdoms)

Simon Washburn's Barbarians of Lemuria (perfect for heroes with "thong" or "gore" in their names)

Another of my faves from that prolific designer is Tales From the Wood, sort of like Bunnies & Burrows but more eclectic.

Encounter Critical, with dials that (a la Spinal Tap) "go to 11" on everything

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Old 2nd March 2009, 10:29 PM   #15 (permalink)
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Thanks ever so much to everyone in this thread! There is a tremendous collection of free games out there but that brings my main question....


What games have an audience? I have a lots of brilliant games (commercial ones) but many of them have never been played for want of players. I have encountered Osric and Labyrinth Lord being played. I played Star Frontiers when it came out. Some of these look really interesting. I will definitely check out any magazines for free games.


Of the suggested games, and I really appreciate each suggestion, how many do you actually play and why?

I don't want to invest time in a game without players. Presumably, making it free removes any entry barrier but does it mean more players?


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Old 3rd March 2009, 12:24 AM   #16 (permalink)
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What games have an audience? I have a lots of brilliant games (commercial ones) but many of them have never been played for want of players. I have encountered Osric and Labyrinth Lord being played. I played Star Frontiers when it came out. Some of these look really interesting. I will definitely check out any magazines for free games.
All those commercial games that you've got that you haven't run/played because of a lack of players?

They're more likely to get played and you're more likely to be able to find players for them.

There's some really groovy cool games out there, but the truth is, the number of people that are going to be into playing them is relatively small. Does that mean you won't find someone online going, "Well, _I_ had no problem getting people to play [insert game]!" I'm happy for them, but that doesn't mean that they're in the majority. Heck, just poking around online (which is going to tend to be the pool of player types that these free games which are, you know, posted online) shows that a majority of people aren't interested in a game that's "dead". By which they mean, "Does not have a new supplement being published".

Does that mean you shouldn't try out the games or others you find in the future? Nope. It just means that if you're looking for a game with a built in audience... stick with D&D.

One of the more popular small press/indy games (Spirit of the Century. It's the game that is responsible for the current version of the Fate rules) has sold a bit over 3 thousand copies. Sure, there's an SotC SRD available from Evil Hat's website. But 3k is the number of people that have bought it. It uses funky dice (although it's possible to substitute in d6s for them). So, out of the 3k people that have bought the game world-wide, how many do you think live in _your_ area?

Quote:
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I don't want to invest time in a game without players. Presumably, making it free removes any entry barrier but does it mean more players?
Nope. In fact, there's an awful lot of free games available out there. What's been listed here is a tiny fraction.

I don't want to sound like a downer here. I personally happen to be a big fan of the small press and "indy" games. But the group of folks that are doing the small press/indy/free games? In general it's a different crowd. There's some overlap between them and the "regular gamers", but... *shrug* Heck, look at ENWorld. Last year, Scott Rouse gave a (possibly inflated by his own admission) number of 6 million people playing D&D.

ENWorld has just a bit over 81 thousand registered members. What's my point? If the worlds most popular rpg can only scare up 81k worth of people for this board, the number of people that are going to be interested/willing/are playing one of the multitude of free games out there is going to be equally small.

Small press and indy games, free games, homebrews...all of these succeed because somebody likes the game, takes it to their group, and convinces them to try it. There generally isn't an already established demand for the game.

There's also the slight matter of "what kind of game do you want to run?" If you're just looking for fantasy (the most popular kind of rpg there is) you've got all kinds of different choices. You need to figure out specifically what it is about D&D, or whatever your favorite fantasy game is, that you don't like and then it's going to be easier for you to find a game that does what you want.

Each of the games that's out there, is something done by a person that's trying to either provide a ruleset for some setting they've had in mind, or they're trying to solve what they feel is a problem with some ruleset (or all of them).

Tell you what... here's 5 fantasy games to check out. It means a bit of downloading and you'll have to do a bit of reading, but if you're really interested in messing around with something besides D&D or White Wolf games, it's a good start:

First: Go here:Neoplastic Press Enjoy the kick-ass picture. Dread and the game that picture is for (Spite) are games focused on monster hunting in the modern world. Enjoy the picture (done by one of the concept artists for Farscape.) Now, you'll want to go here: Neoplastic Press. What you're going to want to download is called Gates and Gorgons. It's a fantasy implementation of the rules used in Dread. If you just want the stripped down rules, you can download the Dread STD here: Neoplastic Press.

