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I really liked this article, it was the best written one to come out today.
The fey have received the best improvement in this edition of D&D, and the Prince of Frost article was a very inspiring and creative article. I'd say that this one is 10 times better than that uninspiring article on Mual-Tar. There's plenty of story possibilities and plenty of hooks in this article.
It almost makes me want to have a campaign about the machinations of the fey courts.
Flavor-wise excellent (Written by Keith Baker, so that's par for the course). Tale of tragedy that's perfect for a BBEG fey villian. I'm already inspired to submit my own Court of Stars pitch.
From a mechanical standpoint, the Sisters of Lament are handled particularly well:
The sisters of lament are two banshee-like henchmen of the Prince of Frost. They're presented as a Level 24 elite soldier and striker, so they make a great encounter on their own.
However, to go along with the Prince of Frost (A level 31 solo), they also present level 30 minion versions of the sisters with distilled versions of their elite-incarnation powers, a new power they can use in tandem, and a mechanism that allows them to respawn while the Prince of Frost is still alive. This seems like a great mechanism for Big Boss plus Minions.
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Two nitpicks, first the two pieces of art on the prince are totally inconsistent, barely in the same ballpark inconsistent, secondly the Prince's statblock refrences something that doesn't exist "cold wrath"
Also, this article totally wrecks total havok on the flavor I was using for the feywild which had a lot of conflict between the summer and winter fey, and the article even said that only young and foolish fey fight like this! Of course by the laws on the internet, I now have a vendetta against Keith Baker. For my next campaign I shall blow up Eberron.
secondly the Prince's statblock refrences something that doesn't exist "cold wrath"
Yes, I noticed that, too.
Quote:
Also, this article totally wrecks total havok on the flavor I was using for the feywild which had a lot of conflict between the summer and winter fey, and the article even said that only young and foolish fey fight like this! Of course by the laws on the internet, I now have a vendetta against Keith Baker. For my next campaign I shall blow up Eberron.
It might have been too obvious to go the Winter vs Summer route.
But I greatly appreciate the Drama.
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There seem also be hints about what the "highlight role-playing features of D&D 4" might be:
1) The ways to affect the prince with a song or showing an amulet.
2) The "true love" experience can help you against the princes allies.
3) Access to a Paragon Path and feat only if you are a Fey Warlock of a specific pact - a pact with the Prince of Winter - that has certain extra story prerequisites.
Comments on that?
PS: Oh, and the Wintertouched feat - though it's not explicitly mentioned, IIRC - seems to give every character with it a connection to the "Wintertouched" allies of the Prince. Of course, that's only implied and not a "rule" per se...
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Oh mang, the rogue and ranger in our game are totally screwed if they come against him. Wintertouched + Lasting Frost, both of them. I can hear the cries of anguish already.
Best fluff article I've seen so far! This totally jarred the direction my campaign is taking...
Interestingly enough a big plot idea has a warrior (elf ranger) in the party who left a far off land after an evil Eladrin came into his village and killed the "princess." The ranger set off north to track him and kill him...
This works perfectly! Perhaps they are the reincarnates and the evil eladrin didn't really kill her, but used a frost dagger that froze her body such that she appeared dead. Very cool... could really work well as they find the dagger on the evil eladrin that leads them to the prince of frost... and eventually finding out.
Could also work well for the current E1 setup - setup an "alliance" between Orcus and The Prince of Frost to usurp the raven queen and add a whole secondary aspect to that plotline so it doesn't feel so "orcus orcus orcus orcus orcus"
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I think feylocks can really get a lot fluffier powers by tying their pacts more directly to the archfey and other powers of the feywild (can you picture a lock with a pact with Baba Yaga? ) This does article does a good job at that (though I wouldn't mind a few more powers). As for the general fluff Keith has yet to disappoint me.
You read these things and start thinking of the adventures or campaigns they could spawn, then think "I have too much of this already, I will never use it all".
But this time, I really do think I might use him and his cold court.
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The sisters of lament are two banshee-like henchmen of the Prince of Frost. They're presented as a Level 24 elite soldier and striker, so they make a great encounter on their own.
However, to go along with the Prince of Frost (A level 31 solo), they also present level 30 minion versions of the sisters with distilled versions of their elite-incarnation powers, a new power they can use in tandem, and a mechanism that allows them to respawn while the Prince of Frost is still alive. This seems like a great mechanism for Big Boss plus Minions.
I read the minions as being there with the sisters, not as replacements really. There can be many of each and if they all start to cry with lament, things get dicey. I can see a Court with the Prince of Frost, his two Sisters of Lament and their many lovers.
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One warlock feat, one warlock power and a warlock paragon path. Plus four "roleplaying" codes a PC (wether warlock or not) could follow while in service of the Winter Fey.
I read the minions as being there with the sisters, not as replacements really. There can be many of each and if they all start to cry with lament, things get dicey. I can see a Court with the Prince of Frost, his two Sisters of Lament and their many lovers.
While you can use the crunchy stuff anyways you like of course, there are only two sisters serving the Pale Prince. The first set of stats are intended when the PCs encounter the two sisters without their Prince, and the second set of minion stats are intended for when the PCs encounter the sisters AND the Prince together.
I have a hard time wrapping my head around this idea, of conditional stat blocks, but I think I'll like it when I get over my own reluctance to leave old gaming habits behind. It's a pretty big paradigm change, I think, to go from old school stat blocks which seemed to represent the way the beasties actually worked (game rules = physics/biology) to the new wave of stats being only a means to an end, being part of the "scene" rather than being independant of it.
If a 4e monster is alone in the woods, does it have stats?
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While you can use the crunchy stuff anyways you like of course, there are only two sisters serving the Pale Prince. The first set of stats are intended when the PCs encounter the two sisters without their Prince, and the second set of minion stats are intended for when the PCs encounter the sisters AND the Prince together.
I have a hard time wrapping my head around this idea, of conditional stat blocks, but I think I'll like it when I get over my own reluctance to leave old gaming habits behind. It's a pretty big paradigm change, I think, to go from old school stat blocks which seemed to represent the way the beasties actually worked (game rules = physics/biology) to the new wave of stats being only a means to an end, being part of the "scene" rather than being independant of it.
If a 4e monster is alone in the woods, does it have stats?
Yeah that is how I read it as well, I quite enjoy it. I have always run RPGs like that so nice to see mechanics using this viewpoint Hmm... This, the Pod Demon they seem to be doing more stuff with minions, w00t
This is a very nice article in general too. I am so glad that WoTC decided to make Fey a major focus in 4e.
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I think the point is that the Eladrin Courts don't go to war with eachother. They go to war with the Fomorians, or the Goblins, etc.
The Courts are more like political parties in a democracy--sometimes they work towards opposite goals, sometimes they work towards the same goal, sometimes there are rivalries between specific members of two different courts (or members of the same court) and bloodshed is generally discouraged.
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