General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
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It's time to break up with his character. Tell him nicely that he can choose his character and play elsewhere or he can choose a new character and stay with this group. If you like him, then make it easy for him to choose you guys. If you could care less, be blunt.
__________________ All role playing advice is given without knowledge of you and your group. Only you and your group knows what is fun for you. What you are doing is not badwrongfun. My advice is offered based on what I think might be fun for you to try.
"Art is the demonstration that the ordinary is extraordinary." - Amedee Ozenfant, Foundations of Modern Art
"I already have a place where I can get little recognition for my accomplishments, advance at a very slow pace, and have to work hard to eke out minimum rewards for my efforts. It's called work." - toberane.
Since it's a Good aligned group, before any blood is spilled, you could have the other characters force him out from the party (this might have the added effect of showing how the players feel about him too). "I tried to warn you, 'friend', but you crossed the line again. Go home now and let us do our job!".
He might say he's sorry and try to change, or he might confront them, verbally or not - wich I think cues to the bloodshed eveyone on this thread is hoping for.
Judging from what you told us, I'm guessing he's going with option number two.
You should've informed him straight up about your style and preferences which are very particular so as to avoid this situation in the first place.
I've enjoyed and appreciated all the comments so far, but this is the first that makes me go, "Huh?" What is "very particular" about our style and preferences?
If I'm playing a game with a lot of crunch (i.e. skills, points, feats, and such), I try to make PC creation part of one of the sessions -- especially if one or more new players are involved. Sometimes that can help avoid this kind of thing (and sometimes it doesn't matter, depending on the people involved).
Tangential comment/question: I like the scale of E6 a lot better than that of standard 3e. How long have you been playing E6? Did you run up through the E6 levels, or start higher level?
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
AOE (area spells) don't hurt teammates on World of Warcraft, where he comes from
This explanation only makes sense for the FIRST fireball not-so-friendly fire incident. Once the player realizes that the spell can hurt his teammates then continues to use it, he knows exactly what it does and does not care. In our group this guy's character would have been fragged a long time ago.
I've never experienced quite what you have but have had to deal with similar types of conditions - and some from situations where I know the player isn't a jerk - just that he gets far too stuck in 'what his character would do' and unwilling to bend even a little for the sake of the game. And sometimes that has resulted in some really great games... but only sometimes.
Nowadays I have one simple rule for any new characters - whether from the start of a new campaign, players replacing a dead character or a new player joining...
It is up to YOU to find a reason to be part of the group. It is up to YOU to convince the rest of the party that you should be a member. If you want to be a lone wolf fine - but if the rest of the party wanders off without you I'm not going to spend the time finding an excuse for you to be involved. I have an entire world to deal with as the DM - your character is your only responsibility.
__________________ 5... 4... 3... 2... 1. Probability factor of 1 to 1, we have normality, I repeat we have normality. Anything you can no longer cope with is therefore your own problem.