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Old 18th April 2009, 08:31 AM   #16 (permalink)
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Quote:
The Penny-Arcade podcast drove 700k to the D&D website
If this means that 700k people came to wizards' website via a link on Penny Arcade, this sounds like a lot, doesn't it? Or is it just me?
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Old 18th April 2009, 08:38 AM   #17 (permalink)
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We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system. I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways including a 4e version of Village of Homlet.
I don't think even more "oh, that fluffy stuff only the DM reads" chapters will change that perception.

I think what the game needs is cool non-combat stuff that draws the eyes of players, not DMs. When you build your characters, there should be abilities and capabilites that makes you go "Oh, I want to buy/use/try that!"; more skills/powers/rituals/magic items purely aimed at the non-wargame part of the game. Or rules for that sake, like an roleplay-focused advantage/disadvantage system or something.

The article on Familiars in Dragon makes a good example. They had cool non-combat stuff they could do, and they had wonderful little roleplayable quirks listed.



The 4E rules set is the first rule set I encountered that I did not stop while leafing through and say "ooooh! I want to do that!" in regards to non-combat stuff...

(I did not do that on combat stuff either, but that is because I've burned myself out on MMOs, and want table-top RPGs to provide what you cannot get in a computer game.)

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Old 18th April 2009, 10:50 AM   #18 (permalink)
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Perhaps WotC should release an adventure which focuses on interaction and mysteries and not mostly on tactical fights.
Only a fluff chapter in the DMG II will change nothing.
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Old 18th April 2009, 10:54 AM   #19 (permalink)
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Originally Posted by Scott_Rouse View Post
Our marketing efforts will focus mostly on core hobby media and less on mass type media. This will include a focus on bloggers, podcasts, core RPG sites, and more "viral" web based media. Print will be minimal with some trade adversting and a few core magazines like KQ and Level Up.
So, how does Terminator: Sarah Connor Chronicles figure into this? (You watch that show, right?)

Aside from that, I am sure the writers of Kobold Quarterly and Level Up like the title of "core magazine".

On an unrelated note - I wonder if there are any plans to find a new distributor in Germany? I am accustomed to using English books, but not everyone is, and certainly not newbies...

Quote:
We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system. I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways including a 4e version of Village of Homlet.
Don't forget to add more such stuff in your adventures and your player-targeted stuff (PHB, <source> Power)
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Old 18th April 2009, 11:16 AM   #20 (permalink)
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Some questions:

1)
"2008 Global Brand Study US and Canada and part of Europe."
"Aided Awareness 89% (brand recognition)"

-What does "global" stand here for? Also I would like to ask what kind of people this survey reached. Random, casual people? WOW subscribers? People who frequent certain web sites?

2)
"80% WOW
"89% D&D

-What was the question of this answers? I would guess if respondents know about or recognize what D&D or WoW stand for but I aint sure. Clarification would be nice.
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Old 18th April 2009, 11:18 AM   #21 (permalink)
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So, how does Terminator: Sarah Connor Chronicles figure into this? (You watch that show, right?)
Were there any references in the show?
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Old 18th April 2009, 11:26 AM   #22 (permalink)
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Nice find!

Looks like this confirms the release date swap for the EPG and the ECG, too.
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Old 18th April 2009, 11:46 AM   #23 (permalink)
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The one thing I'd like to know is if there is a 4e single-player module based video game in the works in the mold of Baldur's Gate or Neverwinter Nights.

There are far too many classes I want to play, and far too little time in the next 10 years to play them on the tabletop. Something I could do on my own time for an hour a night would be excellent.
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Old 18th April 2009, 12:07 PM   #24 (permalink)
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The one thing I'd like to know is if there is a 4e single-player module based video game in the works in the mold of Baldur's Gate or Neverwinter Nights.

There are far too many classes I want to play, and far too little time in the next 10 years to play them on the tabletop. Something I could do on my own time for an hour a night would be excellent.
The problem I see with video games and 4e is that AI could not be used to make a fun experience in the way Baldur's Gate did. 3e was a game based on resources and exploration, 4e is more chess like. Could they now create a solo video game that managed to provide a good experience with the 4e toolset? I think they would have to add other elements of resources to engage the player. Perhaps a game like jagged alliance 2 with big tactical maps where one combat could take place would be more suitable. But that would difficultly make a ground for some interesting story or plot development. It would make for a strategy game like jagged alliance, rather than a classic crpg game.
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Old 18th April 2009, 12:39 PM   #25 (permalink)
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Were there any references in the show?
One episode was called Dungeons & Dragons, in the latest episodes featured John Henry painting miniatures and later even playing a combat against various monster, including a Mind Flayer. He has shown the ability to roll whatever dice result he wants, making the Vorpal Sword he's using particularly overpowered.
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Old 18th April 2009, 02:17 PM   #26 (permalink)
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If this means that 700k people came to wizards' website via a link on Penny Arcade, this sounds like a lot, doesn't it? Or is it just me?
Its a lot of people objectively speaking, but Penny Arcade has been known to destroy websites by posting links to cool things, resulting in huge numbers of people accessing the site simultaneously and overwhelming it. So the number doesn't surprise me.
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Old 18th April 2009, 02:25 PM   #27 (permalink)
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"new D&D website"

