Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 26th May 2009, 07:05 AM   #1 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 438
ferratus Goblin Sharpshooter (Lvl 2)
Magic Items that lost their magic

Quote:
Originally Posted by Rechan View Post
Well it's not just "We're in the middle of playing, having fun". It's before the game's in swing. One of the players was flipping through the magical items, complaining because "Gauntlets of Ogre Power only work once, to do damage? That's so weak. That's not what they're supposed to DO!"
I love 4e, but I agree with the complainer that the gauntlets of Ogre Power are indeed nothing of the sort. I don't understand why they didn't bring in Gauntlets of Ogre Power as a paragon level magical item that caps your strength at 20 (so if you have a strength of 21 you are already super-humanly strong, so it doesn't do anything for you). I would think such a niche for items would be necessary in 4e, given the problems that certain races have with certain class builds (such as a gnome barbarian) , multi-class characters trying to use secondary stats for attack powers, and certain classes which have attack powers in two different stats (such as cleric and paladin). All of these characters would benefit from a boost up to optimization, and I don't really see anything game-breaking about it. Unlike 2e's 18(00) strength, you can achieve 20 strength quite easily in 4e, so unlike in 2e you can be a top fighter without this magical item. Ability score bonuses have by in large been written out of the game, so you don't really have stacking issues like you did in 3e, and you don't have to worry about the multiclasser stealing all the spotlight, because all he is doing is substituting one attack power for another. I'm sure someone will let me know if I am missing something.

Regardless, I have also been relatively cool to magical item design in 4e, though it has been improving by leaps and bounds since PHB1. My prefered play style would be to put a magical item as a centerpiece to an adventure, so the each character in the party would only pick up 4-5 magical items over the course of their career. So I generally dislike a lot of the daily items, particularly those that sound like they should give some sort of attribute to the player. If they are winged boots they should allow you to fly, not fly once per day. I would rather these items were in the paragon or epic tier rather than dissappoint based on their name.

On the other hand, some magical items convert quite nicely for having daily powers, such as the luckblade, or the new tomes which contain one or two daily spells that a wizard can burn off his daily spells for. There also seems to be more encounter and at-will magical items coming out to give me the "magical" magic items that I want.

I'm wondering if anyone has any other magical item updates that have dissappointed left them disappointed in 4e (or 3e, since Gauntlets of Ogre Power sucked in that edition too).
ferratus is offline   Reply With Quote
Old 26th May 2009, 09:06 AM   #2 (permalink)
Registered User
 
Kunimatyu's Avatar
 
Join Date: Jul 2004
Posts: 1,718
Kunimatyu Goblin Sharpshooter (Lvl 2)
Bah, that player is complaining just because he wants a Strength-buffing item. Stat bonus items aren't any more "flavorful" than the "1/day, do something cool", and are possibly a lot less so. The 4e gauntlets also give a boost to Str and Athletics, so a good roleplayer has some room there as well.

If a character in a comic or movie had "Gauntlets of Ogre Power", they'd work like 4e, not 3.5 -- every so often, that character would use a "signature move" that indicated their incredible strength....much like a daily power...
Kunimatyu is offline   Reply With Quote
Old 26th May 2009, 09:47 AM   #3 (permalink)
Pathfinder subscriber
 
billd91's Avatar
 
Join Date: Mar 2002
Location: Verona, Wisconsin
Posts: 3,652
billd91 Orc Berserker (Lvl 4)
Quote:
Originally Posted by Kunimatyu View Post
If a character in a comic or movie had "Gauntlets of Ogre Power", they'd work like 4e, not 3.5 -- every so often, that character would use a "signature move" that indicated their incredible strength....much like a daily power...
Of that, I have many doubts. There are characters in comics who have strength-boosting equipment - powered suits in particular - that allow them to exert their strength in fights and feats all day long, not just with signature moves or daily powers.
The 4e version of Gauntlets of Ogre Power are pretty lame. 1e's may have been too good (same with girdles of giant strength), but in a system with 4e's hit point inflation, doing +5 damage as a daily doesn't cut much mustard as a worthwhile magic item.
__________________
Bill D

"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
billd91 is offline   Reply With Quote
Old 26th May 2009, 10:45 AM   #4 (permalink)
Once and Future Thing
 
fuindordm's Avatar
 
Join Date: Jun 2002
Location: Paris, FRANCE
Posts: 804
fuindordm has disabled Experience Points
Magic items are one of the more disappointing aspects of 4E for me, too. I don't understand this drive to make everything work the same way, and
there's something wrong when I look at one of the top-end items and think I'd rather have a low-end item.

