Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 21st March 2009, 01:58 AM   #1 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,783
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
PHB2 multiclassing uneven-ness?

I'm looking at the multiclass feats in the PHB2, and the benefits seem rather uneven to say the least:

Invoker is just like wizard - get one at-will as a per-encounter
Bard is just like warlord/cleric - get a daily use of healing power.


Sorcerer gets... +2 to damage once per encounter. Scales to +3/+4. Big wow, eh?

Barbarian gets once per day +2 to damage for a whole encounter (which seems somewhat better). Surprising it isn't limited to [W] attacks.

Druid gets... wildshape(!) and an at-will as a per-encounter.
Shaman gets... call spirit companion, one spirit at-will as a per encounter and speak with spirits as a daily power.


Did some of the sorcerers love get misplaced and accidentally given to the Shaman, who seems to get a particularly sweet multiclassing deal?

Help me see why these are reasonable!

Cheers
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 21st March 2009, 02:30 AM   #2 (permalink)
Registered User
 
Asmor's Avatar
 
Join Date: Jan 2002
Location: Right behind you!
Posts: 4,061
Asmor Bugbear Strangler (Lvl 6)
Send a message via ICQ to Asmor Send a message via AIM to Asmor
Frankly, I think the shaman stuff isn't all that hot.

You've got to waste a standard action to summon your spirit. Unless you're paragon multiclassing, you probably only have one or two powers which use it. While it's out there, it only gets one opportunity attack per encounter, meaning that it's completely useless on its own when that attack is used, and almost entirely useless on its own before then. And on top of it all, if the spirit gets destroyed, you lose some HP.

Totally agree that the sorcerer gets el shafto, though.
__________________
-Author of the Encounter-a-Day blog
Asmor is offline   Reply With Quote
Old 21st March 2009, 02:59 AM   #3 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 980
doctorhook Orc Berserker (Lvl 4)
The Druid multiclass seems more powerful than it probably is. Wild shape/Beast form is pretty much just window dressing without more Beast form attacks.

The Shaman multiclass seems overpowered for the same reason some feel that the Shaman class is underpowered, I believe: people have a hard time estimating the actual usefulness of the Shaman's class features, especially his Spirit Companion.

The Sorcerer multiclass is dull, but that sort puts it in the same class as marking once per encounter, like many of the older Defender multiclass feats; it's a bit weaker than Curse/Quarry/Sneak Attack once per encounter, too. Perhaps it ought to be a damage bonus to all attacks until the start of your next turn? It's not great as it is, but we don't want to break it. (Incidentally, has anyone else noticed how well Sorcerers multiclass with Paladins?)
__________________
CHARACTER OPTIMIZATION WIKI - Feel free to contribute!

Obsolete project: Ritual Index, Compiled by Level (v1.2; 27 Sept 2008)
doctorhook is offline   Reply With Quote
Old 21st March 2009, 03:46 AM   #4 (permalink)
Registered User
 
Psikus's Avatar
 
Join Date: May 2008
Posts: 53
Psikus Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Plane Sailing View Post
Sorcerer gets... +2 to damage once per encounter. Scales to +3/+4. Big wow, eh?
Although this is certainly one of the weakest multiclass feats, it's not without its uses, either. The bonus "to your next damage roll" gets a lot better when you consider area effects. For a controller who uses it when hitting 3-4 guys on a burst, the damage boost would be slightly below that of ranger or rogue multiclass.

Quote:
Originally Posted by Plane Sailing View Post
Barbarian gets once per day +2 to damage for a whole encounter (which seems somewhat better). Surprising it isn't limited to [W] attacks.
I think this one is pretty good, and dual wielding characters in particular would love it, if they could afford the feat.

Quote:
Originally Posted by Plane Sailing View Post
Druid gets... wildshape(!) and an at-will as a per-encounter.
Shaman gets... call spirit companion, one spirit at-will as a per encounter and speak with spirits as a daily power.
The druid and shaman cases are special. You get at-will use for some awesome, class defining features. However, you will lack the tools for properly exploiting them. Wild Shape spam allows 'free' shifts every other turn, but without at-will beast basic attacks, you will lose the ability to make OAs or other immediate powers. The spirit companion, on the other hand, is much less interesting without at-will OA powers.

