Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 26th April 2009, 02:04 AM   #1 (permalink)
Orgone Accumulator
 
Join Date: Apr 2002
Location: Portland, OR
Posts: 916
Sepulchrave II Hobgoblin Soldier (Lvl 3)
Grognards: Was the Dex Check a Common House Rule Before 1e?

Does the Dex check have a good pedigree?
Sepulchrave II is online now   Reply With Quote
Old 26th April 2009, 03:50 AM   #2 (permalink)
Pathfinder subscriber
 
billd91's Avatar
 
Join Date: Mar 2002
Location: Verona, Wisconsin
Posts: 3,652
billd91 Orc Berserker (Lvl 4)
Quote:
Originally Posted by Sepulchrave II View Post
Does the Dex check have a good pedigree?
Was it a common house rule for what? For keeping balance, catching on to things as you fall, etc? Yes. For determining if investments in small businesses paid well? Not so much.

Is that a good pedigree? Hard to tell.
__________________
Bill D

"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
billd91 is offline   Reply With Quote
Old 26th April 2009, 04:46 AM   #3 (permalink)
Admiral o' th' High Seas
 
Morrus's Avatar
 
Join Date: Jan 2002
Location: Southampton, England
Posts: 15,912
Morrus Bugbear Strangler (Lvl 6)
Dex checks before 1E? So in OD&D, etc.? For what?

I honestly can't remember. Probably not.

/Thouroughly flummoxed by the bizarre question.
__________________
Morrus is offline   Reply With Quote
Old 26th April 2009, 05:52 AM   #4 (permalink)
Orgone Accumulator
 
Join Date: Apr 2002
Location: Portland, OR
Posts: 916
Sepulchrave II Hobgoblin Soldier (Lvl 3)
Apologies if I wasn't clear, on reflection I might have worded that better.

I'm asking, for those who played OD&D, did you ever use a Dexterity check in your games? Was the notion of "Rolling under your Dexterity" to achieve a certain result (e.g. successfully balancing on a log and fighting) in common practice? I'm wondering where it first appeared, otherwise. It seems a very intuitive mechanic.
Sepulchrave II is online now   Reply With Quote
Old 26th April 2009, 06:47 AM   #5 (permalink)
Registered User
 
jdrakeh's Avatar
 
Join Date: Aug 2003
Location: Colorado Springs
Posts: 6,201
jdrakeh Orc Berserker (Lvl 4)
Send a message via MSN to jdrakeh
Quote:
Originally Posted by Sepulchrave II View Post
I'm asking, for those who played OD&D, did you ever use a Dexterity check in your games?
I play OD&D now but I've been told by those who played it back in the 1970s that the "roll under Ability on a d20" check was one of three ways often used to handle such things (the other two methods were "roll under arbitrary number on d100" and "pure DM fiat").
__________________
Spoiler:
Games Worth Playing
Labyrinth Lord | OSRIC | Swords & Wizardry

Cults of the Known World
The Brotherhood | Daughters of Thena

Miscellaneous Debris: A Design Blog
The Blog | ZIP Core Rules | Supplement I: Hawkmoor

Chronicles of the Perilous Lands: An OSRIC Campaign
Recruitment | House Rules | Actual Play | OOC Discussion
jdrakeh is offline   Reply With Quote
Old 26th April 2009, 08:43 AM   #6 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Wichita, KS, USA
Posts: 2,954
grodog Goblin Sharpshooter (Lvl 2)
Send a message via AIM to grodog Send a message via Yahoo to grodog
Quote:
Originally Posted by Sepulchrave II View Post
Apologies if I wasn't clear, on reflection I might have worded that better.

