General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Have you made a custom setting with the character builder?
Well, my campaign wrapped up tonight, and I'm already planning the next. I decided I want a campaign where magic is extremely scarce and there are no magic items, so I'm just going to have everyone equip +x magic armor/weapon/implement/amulets to keep the math straight.
I also decided that I'm going to be severely limiting the races, to further emphasize the feel I want for the campaign. Only dragonborn, half-orcs, minotaurs, goliaths, and humans. It's intentionally skewed towards strong and savage races, so that humans really become the exception rather than the rule.
Then it occurred to me that the character builder had a feature I'd never used before: you can remove choices. About 10 minutes later, and only the races I chose are available and the only magic items available are the vanilla magic ones.
It's not strictly necessary, but it's really nice. In particular, if you had more complicated restrictions on your campaign, it would be handy to send out the rules to your players, then have them send you their characters. You load them up and it tells you right away if it's legal according to your house rules.
Now I just really wish they'd add some more robust functionality to the character builder for adding new options, rather than just restricting them. There's very rudimentary stuff there, but you really need to mickey mouse it. For example, a player in the finished campaign was playing a custom race of my design; I could allow him to choose that race, and I could even manually adjust his stats and skill bonuses (though in the latter case that wasn't obvious how to do and in both cases flags the character as house ruled), but there was no way to give him the racial power.
I am getting ready to run WotBS as a Play-by-Post. I'm trying to customize the Character Builder now, and it's really kinda hard.
How do you change skill bonuses? I haven't figured it out yet, although I did finally figure out how to create custom stuff - it only lets you add a description, not to actually change the stats. I would love to hear your thoughts on this.
It would be really cool if WotC let publishers (or users, for that matter) create custom campaigns that actually formatted the way their own stuff did!
__________________ WotBS 4e subscriber Casting Magic Missile at the darkness since 1981
About 10 minutes later, and only the races I chose are available and the only magic items available are the vanilla magic ones.
I've done that with my campaign, but even though I have some magic items restricted, they all still show up on the list, unlike the Feats and other things. Would be nice if they trimmed that down according to the restrictions as well.
__________________ "I am the soul of honor, kindness, mercy, and goodness. Trust me in all things." Corwin to Dara, The Guns of Avalon by Roger Zelazny
After the latest update, you don't even have to have people use generic magic items to keep the math straight. There is an 'Inherent Bonuses' option in the Manage tab that does all of that without 'faking' it.
Thaumaturge.
__________________ "I use dice, roller skates, nitrous oxide, some of that mud they use on baseballs, an opossum (stuffed-not live), a pen (pencils are weak), Crown Royal, one of those big foam cowboy hats, vintage barbies, and pointy elf ears.
My game style is way more gamist than simulationist." -The Rouse.
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After the latest update, you don't even have to have people use generic magic items to keep the math straight. There is an 'Inherent Bonuses' option in the Manage tab that does all of that without 'faking' it.
Thaumaturge.
This setting is for Dark Sun.
__________________ Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!" One of my rituals is soon to be published in Goodman Games's Book of Rituals... Yey...
After the latest update, you don't even have to have people use generic magic items to keep the math straight. There is an 'Inherent Bonuses' option in the Manage tab that does all of that without 'faking' it.
Thaumaturge.
Oh, cool.
Quote:
Originally Posted by vagabundo
This setting is for Dark Sun.
Actually it's from the DMG2, according to the description of the option. It would be kind of odd for them to add in something specific to Dark Sun so far in advance of the setting's release, particularly without any accompanying preview article.