To take an example: the "Staff of Power" lets you retain a spell that crits once per day. Sometimes two or three sessions go by without my character scoring a crit, so who cares? A level 3 "Staff of the War Mage" (increase the size
of a blast or burst spell by 1) is infinitely more useful.

Another one: the "Ring of Invisibility" lets me become invisible for... one round. Once per day. That's useful in tactical combat, but a big yawner story-wise.

I could go on... but in their effort to make magic items not matter too much, it feels to me like WotC made items not matter at all.

Ben
__________________
Ben Mathiesen
American University of Paris
http://www.physicalscienceediting.com
fuindordm is offline   Reply With Quote
Old 26th May 2009, 12:21 PM   #5 (permalink)
Registered User
 
Join Date: Oct 2007
Location: Melbourne
Posts: 77
Raith5 Goblin Sharpshooter (Lvl 2)
I agree with the OP with respect to stat items.

Stat items in 3.5 ed is one of those third ed problems that I dont think was really a problem. The problem was that ability buff spells were such low levels and gave a pretty noteworthy bonus. The items themselves only required a fairly conservative approach from the DMs to stop PCs getting items with too high a bonus.

However, I think most 4th ed magic items are pretty good. That said Fuindordm's observations especially in regards to the ring of invisibility are on the money.


S
Raith5 is offline   Reply With Quote
Old 26th May 2009, 02:51 PM   #6 (permalink)
Registered User
 
Dragonhelm's Avatar
 
Join Date: Mar 2002
Posts: 1,530
Dragonhelm Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by fuindordm View Post
I could go on... but in their effort to make magic items not matter too much, it feels to me like WotC made items not matter at all.
So how does one fix the problem?
__________________
Trampas Whiteman
---DragonHelm--->



RPGs are kind of like ice cream. We may not all agree on the particular flavor, but we all like ice cream.

I disagree with the assessment that Mialee is a woman. That's a man, baby!
Dragonhelm is offline   Reply With Quote
Old 26th May 2009, 03:33 PM   #7 (permalink)
Registered User
 
ExploderWizard's Avatar
 
Join Date: May 2008
Posts: 2,329
ExploderWizard Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Dragonhelm View Post
So how does one fix the problem?
Its quite easy. The DM simply gives items the powers he/she wants them to have and places them wherever desired. Let the items in the books stand as they are. They work ok for "dime store" items that you can buy as gear. Real magic items that do really impressive things can go back to being distributed by the DM like they should be.
ExploderWizard is offline   Reply With Quote
Old 26th May 2009, 03:37 PM   #8 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Dragonhelm View Post
So how does one fix the problem?
For me, it's adding items that have cool non-combat effects. For instance, you could have a ring that turns you invisible, but it fades before you attack -- so no combat advantage. A revised gauntlets of ogre power might not help in combat, but allow you to lift vast weights when you draw on their power. That sort of thing.

I really like quirky, odd objects. Designing them is one of the fun parts of being a DM.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 26th May 2009, 03:38 PM   #9 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,840
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by billd91 View Post
Of that, I have many doubts. There are characters in comics who have strength-boosting equipment - powered suits in particular - that allow them to exert their strength in fights and feats all day long, not just with signature moves or daily powers.
The 4e version of Gauntlets of Ogre Power are pretty lame. 1e's may have been too good (same with girdles of giant strength), but in a system with 4e's hit point inflation, doing +5 damage as a daily doesn't cut much mustard as a worthwhile magic item.
Characters that have strength-boosting equipment permantly have them... permanently. They don't find them in piles of treasure.