I'm asking, for those who played OD&D, did you ever use a Dexterity check in your games? Was the notion of "Rolling under your Dexterity" to achieve a certain result (e.g. successfully balancing on a log and fighting) in common practice? I'm wondering where it first appeared, otherwise. It seems a very intuitive mechanic.
My gut says that the ability score check almost-certainly originated with OD&D, but that it got legs with the Holmes Basic set in 1977, which used a straight Dex comparison as the determiner for who got first swing/initiative.
__________________
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing

grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
grodog is offline   Reply With Quote
Old 26th April 2009, 10:57 AM   #7 (permalink)
Small Aberrant Humanoid
 
Henrix's Avatar
 
Join Date: Mar 2002
Location: Gothenburg, Sweden
Posts: 1,913
Henrix Goblin Sharpshooter (Lvl 2)
I seem to recall that it at least was a fairly common house rule, and that it actually influenced the rules of RuneQuest (the rules of which started out as Steve Perrins D&D game set in Staffords Glorantha, IIRC.)
__________________
Henrix


Henrix is offline   Reply With Quote
Old 26th April 2009, 11:14 AM   #8 (permalink)
Registered User
 
Aus_Snow's Avatar
 
Join Date: Feb 2005
Posts: 5,751
Aus_Snow Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by jdrakeh View Post
I play OD&D now but I've been told by those who played it back in the 1970s that the "roll under Ability on a d20" check was one of three ways often used to handle such things (the other two methods were "roll under arbitrary number on d100" and "pure DM fiat").
This is in line with my understanding of it. It certainly shows up in a number of 80s RPGs, that I've seen, and in some cases played [and/or run]. Even though I got to them some time after the 80s were over, mind you.

But yeah, um. . . pedigree? Er, maybe/maybe not. Who cares? And what does it mean, anyway?
Aus_Snow is online now   Reply With Quote
Old 26th April 2009, 01:01 PM   #9 (permalink)
Registered User
 
Garnfellow's Avatar
 
Join Date: Jan 2002
Posts: 1,540
Garnfellow Hobgoblin Soldier (Lvl 3)
I think the most influential proponent of using ability scores to resolve task checks within D&D was probably Katherine Kerr in her article "You've Always Got a Chance" in Dragon 68 (December 1982). This was a classic roll-under mechanic, but the beauty was it didn't require yet another convoluted subsystem: it worked simply and cleanly within the existing ability score framework.

I'm sure she wasn't the first to come up with the basic idea, and I'm sure other games probably had a similar task resolution system, but I suspect Kerr was the first to wrap it all up as an elegant universal mechanic for D&D and that her article had far and away the widest circulation.

The basic concept then made its way into a lot of TSR material in the late AD&D 1 period.
__________________
Best,

Garnfellow
Garnfellow is offline   Reply With Quote
Old 26th April 2009, 03:20 PM   #10 (permalink)
Registered User
 
Join Date: Dec 2008
Posts: 506
Kask has disabled Experience Points
Quote:
Originally Posted by Garnfellow View Post
I think the most influential proponent of using ability scores to resolve task checks within D&D was probably Katherine Kerr in her article "You've Always Got a Chance" in Dragon 68 (December 1982).
By 82 it was a pretty universally used mechanic. Katherine just echoed what was. There was no need for advocacy by that time. I think we used both % & roll under in OD&D.
__________________
Being a DM does not require that you check your brain at the door. Much to the chagrin of munchkins & powergamers.
Kask is offline   Reply With Quote
Old 26th April 2009, 04:38 PM   #11 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Wichita, KS, USA
Posts: 2,954
grodog Goblin Sharpshooter (Lvl 2)
Send a message via AIM to grodog Send a message via Yahoo to grodog
I recall reading about some mechanic about rolling 3d6 or even 4-, 5-, or 6d6 against an ability score, too, to simulate varying levels of difficulty for the check (these model difficulty when rolling under the ability vs. over, of course).

Sep: what got you thinking about, this, out of curiosity?
__________________
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing

grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
grodog is offline   Reply With Quote
Old 26th April 2009, 04:49 PM   #12 (permalink)
Registered User
 
rgard's Avatar
 
Join Date: Apr 2002
Location: "Where the winds of limbo roar"
Posts: 1,814
rgard Goblin Sharpshooter (Lvl 2)
Our OD&D DM used the dex check for those situations back in 1979. She had been playing for a couple of years, but I don't know when she started using the mechanic.

