General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
For some reason, I have trouble reconciling this statement:
Quote:
Originally Posted by Thondor
I like my armour to vaguely look like armour that's historically accurate. I like people in surcoats and chainmail. I like spellcasters in robes that cover a large proportion of their skin. I like weapons that seem a resonable size for the character to be carrying.
With this one:
Quote:
In a lot of ways i like the simple evocative black and white art of OSRIC and some 1st edition products a lot more.
Bare flesh and historically inaccurate depictions of weapons/armor were staples of AD&D 1e artwork.
Any plans to update the Pathfinder Campaign Setting to this edition?
Since the PF Campaign Setting is pretty crunch-light, there's not a super compelling reason to update the setting to the new rules; it's already pretty close to fitting the final game as it is. There are a few changes we could make, but not enough to warrant reprinting the PFCS. Once we sell out of the PFCS, of course, we'll reprint it, at which point we'll be adjusting crunch as necessary so that it'll work for both the PFRPG and for 3.5 (but again... they're already pretty close as-is to the final game). I suppose we might do a free PDF type thing that serves as a stop-gap until then to show folks what few changes and conversions are necessary; might be an interesting page to put into the 3.5/Pathfinder Conversion Guide PDF we'll hopefully be releasing at Gen Con, perhaps?
AND: Thanks for all the kind words about the covers, everyone! I'm really proud of how they turned out, and can't wait to see the final books come in!
__________________ —James Jacobs
Creative Director
Paizo Publishing
And what I feel makes WAR a better artist over the others is that his work is more dynamic and full of action.
Which is why asking him to make a piece where two characters are just standing there doing nothing and posing (4e phb1) is such a bad idea. It totally negates the greatest feature of his art.
Which is why asking him to make a piece where two characters are just standing there doing nothing and posing (4e phb1) is such a bad idea. It totally negates the greatest feature of his art.
I think the idea was like that:
- WAR did great artwork, let's get him to do our core covers, as a lot of people like his artwork
- PHB cover should focus on singular characters, as it is aimed on players - not monsters or so, leave that for the MM
- Put a character of each gender on it - to appeal to all genders
- Showcase some new race to help them to get traction - tiefling (was changed due to publishers) or dragonborn
This line of thought pretty much ends in the covers we have... - and the individual ideas are pretty good, it just doesn't like up that well. And it happened on the Eberron books for 4E again... *sigh*
WAR needs action pieces to shine and then he *really* shines, otherwise he's just good or above-average - but not excellent.
- PHB cover should focus on singular characters, as it is aimed on players - not monsters or so, leave that for the MM
I find the art direction style of PCs just posing for the camera out of context in action poses to be bad form for D&D. It tells no story, doesn't suggest an adventure or world, and looks artificial and contrived, which is bad for immersion.