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Old 18th May 2009, 03:36 PM   #1 (permalink)
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Druchii Goblin Sharpshooter (Lvl 2)
Need a Dwarven Adventure!!!!

I picked up
Pathfinder Module S1: Clash Of The Kingslayers: Clash Of The Kingslayers



paizo.com - Pathfinder Module S1: Clash of the Kingslayers (OGL)

I like the adventure and will use it in a months time, but my group has had no Dungeon crawls for (soon to be) 7 levels, it's been all city adventures for sometime.
Can anyone suggest a Dungeon crawl in a Dwarven city or at least one that I can use for the lower levels of a Dwarven city.
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Old 18th May 2009, 04:11 PM   #2 (permalink)
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Riley Goblin Sharpshooter (Lvl 2)
If you want a semi-abandoned dwarven city, DL4 Dragons of Desolation might have much that is adaptable to your needs.
TSR Dungeons & Dragons Archive: DragonLance: Dragons of Desolation

Also, I think that Nicholas Logue did a couple adventures in Dungeon set in the lower reaches of Sharn in Eberron that might adapt well.
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Old 18th May 2009, 05:03 PM   #3 (permalink)
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There is the current patron project, Halls of the Mountain King, at Open Design.

It isn't finished yet, but it is going to be available as two separate products (for either/both 3rd edition and 4th editon.)

Halls of the Mountain King [HMK] - $29.95 : Kobold Quarterly, http://www.koboldquarterly.com/
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Old 19th May 2009, 04:20 AM   #4 (permalink)
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I actually intended to mention Halls of the Mountain King - I'm a patron and all - but then I noticed that the OP specifically was looking for something to use this month.
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Old 19th May 2009, 04:29 AM   #5 (permalink)
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exile Goblin Sharpshooter (Lvl 2)
***Minor LFR Spoilers to Follow***

EAST 1-1 and EAST 1-4 from Living Fogotten Realms both feature dwarves. EAST 1-1 is probably more along the lines of what you are looking for. That said, you won't get a whole lot of mileage out of it as written, as it is intended to be played in one four hour session.

Still, it could be fleshed out to work nicely for you. Maybe add a combat encounter during the trek to the adventure site. Grab the logic puzzle from the end of CORE 1-3, also an LFR mod, and add it to the encounter at the end of EAST 1-1, maybe with a little bit of modification (none needed if your dwarves are or were technologically advanced). The actual adventure site has a lot of empty rooms that if fleshed out, either with more combat, traps, tricks, or just high-quality role playing, could buy you some more time.
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