Thanks,
Rich
__________________
I have a sneaking suspicion that I may become the 'diaglo' of 3.5E.

"If I reject Jedi situational ethics, does that make me a Sith?"

Stuff on Ebay: http://stores.ebay.com/Blue-Star-Games

Yes, I was infatuated with Ms. Frost.
rgard is offline   Reply With Quote
Old 26th April 2009, 05:36 PM   #13 (permalink)
Registered User
 
Man in the Funny Hat's Avatar
 
Join Date: May 2005
Location: The Inland Empire
Posts: 1,450
Man in the Funny Hat Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Sepulchrave II View Post
Does the Dex check have a good pedigree?
Don't know about pedigree, but from 1E onwards a Dex check was, IME, very common indeed. It was used in checking to see if you could keep your balance on a log, footing on a slippery surface, getting up from prone, landing on your feet when your horse is killed underneath you, but most commonly of all it got used to determine who was actually IN the area-effect of a spell before saves were even made. Fireballs particularly, just by virtue of being most common.

If your character was kinda half-in/half-out of the area then the DM would frequently give you a simple dex check to see if you were all-in or all-out. That's just how we rolled. YMMV.

I didn't play much OD&D before moving to 1E and the memories of it are conflated with what came later. To the best of my recollection, however, Dex checks, Str checks, etc. were even MORE likely in OD&D because it otherwise just didn't have the rules to cover a myriad of situations. So much was left to the DM's discretion, and the DM's discretion frequently said, "Just give 'em a dex check and they can't blame you for not giving them a decent chance at it."
__________________
Old School: It ain't what you play - it's how you play it.

"Other than the matter of me doing a good deal of extemperaneous creation in play sessions, I am not a paricularly notable Game Master " E.G.G.

"Who says I can't?"
"The man in the funny hat..."

Last edited by Man in the Funny Hat; 26th April 2009 at 05:40 PM..
Man in the Funny Hat is offline   Reply With Quote
Old 26th April 2009, 06:09 PM   #14 (permalink)
95% parent, 5% writer
 
Tav_Behemoth's Avatar
 
Join Date: Apr 2004
Location: n y c
Posts: 487
Tav_Behemoth Goblin Sharpshooter (Lvl 2)
Paul Jaquays' Caverns of Thracia, first published in 1979, specifies that PCs must roll under their Dexterity on a d20 to avoid falling if they engage in combat on the rope bridges.

I don't doubt that this was simply a published example of a prevalent house-rule, as the mighty and wise Kask suggests, but it is an earlier example than the others cited above.
__________________
I play and DM old-school D&D with the New York Red Box, play a shaman in a homebrew 4E campaign & write third-party and first-party stuff for that edition, and blog about all of the above at The Mule Abides.
Tav_Behemoth is offline   Reply With Quote
Old 26th April 2009, 08:00 PM   #15 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,470
the Jester Orc Berserker (Lvl 4)
Quote:
Originally Posted by grodog View Post
I recall reading about some mechanic about rolling 3d6 or even 4-, 5-, or 6d6 against an ability score, too, to simulate varying levels of difficulty for the check (these model difficulty when rolling under the ability vs. over, of course).
I took this to another level. If you have even a mild understanding of probability, you can tailor the difficulty of an ability check pretty handily by changing the dice rolled on that check.

1d20 is a flat curve with easily-predicted results, i.e. if you need a 10 or less, you'll make it 50% of the time. If you make an ability check on 3d6 instead, you make it much harder on pcs with a low stat in that ability and much easier on pcs with a high stat. You can say, "Make a strength check on 2d12" and have is be possible for almost anyone (in 1/2e) but difficult for almost everyone. You want a really hard strength check for anyone but the very strongest 1/2e pcs? Make it a 6d6 check- the bell curve tops out at 21, so only great strength and good luck combined will get you in the door on that one. And so forth.

I believe that the basics of this system may have been introduced in Skills & Powers. Might've been in an early product, though- maybe Creative Campaigning or something? I can't quite recall.

