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Old 25th March 2009, 04:59 AM   #1 (permalink)
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What do I do with all of these blank dice?

I have a ton of blank dice that I originally bought for use with Bones (a small-press RPG) before deciding that it was easier to use the HTML roller for that system than sloppily paste a bunch of paper cut-outs on the blank dice. So. . . I have a ton of blank dice. What can I use them for? Any ideas?
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Old 25th March 2009, 05:14 AM   #2 (permalink)
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Are they of different colors?
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Old 25th March 2009, 06:32 AM   #3 (permalink)
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Quote:
Originally Posted by Crothian View Post
Are they of different colors?
Nope. Just blank, white, six-sided dice.
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Old 25th March 2009, 10:57 AM   #4 (permalink)
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Hit zones, random critical effects, random encounter types (i.e. if you play 4e you could have them labeled solo, elite, minions, mixed etc.), fate die etc. it really depends on what systems you play.

I love to create taps/hazards that activate whever I roll a 1 on a d6. I roll a d6 for every player (within reach of said hazard/trap) each round and if I roll no 1s than noone gets hurt and if I roll a 1 for every player then everyone gets hit etc. Seems more fun than just deciding (or rolling) which player gets hit this turn. So I would maybe make a die with a skull on 5 blank face (or 5 luck symbols and a skull) and use this instead of a normal d6.
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Old 26th March 2009, 12:03 AM   #5 (permalink)
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Old 26th March 2009, 12:16 AM   #6 (permalink)
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Old 26th March 2009, 01:43 AM   #7 (permalink)
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Take a black sharpie, mark two sides of each with a "+", two sides with "-" and leave two sides blank and you have official FUDGE dice. Each player uses a set of 4 such dice. Of course, you'd need to start playing fudge based games, but still...
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Old 26th March 2009, 02:07 AM   #8 (permalink)
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Old 26th March 2009, 02:18 AM   #9 (permalink)
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Use them as damage dice.

Number each one heavy on the high side.

Examples: 2, 3, 5, 5, 6, 6
1, 3, 4, 5, 5, 6
2, 4, 4, 5, 6, 6

Oh, but don't let your friends and fellow gamers examine them.
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Old 26th March 2009, 05:53 AM   #10 (permalink)
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Quote:
Originally Posted by noffham View Post
Take a black sharpie, mark two sides of each with a "+", two sides with "-" and leave two sides blank and you have official FUDGE dice. Each player uses a set of 4 such dice. Of course, you'd need to start playing fudge based games, but still...
If I didn't already have an official set of Fudge dice and just sell all of my Fudge books yesterday, this would be a great idea!
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Old 26th March 2009, 05:56 AM   #11 (permalink)
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Quote:
Originally Posted by Protagonist View Post
Hit zones, random critical effects, random encounter types (i.e. if you play 4e you could have them labeled solo, elite, minions, mixed etc.), fate die etc. it really depends on what systems you play.
I hadn't considered using them as critical dice, as I usually use Arms Law, Arduin, or Armory tables for that. Dice might be a nice change of pace, though.

Quote:
I love to create taps/hazards that activate whever I roll a 1 on a d6. I roll a d6 for every player (within reach of said hazard/trap) each round and if I roll no 1s than noone gets hurt and if I roll a 1 for every player then everyone gets hit etc. Seems more fun than just deciding (or rolling) which player gets hit this turn. So I would maybe make a die with a skull on 5 blank face (or 5 luck symbols and a skull) and use this instead of a normal d6.
Kind of like the old WEG "ghost die" huh? That's a good idea too. I wonder how tiny I can write "borked" on one of those dice
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Old 26th March 2009, 11:20 AM   #12 (permalink)
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You can do the same that I do with all of my dice: fudge the rolls. These should be particularly easy to do that...
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Old 26th March 2009, 11:47 AM   #13 (permalink)
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See, this sort of thing is why I, as a GM, am constantly forced to "forget my dice", and borrow players' "Lucky Dice" for those extra-important rolls. That 235566 one would be absolutely perfect for a 4e recharge die.
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Old 26th March 2009, 03:34 PM   #14 (permalink)
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