Second, the aforementioned Shadows of Yesterday. I'm going to give you a couple of different links, rather than the wiki (I personally hate that every has to be put up on a wiki these days).
The original version of TSOY, which uses d6: The Shadow of Yesterday: Main Rulebook and the world that goes along with it : The Shadow of Yesterday: The World of Near

And here's the second ed version of it, which uses Fudge dice: The Shadow of Yesterday

Third, we've got another game by Nixon, called "Donjon". You can find it here: Donjon

Fourth, we've got yet _another_ game by Nixon, this one called "Paladin". Here it is: Paladin

Still with me? Last up, we've got Savage Worlds. You can get the basic stripped down rules here: Pinnacle Entertainment Group Downloads and then you can go over here: Savage Heroes and find a variety of conversions done, one of which should work for you.

Four of the five of these games are fantasy based. They're all looking at doing very different things though. They've all got enough information for you to be able to play/run games, without spending a cent.

Out of all the different games that have been offered, pick one or two that really tweaks your interest. If the game doesn't have enough of a default setting for you... convert something. Who gives a crap if the conversion is "right". Pick up one of your many unused commercial games and start pillaging. Pillage the setting, rip off some monsters, whatever. Go ahead and be _excited_ about it.

Then, go to your group and pitch it. You know what they like. It might be investigation, it could be monster hunting...whatever. Be up front with 'em too. Let 'em know, "I'd really like to try this out because [blah blah blah]." If your excited to try something, the group doesn't have to do any work, and you've got a premise that's going to appeal to them, chances are they'll at least consider it. If the game bombs, you'll still have learned a valuable lesson. You'll have a better understanding of what it is that _you_ want out of games, what it is that the group wants out of games, and finally whether a particular game is able to make that happen or not.

Free and small press games can _really_ rock. The key to making them work for you is to find one that actually matches what you're looking for, and actually being into it. Why should anyone else be interested in playing it if you're ho-hum yourself? Setting and all that? There's some many games out there to rip off, it's disgusting. Just do conversions from your own library and you're covered. If you go with something like Savage Worlds, there's a decent chance someone has already done the work for you, or is in the process of doing the work for you.
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Old 3rd March 2009, 02:39 AM   #17 (permalink)
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Thought I should mention that you can Download Pathfinder (Beta version 400+ pages) for free. This is "D&D 3.75". This is from paizo, the guys who published both Dragon magazine and Dungeon Magazine for it's whole 3e era. If you like 3.5, and want something 'new' that will be getting continued support, check it out (it does fix some 'problems' of course).
It should be relatively easy to convince 3e gamers to play it. Of course if you want something really different from 3rd edition then . . .
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Old 3rd March 2009, 05:54 AM   #18 (permalink)
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Of the suggested games, and I really appreciate each suggestion, how many do you actually play and why?
  • Swords & Wizardry -- Matt Finch, who authored this (and started the OSRIC project), and is in our gaming group. When Matt DMs, he runs S&W (and we get to playtest his new modules).
  • BFRPG -- I've run this once, when playtesting a module. It's a solid B/X-style clone. I personally have no reason to run it (I'd just use B/X, instead), but if you want all the players to have easy access to free B/X-style rules, this would be a good choice.
  • Labyrinth Lord -- I gave my son a copy of the Mentzer Red Box D&D Basic Set. He loved it, but he loved it so much the books were soon falling apart. When he was ready to expand on the basic set, instead of buying him more out-of-print material, I bought him a hardcover copy of Labyrinth Lord. Like BFRPG, it's an excellent B/X-style clone, and I love the interior art. I sometimes play in my son's LL game.
  • Mutant Future -- I love GW, but my 1e rules are kinda fragile, at this point. I didn't get to play GW much, back in the day. I checked out the PDF of MF and liked it so much that I bought a hardcover. I've run a couple of sessions, which were a blast, and the chapter on mixing LL and MF has me thinking about a "modern dungeon" game (a rip in the fabric of space/time/reality at an underground nuclear testing facilitiy -- PCs are special operations types exploring the "anomaly" under the direction of government scientists, etc).

I don't *play* OSRIC, but I definitely use OSRIC materials in my game (modules and Monsters of Myth).

As to finding players, I don't consider that an issue. I always decide what I'm going to run, then I find players. In several decades of gaming, I can only think of one time I ever had a problem finding willing players for whatever I wanted to run (and I was in Japan, at the time).

If you have a system you want to run, and you're really stuck for players, there's always the Flame Princess Find Some Players And Get Yer Game On Method.
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