Sorry for the tangent.
__________________
the Jester

The Monster Project


Now in The Fall of Civilzation- Krezjarl the Lich! Updated on 11/22!
Now in Adventures in the Eastern Provinces- Sometimes you just need reinforcements! Updated 11/22!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 26th April 2009, 08:14 PM   #16 (permalink)
Cat with a Mouse
 
pawsplay's Avatar
 
Join Date: Dec 2003
Posts: 6,807
pawsplay Snaketongue Initiate (Lvl 7)pawsplay Snaketongue Initiate (Lvl 7)
I can't speak for earlier versions, but in the red box Basic set, rolling a d20, 3d6, or a larger number of d6 is a suggested way to houserule various tests (DMR, p.20). The Mentzer set is cr1983.
__________________
RPG Talk - The information wiki for gamers.
http://rpgtalk.wikia.com
pawsplay is offline   Reply With Quote
Old 26th April 2009, 09:05 PM   #17 (permalink)
Registered User
 
Primal's Avatar
 
Join Date: Apr 2005
Posts: 578
Primal Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by jdrakeh View Post
I play OD&D now but I've been told by those who played it back in the 1970s that the "roll under Ability on a d20" check was one of three ways often used to handle such things (the other two methods were "roll under arbitrary number on d100" and "pure DM fiat").
I remember using D20 under ability score... there might have been penalties, too, such as "due to the floor's slipperiness, you need to roll under your Dex -5". I also remember that changing your action mid-round and aiming spells more accurately (i.e. "Roll under Int -2 and you can catch nine orcs with your fireball instead of seven" -- note that we didn't use minis back then) required an Int check. I don't ever recall using percentile dice for anything other than "there's a 30% chance that somebody in this town sells you that plate mails" and stuff like that.
Primal is offline   Reply With Quote
Old 26th April 2009, 09:15 PM   #18 (permalink)
Community Supporter
 
Join Date: Sep 2003
Location: Missoula, MT
Posts: 398
adwyn has disabled Experience Points
I can remember several methods of making ability score saves around the time Blackmoor came out but most were rather wonky - much like grodog mentioned. Of course at that time we had just managed to replace chits with dice so d6 based mechanics were still fairly ingrained.

By the time the Kerr article came out we were using the d20 under stat roll in a couple of our groups as I can remember using the article as backup in an arguement with my DM.
adwyn is offline   Reply With Quote
Old 26th April 2009, 10:40 PM   #19 (permalink)
Registered User
 
Lilaxe's Avatar
 
Join Date: Sep 2002
Location: NJ
Posts: 23
Lilaxe Goblin Sharpshooter (Lvl 2)
Although I can't remember which spells they are, there are several in the AD&D Players Handbook in which ability checks are used to avoid or limit the effect of the spell.

I had a list somewhere but can't find it right now.

So it wasn't just a houserule it was a rule, just not a universal one.
Lilaxe is offline   Reply With Quote
Old 26th April 2009, 11:06 PM   #20 (permalink)
Registered User
 
jdrakeh's Avatar
 
Join Date: Aug 2003
Location: Colorado Springs
Posts: 6,201
jdrakeh Orc Berserker (Lvl 4)
Send a message via MSN to jdrakeh
Quote:
Originally Posted by Primal View Post
I don't ever recall using percentile dice for anything other than "there's a 30% chance that somebody in this town sells you that plate mails" and stuff like that.
Well, obviously, you and I never spoken about this before Philotomy (I think), Geebo, and a few other posters here and at another forum mentioned the percentile resolution and the purely fiat resolution when I was working on my own house rules document for OD&D+Chainmail about a year back.
__________________
Spoiler:
Games Worth Playing
Labyrinth Lord | OSRIC | Swords & Wizardry

Cults of the Known World
The Brotherhood | Daughters of Thena

Miscellaneous Debris: A Design Blog
The Blog | ZIP Core Rules | Supplement I: Hawkmoor

Chronicles of the Perilous Lands: An OSRIC Campaign
Recruitment | House Rules | Actual Play | OOC Discussion
jdrakeh is offline   Reply With Quote


Bookmarks

Tags
check, common, grognards:, house, rule

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 02:50 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.