As long as D&D uses the idea of finding lots of magic items over the course of their career, such a "defining" ability just doesn't make sense.

You won't see Batman dropping his utility belt and replacing it with a girdle of giant strength to throw people around with it. You won't see Ironman giving up his suite for another one he found on a dead super-villain.

What you might see is either of them modifying their equipment. But that's not the D&D model.

I think it might be a good idea to have a system for that, too, though. Adventurers Vault III? PHB 3? Unearthed Arcana 4E?
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is offline   Reply With Quote
Old 26th May 2009, 03:40 PM   #10 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,840
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Piratecat View Post
For me, it's adding items that have cool non-combat effects. For instance, you could have a ring that turns you invisible, but it fades before you attack -- so no combat advantage. A revised gauntlets of ogre power might not help in combat, but allow you to lift vast weights when you draw on their power. That sort of thing.

I really like quirky, odd objects. Designing them is one of the fun parts of being a DM.
That's a good idea. It might not even be wrong to keep the daily ability, but the quirky one is important.

On a totally different note: Since when is your avatar animated? (Why do I notice it just now?)
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is offline   Reply With Quote
Old 26th May 2009, 04:00 PM   #11 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Mustrum_Ridcully View Post
On a totally different note: Since when is your avatar animated? (Why do I notice it just now?)
Heh. It's only been seven years!
Piratecat is offline   Reply With Quote
Old 26th May 2009, 04:03 PM   #12 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Quote:
Stat items in 3.5 ed is one of those third ed problems that I dont think was really a problem. The problem was that ability buff spells were such low levels and gave a pretty noteworthy bonus. The items themselves only required a fairly conservative approach from the DMs to stop PCs getting items with too high a bonus.
I think the real issue was that everybody wanted the big 6, and players would only consider acquiring other magic gear as an afterthought after the basic stat boosters had been settled. It made them somewhat boring and predictable, every PC is going to eventually want (and ultimately acquire) a cloak of resistance, ring of protection, amulet of NA, +x shield (animated and/or made of mithral as necessary), and stat-boosters corresponding with their key stats, regardless of what their build comprises.

The only exception to this I saw was a player who played a barb that dumped AC, and focused on effects that punished the enemies for attacking him.

Quote:
Stat bonus items aren't any more "flavorful" than the "1/day, do something cool", and are possibly a lot less so. The 4e gauntlets also give a boost to Str and Athletics, so a good roleplayer has some room there as well.
Why do I need them to be flavourful?

Quote:
You won't see Batman dropping his utility belt and replacing it with a girdle of giant strength to throw people around with it. You won't see Ironman giving up his suite for another one he found on a dead super-villain.
One issue might be that they never really found equipment worthy of replacing their existing gear with. Batman did eventually soup up his batsuit with all sorts of fancy abilities (in Batman Beyond), and if he found a belt of strength, he would likely find some way of combining it with his utility belt (something like the new pricing rules in MIC). In one episode, he also had this suit of armour that did the fighting for him. So he really isn't above this.

Likewise, I think that if IronMan encountered a superior suit of armour, he would not hesitate to incorporate its design into his existing armour somehow. Power is power, regardless of where it comes from (so long as it does not violate your own personal code/ethos), and you are routinely engaged in life-and-death struggles with supervillians. So it makes little sense to forgo such power simply to "look cool", because "being cool" doesn't save you from an enemy's attack. Cold hard stats do that.
Runestar is offline   Reply With Quote
Old 26th May 2009, 04:23 PM   #13 (permalink)
Oni
Registered User
 
Oni's Avatar
 
Join Date: Jan 2002
Posts: 3,182
Oni Orc Berserker (Lvl 4)
Quote:
Originally Posted by Kunimatyu View Post
If a character in a comic or movie had "Gauntlets of Ogre Power", they'd work like 4e, not 3.5 -- every so often, that character would use a "signature move" that indicated their incredible strength....much like a daily power...
Really? Gully from Battlechasers begs to differ. Gloves on, super strong.

