General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I love RPGs and particularly fantasy RPGs.
The name D&D has no special meaning there beyond historic significance.
Yes and no, BryonD. D&D will also have this special place in my heart for being my first contact with this hobby. And 26 years of experience have shown that it has a certain quality, almost all other RPGs lack: we'll come back to it any time we've spend some time with other games.
Oh, the other game with this quality is Call of Cthulhu. You just can't get enough of ol' tentacles...
Maybe I don't love D&D as I love my wife, but I love it as an old, reliable friend.
Yes and no, BryonD. D&D will also have this special place in my heart for being my first contact with this hobby. And 26 years of experience have shown that it has a certain quality, almost all other RPGs lack: we'll come back to it any time we've spend some time with other games.
What quality is that?
The only one you seem to describe in any way is "being my first contact". And I 100% agree there. That falls under the historic significance.
So what is the "no" part in your response?
I don't think there is any intrinsic mechanical quality that OD&D through 4E all share AND all other games (with or without CoC included) somehow lack.
The non-mechanical qualities they share is the tie to that first contact. And there is a lot of value there.
But while fond memory is pleasant, I'd rather play a game with the mechanical chops I demand, regardless of what name is hung on it. I like having my cake and eating it too. I recall the greatness of D&D, and play an even better game.....
__________________ It was one of those nights when you turn out the lights, and everything comes into view
The combat system should be based on the world design. The world design should not be based on the combat system.
My 4 year old ties a towel to her shoulders and pretends to be a superhero. Roleplaying is not between the covers of a book.
As an extension of that, if you tell me that any game is the same just because you roleplay the same, then as far as I am concerned, you don't get the point.
"I just want D&D to run smoothly, palpate my gamer gland, and bring the metal." - A 4E fan
"I've got to have all that, but I require intelligent conversation as well." - Me
Although, being the "sure-the-glass-is-half-full-but-it's-all-arsenic" sorta person, I can't help but worry that this thread is going to end up like unprotected overexposure to the Positive Energy Plane -- lots of overhealing and then....
*KABOOOOOM!!*
__________________ The Evil DM's Motto:
"I don't kill characters. A dead character can't suffer any more...."
Books used last session Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King. Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure) Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
What quality is that?
The only one you seem to describe in any way is "being my first contact". And I 100% agree there. That falls under the historic significance.
So what is the "no" part in your response?
Guess I have to aspologize for this less than clear post. Apparently I was a bit hypoglycemic yesterday.