Why should druid and shaman offer those features, by the way? You have to look at each class' power selection for the answer. One of the main points of multiclassing is gaining access to new powers. Both druid beast powers and shaman spirit powers are impossible to use without the appropiate feature. And roughly half the powers for each class have those keywords! Overall, I think it was a nice solution.

Also, as we are commenting iregularities on multiclass feats, I can't help pointing out the Avenger one as the most potentially broken. Two turns of rerolled attacks in melee can wreak real havoc, if you try hard enough.
__________________
My blog about 4e rules and news:
Square Fireballs
Psikus is offline   Reply With Quote
Old 21st March 2009, 04:11 AM   #5 (permalink)
Registered User
 
Charwoman Gene's Avatar
 
Join Date: Jun 2002
Location: Ronkonkoma, NY (Long Island)
Posts: 3,370
Charwoman Gene Orc Berserker (Lvl 4)
Quote:
Originally Posted by doctorhook View Post
(Incidentally, has anyone else noticed how well Sorcerers multiclass with Paladins?
Ah, a retained 3eism!
__________________
PbP
Scales of War DM
24-4e Dagran
Charwoman Gene is offline   Reply With Quote
Old 21st March 2009, 05:36 AM   #6 (permalink)
Registered User
 
Orius's Avatar
 
Join Date: Nov 2002
Posts: 3,040
Orius Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Plane Sailing View Post
I'm looking at the multiclass feats in the PHB2, and the benefits seem rather uneven to say the least:
~ Participate or not at your choice, but ditch the snark - PS~
__________________
"Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater

"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo


Last edited by Plane Sailing; 21st March 2009 at 04:09 PM..
Orius is offline   Reply With Quote
Old 21st March 2009, 03:53 PM   #7 (permalink)
Registered User
 
Nightchilde-2's Avatar
 
Join Date: Apr 2002
Posts: 1,348
Nightchilde-2 Goblin Sharpshooter (Lvl 2)
I think this is one of the cases where, like many other things in 4e, it reads different than it actually plays. Sure, it looks like the druid is getting a buttload of stuff, for example, but..really...it's not all THAT great.
__________________
______________
Prince Nightchilde

I'm always looking for new Friends on Xbox Live & the Playstation Network. My username is Nightchilde. Add me!

Nightchilde-2 is offline   Reply With Quote
Old 21st March 2009, 04:10 PM   #8 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,783
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Psikus View Post
Although this is certainly one of the weakest multiclass feats, it's not without its uses, either. The bonus "to your next damage roll" gets a lot better when you consider area effects. For a controller who uses it when hitting 3-4 guys on a burst, the damage boost would be slightly below that of ranger or rogue multiclass.
That is an excellent point, and one that I'd missed. Thanks!
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 21st March 2009, 04:33 PM   #9 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,258
Nymrohd Goblin Sharpshooter (Lvl 2)
The druid and shaman multiclass feats had to be like this for rules reasons. If they did not give wild shape and summon spirit companion, you would not be able to take encounter and daily powers with the Beast Form and Spirit keywords.
Wild shape is arguably just a flavor tool without said powers.
The spirit companion is arguably a powerful tool when you can summon it as a minor, so it had to be weakened somehow to avoid constant summoning and dismissing it to place an obstacle, but you gain iy as a standard. You essentially spend two standard actions to use an at-will power and create an obstacle that if destroyed will damage you. The Speak with Spirits power was needed (it is nice but not particularly powerful) to balance the feat out.
Nymrohd is offline   Reply With Quote
Old 21st March 2009, 07:05 PM   #10 (permalink)
Pathfinder subscriber
 
billd91's Avatar
 
Join Date: Mar 2002
Location: Verona, Wisconsin
Posts: 3,652
billd91 Orc Berserker (Lvl 4)
I have to say that given the hit point inflation that you see in 4e, little bits of bonus damage (less than at least 1d6) seem particularly lame to me. They don't help you against minions since any damage kills them and the impact they have on elites and solos pales in comparison to the amount of hit points they have.
__________________
Bill D

"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
billd91 is offline   Reply With Quote
Old 21st March 2009, 07:29 PM   #11 (permalink)
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,997
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
Quote:
Originally Posted by billd91 View Post
I have to say that given the hit point inflation that you see in 4e, little bits of bonus damage (less than at least 1d6) seem particularly lame to me. They don't help you against minions since any damage kills them and the impact they have on elites and solos pales in comparison to the amount of hit points they have.
Mutliclass feat perks are generally fairly small. They kind of have to be - they're already basically Skill Training +2.