Yes, please. And merge RPGA database also.

"Robin Laws will have a chapter on storytelling in 4E. They have received feedback that the 4e game is a tactical wargame with limited role-playing"

As a 4E DM I salute you. While is a nice edition we're lacking a bit more of RP and incentive. I mean no offense here, but I have seen lots of 4E enthusiasts saying it doesn't hinder RP but, for new players, it does, as combat is very cool and there's no XP for roleplaying...

"future applications include “Campaign Tools” for monsters, enounters, maps and adventures for DMs"

Encounter Builder + Compendium + Easy Print.

"current players of other editions"

Compendium + Character Builder for older editions = tons of returning players.
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Old 18th April 2009, 03:27 PM   #28 (permalink)
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Originally Posted by Scott_Rouse View Post
We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system.
I've never understood this thinking either. But I've never run alot of combat in D&D whether it was the LBBs I started with or 4E. I think another thing that would help Scott is really pushing out the utility powers and rituals for the spellcasters- in particular utility powers that can be used creatively in combat if you have a clever player-not blasts and rays, and such.

Quote:
I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways including a 4e version of Village of Homlet.
excellent. Homlett is always a win. Will this be in in the DMG2? or is this a separate product?

I would also suggest that the RP element not only needs to be "pushed" in the DMG2, but also WOTC published adventure material. I've avoided the WOTC adventures because of the "long string of combat encounters" style- I've exclusively spent my money with Goodman, as they are combining great story lines/plots, fun encounter areas and classic D&D feel (check out Isle of the Sea Drake, e.g)

Sounds like all good news Scott- Thanks!
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Old 18th April 2009, 04:11 PM   #29 (permalink)
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Overall our strategy for 2009 will be to continue to market to the existing D&D fans. Lapsed players, current players of other editions, and fans of the brand who participate in other ways like novels and video games.
I think you wanted a colon there. You're saying that "existing D&D fans" = lapsed players, players of other editions, and fans of the brand.

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We also will get some halo effect acquistion through our efforts focused on core fans.
Who are the core fans? Does this mean current 4e players?

Am I understanding correctly that lapsed/prior edition fans aren't currently considered core?

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Our marketing efforts will focus mostly on core hobby media and less on mass type media. This will include a focus on bloggers, podcasts, core RPG sites, and more "viral" web based media. Print will be minimal with some trade adversting and a few core magazines like KQ and Level Up.
Sounds good to me! Go where the geeks are.

Quote:
We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system. I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways.
Hmm. I would not have guessed that among brand fans, the perception that it was a tactical combat game was the problem. D&D has always been a tactical combat game. I think 4e certainly highlighted/enhanced that existing "core brand experience."

Was there marketing research specifically to lapsed/prior edition players to find out why they did not adopt 4e? I didn't see anything here at ENworld. Is there a bigger, more accessible pool of "brand fans" who are not 4e adopters?

I'd like to know what's holding them back, and my guess is that the predominant reason is that 4e "breaks with the traditions of prior editions."

"Lots of cool, evocative tactical combat" is the one tradition 4e delivered in spades.

In my opinion, it's not that the play feels different, it's that the world feels different.

Quote:
Originally Posted by Kelon View Post
A fluff chapter in the DMG II will change nothing.
With all due respect, and much props to Robin Laws-- especially when Robin Laws is writing it. Robin could convince folks to play chess as an RPG.
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Old 18th April 2009, 04:25 PM   #30 (permalink)
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Can you give us any information on what this will entail? This sounds fascinating.


Great. I'm really looking forward to this. Robin Laws should sneak in an "Over the Edge" reference too (shhhh!)
This tends to be broader reaching media, likely aimed at younger video game players. The messaging is typically different based on the demographic. We have not solidified any plans on this as of yet. Our 2010 marketing planning won't start until mid 2009.
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