When something has a limitation in those venues the normal practice is to really talk up the limitation, if something can only be done once a day the creators will make sure you know it so that it'll build tension.
__________________
Oni

"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Oni is offline   Reply With Quote
Old 26th May 2009, 04:26 PM   #14 (permalink)
One of us...
 
Storminator's Avatar
 
Join Date: Jan 2002
Location: Dracut, Mass
Posts: 2,770
Storminator Hobgoblin Soldier (Lvl 3)
I think the GoOP should have gotten the rules for the Iron Armbands. That's a lot more in keeping with what people expect. Perhaps add a daily power that adds to an Athletics check.

I like the concept that magic items are quite limited. I have a PC right now that doesn't care a lot if he gets magic items - he has other priorities but that doesn't destroy his effectiveness as an adventurer.

PS
__________________
You can clean up vomit, but data is always messy. - Storm's Law

I don't care if you light his face on fire and put it out with an anvil... - A. Taylor
Storminator is offline   Reply With Quote
Old 26th May 2009, 04:30 PM   #15 (permalink)
Registered User
 
Hjorimir's Avatar
 
Join Date: Jul 2002
Location: San Diego, CA
Posts: 1,609
Hjorimir Goblin Sharpshooter (Lvl 2)
Taking the Ring of Invisibility as an example, I'll say I'm SO happy WotC went this way. Magic like that devaules the skills of characters who specailize in Stealth. For too long utility magic has marginalized character skills. You want to sneak in somewhere...hire a sneak!
__________________

“It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us.” – E. Gary Gygax (July 27, 1938 – March 4, 2008)
Hjorimir is offline   Reply With Quote
Old 26th May 2009, 04:36 PM   #16 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,778
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Hjorimir View Post
Taking the Ring of Invisibility as an example, I'll say I'm SO happy WotC went this way. Magic like that devaules the skills of characters who specailize in Stealth. For too long utility magic has marginalized character skills. You want to sneak in somewhere...hire a sneak!
Have you seen cloak of invisibility then?
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 26th May 2009, 04:39 PM   #17 (permalink)
One of us...
 
Storminator's Avatar
 
Join Date: Jan 2002
Location: Dracut, Mass
Posts: 2,770
Storminator Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Plane Sailing View Post
Have you seen cloak of invisibility then?
23rd level. Plenty of value wrung from your skill monkey by then...

PS
__________________
You can clean up vomit, but data is always messy. - Storm's Law

I don't care if you light his face on fire and put it out with an anvil... - A. Taylor
Storminator is offline   Reply With Quote
Old 26th May 2009, 04:45 PM   #18 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,840
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Plane Sailing View Post
Have you seen cloak of invisibility then?
No. I certainly wouldn't acquire a Cloak of Invisibility even I could see.
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is offline   Reply With Quote
Old 26th May 2009, 04:52 PM   #19 (permalink)
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,634
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
I don't mind that magic items got nerfed in 4e but I think far too many items have really crappy dailies. Almost always I'm looking for items with a decent property not a once per day little firecracker.

Now there are a few items in their that are worth just a daily, but that's the exception not the rule.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote
Old 26th May 2009, 04:54 PM   #20 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,008
Rechan Bugbear Strangler (Lvl 6)
Personally I am glad magical items got the short end of the stick.

For me the only magical items that are truly fun are the non-combat related ones. Immovable Rods, Decanters of Endless Water, etc. Those do things players can't, and their use is mainly to facilitate creativity. Or things like slippers of spider climbing or gloves of storing.

What sort of bling that gives me +X isn't really important to me, and I didn't like how characters were defined/differentiated only by their equipment. The lionshare of abilities, now, are generated from the PCs classes, not the baubles they find.

I've also disliked, even with 4e, you still wind up with a closet's worth of magical items. Rarely have I seen in fantasy fiction where a character had more than two magical items.

But then, I've always felt that a character should only have 1-3 magical items, which function like a swiss army knife of thematic effects.
__________________
Seeking players in the New York - New Paltz area.

Last edited by Rechan; 26th May 2009 at 04:58 PM..
Rechan is offline   Reply With Quote


Bookmarks

Tags
items, lost, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:01 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.