In addition to giving a trained skill, they serve to qualify a character for paragon paths (which is sometimes very cool), feats (again, sometimes great), and the various power-swaps. Anything else you add on top of that almost has to be minor.

Basically, multiclass feats don't need huge perks.

(also, probably 2/3 or more of the foes you face in a game are regular opponents. +1d6 isn't huge, but sometimes those 2-3 extra points make the difference.)

-O
Obryn is offline   Reply With Quote
Old 21st March 2009, 11:12 PM   #12 (permalink)
Registered User
 
jbear's Avatar
 
Join Date: Aug 2008
Posts: 269
jbear Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Nymrohd View Post
The druid and shaman multiclass feats had to be like this for rules reasons. If they did not give wild shape and summon spirit companion, you would not be able to take encounter and daily powers with the Beast Form and Spirit keywords.
Wild shape is arguably just a flavor tool without said powers.
The spirit companion is arguably a powerful tool when you can summon it as a minor, so it had to be weakened somehow to avoid constant summoning and dismissing it to place an obstacle, but you gain iy as a standard. You essentially spend two standard actions to use an at-will power and create an obstacle that if destroyed will damage you. The Speak with Spirits power was needed (it is nice but not particularly powerful) to balance the feat out.
I have to say, for out of combat situations, Wild Shape seems like an awesome power to have ot one's disposition...

Can't get past the guards to see the king: Turn into a cat. Noone looks twice at a cat and they don't stomp on them like they do rats...

I don't think any of the other classes mechanical bonuses outweigh the potential of this power to think outside the square.
__________________
'I am a predator...the predator improves the race...I kill but not out of hate.'
Frank Herbert: Emperor God of Dune
jbear is offline   Reply With Quote
Old 22nd March 2009, 02:02 AM   #13 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,783
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by jbear View Post
I have to say, for out of combat situations, Wild Shape seems like an awesome power to have ot one's disposition...

Can't get past the guards to see the king: Turn into a cat. Noone looks twice at a cat and they don't stomp on them like they do rats...
To be fair, the standard wildshape doesn't let you become something as small as a cat - you've got to be about your own size. Still being able to become a big dog or a pony or something (chimp?) at will has plenty of out-of-combat possibilities on its own.

The Shaman spirit summoning and at-will as an encounter seem good enough as is (it seems to be a bit like the standard 'at-will' as a 'per encounter', but then they get the speak with spirits as a daily on top of that - which seems at first blush to be a big extra bonus.

Cheers
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 22nd March 2009, 07:14 AM   #14 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
You made me realize something fantastic. I can now made a doppelganger NPC who can also turn into an animal, perfect for protective coloring. Heck, I'm planning an entire guild or gang of NPCs, all of whom have the druid multiclass feat and who roam the streets as a pack of savage animals. That's just wonderful for campaign flavor.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 22nd March 2009, 07:27 AM   #15 (permalink)
Registered User
 
Asmor's Avatar
 
Join Date: Jan 2002
Location: Right behind you!
Posts: 4,061
Asmor Bugbear Strangler (Lvl 6)
Send a message via ICQ to Asmor Send a message via AIM to Asmor
Quote:
Originally Posted by Piratecat View Post
I can now made a doppelganger NPC who can also turn into an animal, perfect for protective coloring.
You could always do that... Gone are the days of having to justify every ability your NPCs had with specific feats and classes. You're still stuck in a 3rd edition mindset, PC.
__________________
-Author of the Encounter-a-Day blog
Asmor is offline   Reply With Quote
Old 22nd March 2009, 04:04 PM   #16 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Asmor View Post
You could always do that... Gone are the days of having to justify every ability your NPCs had with specific feats and classes. You're still stuck in a 3rd edition mindset, PC.
Nah. I actually meant PC, but then realized I'm more likely to use him as a NPC first, so I changed it. How cool is a doppelganger infiltrator and assassin, assuming that the other players give you a chance to do the fast-talking thing?

You're quite right, though. I love the monster design in 4e.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 22nd March 2009, 04:51 PM   #17 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,258
Nymrohd Goblin Sharpshooter (Lvl 2)
I'd still reskin the multiclass feat to something else if it was to be used with players. Maybe some Heritage feat that allows shapeshifting.
Nymrohd is offline   Reply With Quote


Bookmarks

Tags
multiclassing, phb2, uneven-ness?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:20 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.