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For some reason, I have trouble reconciling this statement:
Quote:
Originally Posted by Thondor
I like my armour to vaguely look like armour that's historically accurate. I like people in surcoats and chainmail. I like spellcasters in robes that cover a large proportion of their skin. I like weapons that seem a resonable size for the character to be carrying.
With this one:
Quote:
In a lot of ways i like the simple evocative black and white art of OSRIC and some 1st edition products a lot more.
Bare flesh and historically inaccurate depictions of weapons/armor were staples of AD&D 1e artwork.
Any plans to update the Pathfinder Campaign Setting to this edition?
Since the PF Campaign Setting is pretty crunch-light, there's not a super compelling reason to update the setting to the new rules; it's already pretty close to fitting the final game as it is. There are a few changes we could make, but not enough to warrant reprinting the PFCS. Once we sell out of the PFCS, of course, we'll reprint it, at which point we'll be adjusting crunch as necessary so that it'll work for both the PFRPG and for 3.5 (but again... they're already pretty close as-is to the final game). I suppose we might do a free PDF type thing that serves as a stop-gap until then to show folks what few changes and conversions are necessary; might be an interesting page to put into the 3.5/Pathfinder Conversion Guide PDF we'll hopefully be releasing at Gen Con, perhaps?
AND: Thanks for all the kind words about the covers, everyone! I'm really proud of how they turned out, and can't wait to see the final books come in!
And what I feel makes WAR a better artist over the others is that his work is more dynamic and full of action.
Which is why asking him to make a piece where two characters are just standing there doing nothing and posing (4e phb1) is such a bad idea. It totally negates the greatest feature of his art.
Which is why asking him to make a piece where two characters are just standing there doing nothing and posing (4e phb1) is such a bad idea. It totally negates the greatest feature of his art.
I think the idea was like that:
- WAR did great artwork, let's get him to do our core covers, as a lot of people like his artwork
- PHB cover should focus on singular characters, as it is aimed on players - not monsters or so, leave that for the MM
- Put a character of each gender on it - to appeal to all genders
- Showcase some new race to help them to get traction - tiefling (was changed due to publishers) or dragonborn
This line of thought pretty much ends in the covers we have... - and the individual ideas are pretty good, it just doesn't like up that well. And it happened on the Eberron books for 4E again... *sigh*
WAR needs action pieces to shine and then he *really* shines, otherwise he's just good or above-average - but not excellent.
- PHB cover should focus on singular characters, as it is aimed on players - not monsters or so, leave that for the MM
I find the art direction style of PCs just posing for the camera out of context in action poses to be bad form for D&D. It tells no story, doesn't suggest an adventure or world, and looks artificial and contrived, which is bad for immersion.
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
I find the art direction style of PCs just posing for the camera out of context in action poses to be bad form for D&D. It tells no story, doesn't suggest an adventure or world, and looks artificial and contrived, which is bad for immersion.
How can the cover of a game book affect immersion?
How can the cover of a game book affect immersion?
You can't be serious. Art has no effect on how you envision a game? It never inspires you or helps you visualise possibilities for adventure or action, or a character? It never signals to you what the game is about? May as well ask "How can the words in the book affect immersion?"
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Last edited by rounser; 4th May 2009 at 06:27 AM..
Human, by the look of it. What's your point? Being clever are we?
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Last edited by rounser; 4th May 2009 at 06:28 AM..